AzaezelX ffe83b1d2d use the same renderpriority range across all cases 9 mesi fa
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assets f633ef3a3d fill in the validated variables 10 mesi fa
decal ffe83b1d2d use the same renderpriority range across all cases 9 mesi fa
examples efbe5e90f5 virtuals removed 1 anno fa
fps f633ef3a3d fill in the validated variables 10 mesi fa
fx 44b0d896b8 consolidate addfieldV method contents to avoid duplication 9 mesi fa
gameBase f633ef3a3d fill in the validated variables 10 mesi fa
lighting f633ef3a3d fill in the validated variables 10 mesi fa
physics f633ef3a3d fill in the validated variables 10 mesi fa
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anni fa
sfx f633ef3a3d fill in the validated variables 10 mesi fa
turret f633ef3a3d fill in the validated variables 10 mesi fa
vehicles 28603655a5 fix malformed addfeildV 10 mesi fa
Scene.cpp a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 10 mesi fa
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 anno fa
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 anno fa
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 anno fa
SubScene.cpp 18750047fb game mode filterfix 10 mesi fa
SubScene.h 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 mesi fa
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 anni fa
accumulationVolume.h efbe5e90f5 virtuals removed 1 anno fa
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anni fa
aiClient.h efbe5e90f5 virtuals removed 1 anno fa
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anni fa
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
aiPlayer.cpp f633ef3a3d fill in the validated variables 10 mesi fa
aiPlayer.h efbe5e90f5 virtuals removed 1 anno fa
camera.cpp f633ef3a3d fill in the validated variables 10 mesi fa
camera.h efbe5e90f5 virtuals removed 1 anno fa
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 anni fa
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 anni fa
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anni fa
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anni fa
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 mesi fa
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 anno fa
debris.cpp f633ef3a3d fill in the validated variables 10 mesi fa
debris.h efbe5e90f5 virtuals removed 1 anno fa
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 anni fa
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anni fa
gameMode.cpp 18750047fb game mode filterfix 10 mesi fa
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 anno fa
gameTSCtrl.cpp 59b938151d Enable onMouseMove script method for GameTSCtrl 10 mesi fa
gameTSCtrl.h efbe5e90f5 virtuals removed 1 anno fa
groundPlane.cpp f633ef3a3d fill in the validated variables 10 mesi fa
groundPlane.h efbe5e90f5 virtuals removed 1 anno fa
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 anno fa
guiMaterialPreview.h a92b9d0e2d code review with az 1 anno fa
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 anno fa
guiObjectView.cpp f633ef3a3d fill in the validated variables 10 mesi fa
guiObjectView.h efbe5e90f5 virtuals removed 1 anno fa
item.cpp f633ef3a3d fill in the validated variables 10 mesi fa
item.h efbe5e90f5 virtuals removed 1 anno fa
levelInfo.cpp f633ef3a3d fill in the validated variables 10 mesi fa
levelInfo.h efbe5e90f5 virtuals removed 1 anno fa
lightAnimData.cpp f633ef3a3d fill in the validated variables 10 mesi fa
lightAnimData.h f633ef3a3d fill in the validated variables 10 mesi fa
lightBase.cpp f633ef3a3d fill in the validated variables 10 mesi fa
lightBase.h efbe5e90f5 virtuals removed 1 anno fa
lightDescription.cpp f633ef3a3d fill in the validated variables 10 mesi fa
lightDescription.h efbe5e90f5 virtuals removed 1 anno fa
lightFlareData.cpp f633ef3a3d fill in the validated variables 10 mesi fa
lightFlareData.h efbe5e90f5 virtuals removed 1 anno fa
missionArea.cpp f633ef3a3d fill in the validated variables 10 mesi fa
missionArea.h efbe5e90f5 virtuals removed 1 anno fa
missionMarker.cpp f633ef3a3d fill in the validated variables 10 mesi fa
missionMarker.h efbe5e90f5 virtuals removed 1 anno fa
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
notesObject.h efbe5e90f5 virtuals removed 1 anno fa
objectTypes.h eaa09a6db7 corrections: 1 anno fa
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anni fa
occlusionVolume.h efbe5e90f5 virtuals removed 1 anno fa
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
pathCamera.h efbe5e90f5 virtuals removed 1 anno fa
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
pathShape.h efbe5e90f5 virtuals removed 1 anno fa
physicalZone.cpp f633ef3a3d fill in the validated variables 10 mesi fa
physicalZone.h efbe5e90f5 virtuals removed 1 anno fa
player.cpp f633ef3a3d fill in the validated variables 10 mesi fa
player.h efbe5e90f5 virtuals removed 1 anno fa
pointLight.cpp f633ef3a3d fill in the validated variables 10 mesi fa
pointLight.h efbe5e90f5 virtuals removed 1 anno fa
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
portal.h efbe5e90f5 virtuals removed 1 anno fa
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 anno fa
prefab.h efbe5e90f5 virtuals removed 1 anno fa
projectile.cpp f633ef3a3d fill in the validated variables 10 mesi fa
projectile.h efbe5e90f5 virtuals removed 1 anno fa
proximityMine.cpp f633ef3a3d fill in the validated variables 10 mesi fa
proximityMine.h efbe5e90f5 virtuals removed 1 anno fa
resource.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigid.cpp 43309fef2a rigidshape pef tweaks 10 mesi fa
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigidShape.cpp f633ef3a3d fill in the validated variables 10 mesi fa
rigidShape.h efbe5e90f5 virtuals removed 1 anno fa
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anni fa
shapeBase.cpp f633ef3a3d fill in the validated variables 10 mesi fa
shapeBase.h efbe5e90f5 virtuals removed 1 anno fa
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeImage.cpp f633ef3a3d fill in the validated variables 10 mesi fa
spotLight.cpp f633ef3a3d fill in the validated variables 10 mesi fa
spotLight.h efbe5e90f5 virtuals removed 1 anno fa
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anni fa
staticShape.h efbe5e90f5 virtuals removed 1 anno fa
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 anno fa
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 anno fa
tsStatic.cpp f633ef3a3d fill in the validated variables 10 mesi fa
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 11 mesi fa
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 anni fa
zone.h efbe5e90f5 virtuals removed 1 anno fa