RexTimmy dd64004eaf MacOS platform support. 9 vuotta sitten
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gl dd64004eaf MacOS platform support. 9 vuotta sitten
convexGeometryV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
dbgColorBufferP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
dbgDepthVisualizeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
dbgGlowVisualizeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
dbgLightColorVisualizeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
dbgLightSpecularVisualizeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
dbgNormalVisualizeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
dbgShadowVisualizeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
dbgSpecMapVisualizeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
deferredClearGBufferP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
deferredClearGBufferV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
deferredColorShaderP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
deferredShadingP.hlsl b204518344 lightbuffer (aka birghtness and shadow) always comes last as a multiplier 9 vuotta sitten
farFrustumQuad.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
farFrustumQuadV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
lightingUtils.hlsl f439dc8dcd Full Template for ticket #1 13 vuotta sitten
particlePointLightP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
particlePointLightV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
pointLightP.hlsl 88356ae37f subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents 9 vuotta sitten
softShadow.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 vuotta sitten
spotLightP.hlsl 88356ae37f subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents 9 vuotta sitten
vectorLightP.hlsl 88356ae37f subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents 9 vuotta sitten