LuisAntonRebollo ed0febea39 Clean GLSL fragment shader out. %!s(int64=11) %!d(string=hai) anos
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addColorTextureP.glsl ed0febea39 Clean GLSL fragment shader out. %!s(int64=11) %!d(string=hai) anos
addColorTextureV.glsl 5bcd1458c4 Templates changes for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
colorP.glsl ed0febea39 Clean GLSL fragment shader out. %!s(int64=11) %!d(string=hai) anos
colorV.glsl 5bcd1458c4 Templates changes for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
modColorTextureP.glsl ed0febea39 Clean GLSL fragment shader out. %!s(int64=11) %!d(string=hai) anos
modColorTextureV.glsl 5bcd1458c4 Templates changes for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
targetRestoreP.glsl 5bcd1458c4 Templates changes for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
targetRestoreV.glsl 5bcd1458c4 Templates changes for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
textureP.glsl ed0febea39 Clean GLSL fragment shader out. %!s(int64=11) %!d(string=hai) anos
textureV.glsl 5bcd1458c4 Templates changes for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos