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culling
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7392d598da
uninitialized variables-scene
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5 jaren geleden |
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mixin
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 jaren geleden |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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fogStructs.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 jaren geleden |
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pathManager.cpp
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0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
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5 jaren geleden |
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pathManager.h
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0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
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5 jaren geleden |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 jaren geleden |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 jaren geleden |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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reflector.cpp
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 jaren geleden |
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reflector.h
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 jaren geleden |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 jaren geleden |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 jaren geleden |
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sceneContainer.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 jaren geleden |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 jaren geleden |
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sceneManager.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 jaren geleden |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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sceneObject.cpp
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8781f2ab55
Add getScriptPath console function to GUIAsset
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4 jaren geleden |
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sceneObject.h
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 jaren geleden |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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11 jaren geleden |
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sceneRenderState.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 jaren geleden |
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sceneRenderState.h
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 jaren geleden |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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simPath.cpp
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0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
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5 jaren geleden |
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simPath.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 jaren geleden |