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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platformNet.h"
- #include "unit/test.h"
- #include "core/util/journal/process.h"
- using namespace UnitTesting;
- CreateUnitTest( TestTCPRequest, "Platform/Net/TCPRequest")
- {
- NetSocket mSocket;
- S32 mDataRecved;
- void handleNotify(NetSocket sock, U32 state)
- {
- // Only consider our own socket.
- if(mSocket != sock)
- return;
- // Ok - what's the state? We do some dumb responses to given states
- // in order to fulfill the request.
- if(state == Net::Connected)
- {
- U8 reqBuffer[] = {
- "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
- };
- Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
- test(e == Net::NoError, "Got an error sending our HTTP request!");
- }
- else if(state == Net::Disconnected)
- {
- Process::requestShutdown();
- mSocket = NULL;
- }
- }
- void handleReceive(NetSocket sock, RawData incomingData)
- {
- // Only consider our own socket.
- if(mSocket != sock)
- return;
- char buff[4096];
- dMemcpy(buff, incomingData.data, incomingData.size);
- buff[incomingData.size] = 0;
- UnitPrint("Got a message...\n");
- UnitPrint(buff);
- UnitPrint("------\n");
- mDataRecved += incomingData.size;
- }
- void run()
- {
- mSocket = InvalidSocket;
- mDataRecved = 0;
- // Initialize networking - done by initLibraries currently
- //test(Net::init(), "Failed to initialize networking!");
- // Hook into the signals.
- Net::smConnectionNotify. notify(this, &TestTCPRequest::handleNotify);
- Net::smConnectionReceive.notify(this, &TestTCPRequest::handleReceive);
- // Open a TCP connection to garagegames.com
- mSocket = Net::openConnectTo("ip:72.246.107.193:80");
- U32 limit = Platform::getRealMilliseconds() + (5*1000);
- while(Process::processEvents() && (Platform::getRealMilliseconds() < limit) )
- ;
- // Unhook from the signals.
- Net::smConnectionNotify. remove(this, &TestTCPRequest::handleNotify);
- Net::smConnectionReceive.remove(this, &TestTCPRequest::handleReceive);
- test(mDataRecved > 0, "Didn't get any data back!");
- }
- };
- CreateUnitTest( TestTCPRequestJournal, "Platform/Net/JournalTCPRequest")
- {
- NetSocket mSocket;
- S32 mDataRecved;
- void handleNotify(NetSocket sock, U32 state)
- {
- // Only consider our own socket.
- if(mSocket != sock)
- return;
- // Ok - what's the state? We do some dumb responses to given states
- // in order to fulfill the request.
- if(state == Net::Connected)
- {
- U8 reqBuffer[] = {
- "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
- };
- Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
- test(e == Net::NoError, "Got an error sending our HTTP request!");
- }
- else if(state == Net::Disconnected)
- {
- Process::requestShutdown();
- mSocket = NULL;
- }
- }
- void handleReceive(NetSocket sock, RawData incomingData)
- {
- // Only consider our own socket.
- if(mSocket != sock)
- return;
- char buff[4096];
- dMemcpy(buff, incomingData.data, incomingData.size);
- buff[incomingData.size] = 0;
- UnitPrint("Got a message...\n");
- UnitPrint(buff);
- UnitPrint("------\n");
- mDataRecved += incomingData.size;
- }
- void makeRequest()
- {
- mSocket = InvalidSocket;
- mDataRecved = 0;
- // Initialize networking - done by initLibraries currently
- //test(Net::init(), "Failed to initialize networking!");
- // Hook into the signals.
- Net::smConnectionNotify. notify(this, &TestTCPRequestJournal::handleNotify);
- Net::smConnectionReceive.notify(this, &TestTCPRequestJournal::handleReceive);
- // Open a TCP connection to garagegames.com
- mSocket = Net::openConnectTo("ip:72.246.107.193:80");
- // Let the callbacks enable things to process.
- while(Process::processEvents())
- ;
- // Unhook from the signals.
- Net::smConnectionNotify. remove(this, &TestTCPRequestJournal::handleNotify);
- Net::smConnectionReceive.remove(this, &TestTCPRequestJournal::handleReceive);
- test(mDataRecved > 0, "Didn't get any data back!");
- }
- void run()
- {
- Journal::Record("journalTCP.jrn");
- if( !Journal::IsRecording() )
- {
- test(0, "Failed.");
- return;
- }
- makeRequest();
- S32 bytesRead = mDataRecved;
- Journal::Stop();
- Journal::Play("journalTCP.jrn");
- makeRequest();
- Journal::Stop();
- test(bytesRead == mDataRecved, "Didn't get same data back from journal playback.");
- }
- };
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