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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <math.h>
- #include <stdlib.h>
- #include <string.h>
- #include <ctype.h>
- #include <assert.h>
- #include "alMain.h"
- #include "alSource.h"
- #include "alBuffer.h"
- #include "alListener.h"
- #include "alAuxEffectSlot.h"
- #include "alu.h"
- #include "bs2b.h"
- #include "hrtf.h"
- #include "uhjfilter.h"
- #include "bformatdec.h"
- #include "static_assert.h"
- #include "mixer_defs.h"
- #include "backends/base.h"
- struct ChanMap {
- enum Channel channel;
- ALfloat angle;
- ALfloat elevation;
- };
- /* Cone scalar */
- ALfloat ConeScale = 1.0f;
- /* Localized Z scalar for mono sources */
- ALfloat ZScale = 1.0f;
- extern inline ALfloat minf(ALfloat a, ALfloat b);
- extern inline ALfloat maxf(ALfloat a, ALfloat b);
- extern inline ALfloat clampf(ALfloat val, ALfloat min, ALfloat max);
- extern inline ALdouble mind(ALdouble a, ALdouble b);
- extern inline ALdouble maxd(ALdouble a, ALdouble b);
- extern inline ALdouble clampd(ALdouble val, ALdouble min, ALdouble max);
- extern inline ALuint minu(ALuint a, ALuint b);
- extern inline ALuint maxu(ALuint a, ALuint b);
- extern inline ALuint clampu(ALuint val, ALuint min, ALuint max);
- extern inline ALint mini(ALint a, ALint b);
- extern inline ALint maxi(ALint a, ALint b);
- extern inline ALint clampi(ALint val, ALint min, ALint max);
- extern inline ALint64 mini64(ALint64 a, ALint64 b);
- extern inline ALint64 maxi64(ALint64 a, ALint64 b);
- extern inline ALint64 clampi64(ALint64 val, ALint64 min, ALint64 max);
- extern inline ALuint64 minu64(ALuint64 a, ALuint64 b);
- extern inline ALuint64 maxu64(ALuint64 a, ALuint64 b);
- extern inline ALuint64 clampu64(ALuint64 val, ALuint64 min, ALuint64 max);
- extern inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu);
- extern inline ALfloat resample_fir4(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALuint frac);
- extern inline ALfloat resample_fir8(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALfloat val4, ALfloat val5, ALfloat val6, ALfloat val7, ALuint frac);
- extern inline void aluVectorSet(aluVector *restrict vector, ALfloat x, ALfloat y, ALfloat z, ALfloat w);
- extern inline void aluMatrixfSetRow(aluMatrixf *matrix, ALuint row,
- ALfloat m0, ALfloat m1, ALfloat m2, ALfloat m3);
- extern inline void aluMatrixfSet(aluMatrixf *matrix,
- ALfloat m00, ALfloat m01, ALfloat m02, ALfloat m03,
- ALfloat m10, ALfloat m11, ALfloat m12, ALfloat m13,
- ALfloat m20, ALfloat m21, ALfloat m22, ALfloat m23,
- ALfloat m30, ALfloat m31, ALfloat m32, ALfloat m33);
- const aluMatrixf IdentityMatrixf = {{
- { 1.0f, 0.0f, 0.0f, 0.0f },
- { 0.0f, 1.0f, 0.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f },
- }};
- static inline HrtfDirectMixerFunc SelectHrtfMixer(void)
- {
- #ifdef HAVE_SSE
- if((CPUCapFlags&CPU_CAP_SSE))
- return MixDirectHrtf_SSE;
- #endif
- #ifdef HAVE_NEON
- if((CPUCapFlags&CPU_CAP_NEON))
- return MixDirectHrtf_Neon;
- #endif
- return MixDirectHrtf_C;
- }
- static inline void aluCrossproduct(const ALfloat *inVector1, const ALfloat *inVector2, ALfloat *outVector)
- {
- outVector[0] = inVector1[1]*inVector2[2] - inVector1[2]*inVector2[1];
- outVector[1] = inVector1[2]*inVector2[0] - inVector1[0]*inVector2[2];
- outVector[2] = inVector1[0]*inVector2[1] - inVector1[1]*inVector2[0];
- }
- static inline ALfloat aluDotproduct(const aluVector *vec1, const aluVector *vec2)
- {
- return vec1->v[0]*vec2->v[0] + vec1->v[1]*vec2->v[1] + vec1->v[2]*vec2->v[2];
- }
- static ALfloat aluNormalize(ALfloat *vec)
- {
- ALfloat length = sqrtf(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);
- if(length > 0.0f)
- {
- ALfloat inv_length = 1.0f/length;
- vec[0] *= inv_length;
- vec[1] *= inv_length;
- vec[2] *= inv_length;
- }
- return length;
- }
- static void aluMatrixfFloat3(ALfloat *vec, ALfloat w, const aluMatrixf *mtx)
- {
- ALfloat v[4] = { vec[0], vec[1], vec[2], w };
- vec[0] = v[0]*mtx->m[0][0] + v[1]*mtx->m[1][0] + v[2]*mtx->m[2][0] + v[3]*mtx->m[3][0];
- vec[1] = v[0]*mtx->m[0][1] + v[1]*mtx->m[1][1] + v[2]*mtx->m[2][1] + v[3]*mtx->m[3][1];
- vec[2] = v[0]*mtx->m[0][2] + v[1]*mtx->m[1][2] + v[2]*mtx->m[2][2] + v[3]*mtx->m[3][2];
- }
- static aluVector aluMatrixfVector(const aluMatrixf *mtx, const aluVector *vec)
- {
- aluVector v;
- v.v[0] = vec->v[0]*mtx->m[0][0] + vec->v[1]*mtx->m[1][0] + vec->v[2]*mtx->m[2][0] + vec->v[3]*mtx->m[3][0];
- v.v[1] = vec->v[0]*mtx->m[0][1] + vec->v[1]*mtx->m[1][1] + vec->v[2]*mtx->m[2][1] + vec->v[3]*mtx->m[3][1];
- v.v[2] = vec->v[0]*mtx->m[0][2] + vec->v[1]*mtx->m[1][2] + vec->v[2]*mtx->m[2][2] + vec->v[3]*mtx->m[3][2];
- v.v[3] = vec->v[0]*mtx->m[0][3] + vec->v[1]*mtx->m[1][3] + vec->v[2]*mtx->m[2][3] + vec->v[3]*mtx->m[3][3];
- return v;
- }
- /* Prepares the interpolator for a given rate (determined by increment). A
- * result of AL_FALSE indicates that the filter output will completely cut
- * the input signal.
- *
- * With a bit of work, and a trade of memory for CPU cost, this could be
- * modified for use with an interpolated increment for buttery-smooth pitch
- * changes.
- */
- static ALboolean BsincPrepare(const ALuint increment, BsincState *state)
- {
- static const ALfloat scaleBase = 1.510578918e-01f, scaleRange = 1.177936623e+00f;
- static const ALuint m[BSINC_SCALE_COUNT] = { 24, 24, 24, 24, 24, 24, 24, 20, 20, 20, 16, 16, 16, 12, 12, 12 };
- static const ALuint to[4][BSINC_SCALE_COUNT] =
- {
- { 0, 24, 408, 792, 1176, 1560, 1944, 2328, 2648, 2968, 3288, 3544, 3800, 4056, 4248, 4440 },
- { 4632, 5016, 5400, 5784, 6168, 6552, 6936, 7320, 7640, 7960, 8280, 8536, 8792, 9048, 9240, 0 },
- { 0, 9432, 9816, 10200, 10584, 10968, 11352, 11736, 12056, 12376, 12696, 12952, 13208, 13464, 13656, 13848 },
- { 14040, 14424, 14808, 15192, 15576, 15960, 16344, 16728, 17048, 17368, 17688, 17944, 18200, 18456, 18648, 0 }
- };
- static const ALuint tm[2][BSINC_SCALE_COUNT] =
- {
- { 0, 24, 24, 24, 24, 24, 24, 20, 20, 20, 16, 16, 16, 12, 12, 12 },
- { 24, 24, 24, 24, 24, 24, 24, 20, 20, 20, 16, 16, 16, 12, 12, 0 }
- };
- ALfloat sf;
- ALuint si, pi;
- ALboolean uncut = AL_TRUE;
- if(increment > FRACTIONONE)
- {
- sf = (ALfloat)FRACTIONONE / increment;
- if(sf < scaleBase)
- {
- /* Signal has been completely cut. The return result can be used
- * to skip the filter (and output zeros) as an optimization.
- */
- sf = 0.0f;
- si = 0;
- uncut = AL_FALSE;
- }
- else
- {
- sf = (BSINC_SCALE_COUNT - 1) * (sf - scaleBase) * scaleRange;
- si = fastf2u(sf);
- /* The interpolation factor is fit to this diagonally-symmetric
- * curve to reduce the transition ripple caused by interpolating
- * different scales of the sinc function.
- */
- sf = 1.0f - cosf(asinf(sf - si));
- }
- }
- else
- {
- sf = 0.0f;
- si = BSINC_SCALE_COUNT - 1;
- }
- state->sf = sf;
- state->m = m[si];
- state->l = -(ALint)((m[si] / 2) - 1);
- /* The CPU cost of this table re-mapping could be traded for the memory
- * cost of a complete table map (1024 elements large).
- */
- for(pi = 0;pi < BSINC_PHASE_COUNT;pi++)
- {
- state->coeffs[pi].filter = &bsincTab[to[0][si] + tm[0][si]*pi];
- state->coeffs[pi].scDelta = &bsincTab[to[1][si] + tm[1][si]*pi];
- state->coeffs[pi].phDelta = &bsincTab[to[2][si] + tm[0][si]*pi];
- state->coeffs[pi].spDelta = &bsincTab[to[3][si] + tm[1][si]*pi];
- }
- return uncut;
- }
- static ALboolean CalcListenerParams(ALCcontext *Context)
- {
- ALlistener *Listener = Context->Listener;
- ALfloat N[3], V[3], U[3], P[3];
- struct ALlistenerProps *first;
- struct ALlistenerProps *props;
- aluVector vel;
- props = ATOMIC_EXCHANGE(struct ALlistenerProps*, &Listener->Update, NULL, almemory_order_acq_rel);
- if(!props) return AL_FALSE;
- /* AT then UP */
- N[0] = ATOMIC_LOAD(&props->Forward[0], almemory_order_relaxed);
- N[1] = ATOMIC_LOAD(&props->Forward[1], almemory_order_relaxed);
- N[2] = ATOMIC_LOAD(&props->Forward[2], almemory_order_relaxed);
- aluNormalize(N);
- V[0] = ATOMIC_LOAD(&props->Up[0], almemory_order_relaxed);
- V[1] = ATOMIC_LOAD(&props->Up[1], almemory_order_relaxed);
- V[2] = ATOMIC_LOAD(&props->Up[2], almemory_order_relaxed);
- aluNormalize(V);
- /* Build and normalize right-vector */
- aluCrossproduct(N, V, U);
- aluNormalize(U);
- aluMatrixfSet(&Listener->Params.Matrix,
- U[0], V[0], -N[0], 0.0,
- U[1], V[1], -N[1], 0.0,
- U[2], V[2], -N[2], 0.0,
- 0.0, 0.0, 0.0, 1.0
- );
- P[0] = ATOMIC_LOAD(&props->Position[0], almemory_order_relaxed);
- P[1] = ATOMIC_LOAD(&props->Position[1], almemory_order_relaxed);
- P[2] = ATOMIC_LOAD(&props->Position[2], almemory_order_relaxed);
- aluMatrixfFloat3(P, 1.0, &Listener->Params.Matrix);
- aluMatrixfSetRow(&Listener->Params.Matrix, 3, -P[0], -P[1], -P[2], 1.0f);
- aluVectorSet(&vel, ATOMIC_LOAD(&props->Velocity[0], almemory_order_relaxed),
- ATOMIC_LOAD(&props->Velocity[1], almemory_order_relaxed),
- ATOMIC_LOAD(&props->Velocity[2], almemory_order_relaxed),
- 0.0f);
- Listener->Params.Velocity = aluMatrixfVector(&Listener->Params.Matrix, &vel);
- Listener->Params.Gain = ATOMIC_LOAD(&props->Gain, almemory_order_relaxed) * Context->GainBoost;
- Listener->Params.MetersPerUnit = ATOMIC_LOAD(&props->MetersPerUnit, almemory_order_relaxed);
- Listener->Params.DopplerFactor = ATOMIC_LOAD(&props->DopplerFactor, almemory_order_relaxed);
- Listener->Params.SpeedOfSound = ATOMIC_LOAD(&props->SpeedOfSound, almemory_order_relaxed) *
- ATOMIC_LOAD(&props->DopplerVelocity, almemory_order_relaxed);
- Listener->Params.SourceDistanceModel = ATOMIC_LOAD(&props->SourceDistanceModel, almemory_order_relaxed);
- Listener->Params.DistanceModel = ATOMIC_LOAD(&props->DistanceModel, almemory_order_relaxed);
- /* WARNING: A livelock is theoretically possible if another thread keeps
- * changing the freelist head without giving this a chance to actually swap
- * in the old container (practically impossible with this little code,
- * but...).
- */
- first = ATOMIC_LOAD(&Listener->FreeList);
- do {
- ATOMIC_STORE(&props->next, first, almemory_order_relaxed);
- } while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALlistenerProps*,
- &Listener->FreeList, &first, props) == 0);
- return AL_TRUE;
- }
- static ALboolean CalcEffectSlotParams(ALeffectslot *slot, ALCdevice *device)
- {
- struct ALeffectslotProps *first;
- struct ALeffectslotProps *props;
- ALeffectState *state;
- props = ATOMIC_EXCHANGE(struct ALeffectslotProps*, &slot->Update, NULL, almemory_order_acq_rel);
- if(!props) return AL_FALSE;
- slot->Params.Gain = ATOMIC_LOAD(&props->Gain, almemory_order_relaxed);
- slot->Params.AuxSendAuto = ATOMIC_LOAD(&props->AuxSendAuto, almemory_order_relaxed);
- slot->Params.EffectType = ATOMIC_LOAD(&props->Type, almemory_order_relaxed);
- if(IsReverbEffect(slot->Params.EffectType))
- {
- slot->Params.RoomRolloff = props->Props.Reverb.RoomRolloffFactor;
- slot->Params.DecayTime = props->Props.Reverb.DecayTime;
- slot->Params.AirAbsorptionGainHF = props->Props.Reverb.AirAbsorptionGainHF;
- }
- else
- {
- slot->Params.RoomRolloff = 0.0f;
- slot->Params.DecayTime = 0.0f;
- slot->Params.AirAbsorptionGainHF = 1.0f;
- }
- /* Swap effect states. No need to play with the ref counts since they keep
- * the same number of refs.
- */
- state = ATOMIC_EXCHANGE(ALeffectState*, &props->State, slot->Params.EffectState,
- almemory_order_relaxed);
- slot->Params.EffectState = state;
- V(state,update)(device, slot, &props->Props);
- /* WARNING: A livelock is theoretically possible if another thread keeps
- * changing the freelist head without giving this a chance to actually swap
- * in the old container (practically impossible with this little code,
- * but...).
- */
- first = ATOMIC_LOAD(&slot->FreeList);
- do {
- ATOMIC_STORE(&props->next, first, almemory_order_relaxed);
- } while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALeffectslotProps*,
- &slot->FreeList, &first, props) == 0);
- return AL_TRUE;
- }
- static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps *props, const ALbuffer *ALBuffer, const ALCcontext *ALContext)
- {
- static const struct ChanMap MonoMap[1] = {
- { FrontCenter, 0.0f, 0.0f }
- }, RearMap[2] = {
- { BackLeft, DEG2RAD(-150.0f), DEG2RAD(0.0f) },
- { BackRight, DEG2RAD( 150.0f), DEG2RAD(0.0f) }
- }, QuadMap[4] = {
- { FrontLeft, DEG2RAD( -45.0f), DEG2RAD(0.0f) },
- { FrontRight, DEG2RAD( 45.0f), DEG2RAD(0.0f) },
- { BackLeft, DEG2RAD(-135.0f), DEG2RAD(0.0f) },
- { BackRight, DEG2RAD( 135.0f), DEG2RAD(0.0f) }
- }, X51Map[6] = {
- { FrontLeft, DEG2RAD( -30.0f), DEG2RAD(0.0f) },
- { FrontRight, DEG2RAD( 30.0f), DEG2RAD(0.0f) },
- { FrontCenter, DEG2RAD( 0.0f), DEG2RAD(0.0f) },
- { LFE, 0.0f, 0.0f },
- { SideLeft, DEG2RAD(-110.0f), DEG2RAD(0.0f) },
- { SideRight, DEG2RAD( 110.0f), DEG2RAD(0.0f) }
- }, X61Map[7] = {
- { FrontLeft, DEG2RAD(-30.0f), DEG2RAD(0.0f) },
- { FrontRight, DEG2RAD( 30.0f), DEG2RAD(0.0f) },
- { FrontCenter, DEG2RAD( 0.0f), DEG2RAD(0.0f) },
- { LFE, 0.0f, 0.0f },
- { BackCenter, DEG2RAD(180.0f), DEG2RAD(0.0f) },
- { SideLeft, DEG2RAD(-90.0f), DEG2RAD(0.0f) },
- { SideRight, DEG2RAD( 90.0f), DEG2RAD(0.0f) }
- }, X71Map[8] = {
- { FrontLeft, DEG2RAD( -30.0f), DEG2RAD(0.0f) },
- { FrontRight, DEG2RAD( 30.0f), DEG2RAD(0.0f) },
- { FrontCenter, DEG2RAD( 0.0f), DEG2RAD(0.0f) },
- { LFE, 0.0f, 0.0f },
- { BackLeft, DEG2RAD(-150.0f), DEG2RAD(0.0f) },
- { BackRight, DEG2RAD( 150.0f), DEG2RAD(0.0f) },
- { SideLeft, DEG2RAD( -90.0f), DEG2RAD(0.0f) },
- { SideRight, DEG2RAD( 90.0f), DEG2RAD(0.0f) }
- };
- const ALCdevice *Device = ALContext->Device;
- const ALlistener *Listener = ALContext->Listener;
- ALfloat SourceVolume,ListenerGain,MinVolume,MaxVolume;
- ALfloat DryGain, DryGainHF, DryGainLF;
- ALfloat WetGain[MAX_SENDS];
- ALfloat WetGainHF[MAX_SENDS];
- ALfloat WetGainLF[MAX_SENDS];
- ALeffectslot *SendSlots[MAX_SENDS];
- ALuint NumSends, Frequency;
- ALboolean Relative;
- const struct ChanMap *chans = NULL;
- struct ChanMap StereoMap[2] = {
- { FrontLeft, DEG2RAD(-30.0f), DEG2RAD(0.0f) },
- { FrontRight, DEG2RAD( 30.0f), DEG2RAD(0.0f) }
- };
- ALuint num_channels = 0;
- ALboolean DirectChannels;
- ALboolean isbformat = AL_FALSE;
- ALfloat Pitch;
- ALuint i, j, c;
- /* Get device properties */
- NumSends = Device->NumAuxSends;
- Frequency = Device->Frequency;
- /* Get listener properties */
- ListenerGain = Listener->Params.Gain;
- /* Get source properties */
- SourceVolume = ATOMIC_LOAD(&props->Gain, almemory_order_relaxed);
- MinVolume = ATOMIC_LOAD(&props->MinGain, almemory_order_relaxed);
- MaxVolume = ATOMIC_LOAD(&props->MaxGain, almemory_order_relaxed);
- Pitch = ATOMIC_LOAD(&props->Pitch, almemory_order_relaxed);
- Relative = ATOMIC_LOAD(&props->HeadRelative, almemory_order_relaxed);
- DirectChannels = ATOMIC_LOAD(&props->DirectChannels, almemory_order_relaxed);
- /* Convert counter-clockwise to clockwise. */
- StereoMap[0].angle = -ATOMIC_LOAD(&props->StereoPan[0], almemory_order_relaxed);
- StereoMap[1].angle = -ATOMIC_LOAD(&props->StereoPan[1], almemory_order_relaxed);
- voice->DirectOut.Buffer = Device->Dry.Buffer;
- voice->DirectOut.Channels = Device->Dry.NumChannels;
- for(i = 0;i < NumSends;i++)
- {
- SendSlots[i] = ATOMIC_LOAD(&props->Send[i].Slot, almemory_order_relaxed);
- if(!SendSlots[i] && i == 0)
- SendSlots[i] = Device->DefaultSlot;
- if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL)
- {
- SendSlots[i] = NULL;
- voice->SendOut[i].Buffer = NULL;
- voice->SendOut[i].Channels = 0;
- }
- else
- {
- voice->SendOut[i].Buffer = SendSlots[i]->WetBuffer;
- voice->SendOut[i].Channels = SendSlots[i]->NumChannels;
- }
- }
- /* Calculate the stepping value */
- Pitch *= (ALfloat)ALBuffer->Frequency / Frequency;
- if(Pitch > (ALfloat)MAX_PITCH)
- voice->Step = MAX_PITCH<<FRACTIONBITS;
- else
- voice->Step = maxi(fastf2i(Pitch*FRACTIONONE + 0.5f), 1);
- BsincPrepare(voice->Step, &voice->SincState);
- /* Calculate gains */
- DryGain = clampf(SourceVolume, MinVolume, MaxVolume);
- DryGain *= ATOMIC_LOAD(&props->Direct.Gain, almemory_order_relaxed) * ListenerGain;
- DryGain = minf(DryGain, GAIN_MIX_MAX);
- DryGainHF = ATOMIC_LOAD(&props->Direct.GainHF, almemory_order_relaxed);
- DryGainLF = ATOMIC_LOAD(&props->Direct.GainLF, almemory_order_relaxed);
- for(i = 0;i < NumSends;i++)
- {
- WetGain[i] = clampf(SourceVolume, MinVolume, MaxVolume);
- WetGain[i] *= ATOMIC_LOAD(&props->Send[i].Gain, almemory_order_relaxed) * ListenerGain;
- WetGain[i] = minf(WetGain[i], GAIN_MIX_MAX);
- WetGainHF[i] = ATOMIC_LOAD(&props->Send[i].GainHF, almemory_order_relaxed);
- WetGainLF[i] = ATOMIC_LOAD(&props->Send[i].GainLF, almemory_order_relaxed);
- }
- switch(ALBuffer->FmtChannels)
- {
- case FmtMono:
- chans = MonoMap;
- num_channels = 1;
- break;
- case FmtStereo:
- chans = StereoMap;
- num_channels = 2;
- break;
- case FmtRear:
- chans = RearMap;
- num_channels = 2;
- break;
- case FmtQuad:
- chans = QuadMap;
- num_channels = 4;
- break;
- case FmtX51:
- chans = X51Map;
- num_channels = 6;
- break;
- case FmtX61:
- chans = X61Map;
- num_channels = 7;
- break;
- case FmtX71:
- chans = X71Map;
- num_channels = 8;
- break;
- case FmtBFormat2D:
- num_channels = 3;
- isbformat = AL_TRUE;
- DirectChannels = AL_FALSE;
- break;
- case FmtBFormat3D:
- num_channels = 4;
- isbformat = AL_TRUE;
- DirectChannels = AL_FALSE;
- break;
- }
- if(isbformat)
- {
- ALfloat N[3], V[3], U[3];
- aluMatrixf matrix;
- ALfloat scale;
- /* AT then UP */
- N[0] = ATOMIC_LOAD(&props->Orientation[0][0], almemory_order_relaxed);
- N[1] = ATOMIC_LOAD(&props->Orientation[0][1], almemory_order_relaxed);
- N[2] = ATOMIC_LOAD(&props->Orientation[0][2], almemory_order_relaxed);
- aluNormalize(N);
- V[0] = ATOMIC_LOAD(&props->Orientation[1][0], almemory_order_relaxed);
- V[1] = ATOMIC_LOAD(&props->Orientation[1][1], almemory_order_relaxed);
- V[2] = ATOMIC_LOAD(&props->Orientation[1][2], almemory_order_relaxed);
- aluNormalize(V);
- if(!Relative)
- {
- const aluMatrixf *lmatrix = &Listener->Params.Matrix;
- aluMatrixfFloat3(N, 0.0f, lmatrix);
- aluMatrixfFloat3(V, 0.0f, lmatrix);
- }
- /* Build and normalize right-vector */
- aluCrossproduct(N, V, U);
- aluNormalize(U);
- /* Build a rotate + conversion matrix (FuMa -> ACN+N3D). */
- scale = 1.732050808f;
- aluMatrixfSet(&matrix,
- 1.414213562f, 0.0f, 0.0f, 0.0f,
- 0.0f, -N[0]*scale, N[1]*scale, -N[2]*scale,
- 0.0f, U[0]*scale, -U[1]*scale, U[2]*scale,
- 0.0f, -V[0]*scale, V[1]*scale, -V[2]*scale
- );
- voice->DirectOut.Buffer = Device->FOAOut.Buffer;
- voice->DirectOut.Channels = Device->FOAOut.NumChannels;
- for(c = 0;c < num_channels;c++)
- ComputeFirstOrderGains(Device->FOAOut, matrix.m[c], DryGain,
- voice->Chan[c].Direct.Gains.Target);
- for(i = 0;i < NumSends;i++)
- {
- if(!SendSlots[i])
- {
- for(c = 0;c < num_channels;c++)
- {
- for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
- voice->Chan[c].Send[i].Gains.Target[j] = 0.0f;
- }
- }
- else
- {
- for(c = 0;c < num_channels;c++)
- {
- const ALeffectslot *Slot = SendSlots[i];
- ComputeFirstOrderGainsBF(Slot->ChanMap, Slot->NumChannels, matrix.m[c],
- WetGain[i], voice->Chan[c].Send[i].Gains.Target);
- }
- }
- }
- voice->IsHrtf = AL_FALSE;
- }
- else
- {
- ALfloat coeffs[MAX_AMBI_COEFFS];
- if(DirectChannels)
- {
- /* Skip the virtual channels and write inputs to the real output. */
- voice->DirectOut.Buffer = Device->RealOut.Buffer;
- voice->DirectOut.Channels = Device->RealOut.NumChannels;
- for(c = 0;c < num_channels;c++)
- {
- int idx;
- for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
- voice->Chan[c].Direct.Gains.Target[j] = 0.0f;
- if((idx=GetChannelIdxByName(Device->RealOut, chans[c].channel)) != -1)
- voice->Chan[c].Direct.Gains.Target[idx] = DryGain;
- }
- /* Auxiliary sends still use normal panning since they mix to B-Format, which can't
- * channel-match. */
- for(c = 0;c < num_channels;c++)
- {
- CalcAngleCoeffs(chans[c].angle, chans[c].elevation, 0.0f, coeffs);
- for(i = 0;i < NumSends;i++)
- {
- if(!SendSlots[i])
- {
- for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
- voice->Chan[c].Send[i].Gains.Target[j] = 0.0f;
- }
- else
- {
- const ALeffectslot *Slot = SendSlots[i];
- ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, coeffs,
- WetGain[i], voice->Chan[c].Send[i].Gains.Target);
- }
- }
- }
- voice->IsHrtf = AL_FALSE;
- }
- else if(Device->Render_Mode == HrtfRender)
- {
- /* Full HRTF rendering. Skip the virtual channels and render each
- * input channel to the real outputs.
- */
- voice->DirectOut.Buffer = Device->RealOut.Buffer;
- voice->DirectOut.Channels = Device->RealOut.NumChannels;
- for(c = 0;c < num_channels;c++)
- {
- if(chans[c].channel == LFE)
- {
- /* Skip LFE */
- voice->Chan[c].Direct.Hrtf.Target.Delay[0] = 0;
- voice->Chan[c].Direct.Hrtf.Target.Delay[1] = 0;
- for(i = 0;i < HRIR_LENGTH;i++)
- {
- voice->Chan[c].Direct.Hrtf.Target.Coeffs[i][0] = 0.0f;
- voice->Chan[c].Direct.Hrtf.Target.Coeffs[i][1] = 0.0f;
- }
- for(i = 0;i < NumSends;i++)
- {
- for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
- voice->Chan[c].Send[i].Gains.Target[j] = 0.0f;
- }
- continue;
- }
- /* Get the static HRIR coefficients and delays for this channel. */
- GetHrtfCoeffs(Device->Hrtf.Handle,
- chans[c].elevation, chans[c].angle, 0.0f, DryGain,
- voice->Chan[c].Direct.Hrtf.Target.Coeffs,
- voice->Chan[c].Direct.Hrtf.Target.Delay
- );
- /* Normal panning for auxiliary sends. */
- CalcAngleCoeffs(chans[c].angle, chans[c].elevation, 0.0f, coeffs);
- for(i = 0;i < NumSends;i++)
- {
- if(!SendSlots[i])
- {
- for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
- voice->Chan[c].Send[i].Gains.Target[j] = 0.0f;
- }
- else
- {
- const ALeffectslot *Slot = SendSlots[i];
- ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, coeffs,
- WetGain[i], voice->Chan[c].Send[i].Gains.Target);
- }
- }
- }
- voice->IsHrtf = AL_TRUE;
- }
- else
- {
- /* Non-HRTF rendering. Use normal panning to the output. */
- for(c = 0;c < num_channels;c++)
- {
- /* Special-case LFE */
- if(chans[c].channel == LFE)
- {
- for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
- voice->Chan[c].Direct.Gains.Target[j] = 0.0f;
- if(Device->Dry.Buffer == Device->RealOut.Buffer)
- {
- int idx;
- if((idx=GetChannelIdxByName(Device->RealOut, chans[c].channel)) != -1)
- voice->Chan[c].Direct.Gains.Target[idx] = DryGain;
- }
- for(i = 0;i < NumSends;i++)
- {
- ALuint j;
- for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
- voice->Chan[c].Send[i].Gains.Target[j] = 0.0f;
- }
- continue;
- }
- if(Device->Render_Mode == StereoPair)
- {
- /* Clamp X so it remains within 30 degrees of 0 or 180 degree azimuth. */
- ALfloat x = sinf(chans[c].angle) * cosf(chans[c].elevation);
- coeffs[0] = clampf(-x, -0.5f, 0.5f) + 0.5f;
- voice->Chan[c].Direct.Gains.Target[0] = coeffs[0] * DryGain;
- voice->Chan[c].Direct.Gains.Target[1] = (1.0f-coeffs[0]) * DryGain;
- for(j = 2;j < MAX_OUTPUT_CHANNELS;j++)
- voice->Chan[c].Direct.Gains.Target[j] = 0.0f;
- CalcAngleCoeffs(chans[c].angle, chans[c].elevation, 0.0f, coeffs);
- }
- else
- {
- CalcAngleCoeffs(chans[c].angle, chans[c].elevation, 0.0f, coeffs);
- ComputePanningGains(Device->Dry, coeffs, DryGain,
- voice->Chan[c].Direct.Gains.Target);
- }
- for(i = 0;i < NumSends;i++)
- {
- if(!SendSlots[i])
- {
- ALuint j;
- for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
- voice->Chan[c].Send[i].Gains.Target[j] = 0.0f;
- }
- else
- {
- const ALeffectslot *Slot = SendSlots[i];
- ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, coeffs,
- WetGain[i], voice->Chan[c].Send[i].Gains.Target);
- }
- }
- }
- voice->IsHrtf = AL_FALSE;
- }
- }
- {
- ALfloat hfscale = ATOMIC_LOAD(&props->Direct.HFReference, almemory_order_relaxed) /
- Frequency;
- ALfloat lfscale = ATOMIC_LOAD(&props->Direct.LFReference, almemory_order_relaxed) /
- Frequency;
- DryGainHF = maxf(DryGainHF, 0.0001f);
- DryGainLF = maxf(DryGainLF, 0.0001f);
- for(c = 0;c < num_channels;c++)
- {
- voice->Chan[c].Direct.FilterType = AF_None;
- if(DryGainHF != 1.0f) voice->Chan[c].Direct.FilterType |= AF_LowPass;
- if(DryGainLF != 1.0f) voice->Chan[c].Direct.FilterType |= AF_HighPass;
- ALfilterState_setParams(
- &voice->Chan[c].Direct.LowPass, ALfilterType_HighShelf,
- DryGainHF, hfscale, calc_rcpQ_from_slope(DryGainHF, 0.75f)
- );
- ALfilterState_setParams(
- &voice->Chan[c].Direct.HighPass, ALfilterType_LowShelf,
- DryGainLF, lfscale, calc_rcpQ_from_slope(DryGainLF, 0.75f)
- );
- }
- }
- for(i = 0;i < NumSends;i++)
- {
- ALfloat hfscale = ATOMIC_LOAD(&props->Send[i].HFReference, almemory_order_relaxed) /
- Frequency;
- ALfloat lfscale = ATOMIC_LOAD(&props->Send[i].LFReference, almemory_order_relaxed) /
- Frequency;
- WetGainHF[i] = maxf(WetGainHF[i], 0.0001f);
- WetGainLF[i] = maxf(WetGainLF[i], 0.0001f);
- for(c = 0;c < num_channels;c++)
- {
- voice->Chan[c].Send[i].FilterType = AF_None;
- if(WetGainHF[i] != 1.0f) voice->Chan[c].Send[i].FilterType |= AF_LowPass;
- if(WetGainLF[i] != 1.0f) voice->Chan[c].Send[i].FilterType |= AF_HighPass;
- ALfilterState_setParams(
- &voice->Chan[c].Send[i].LowPass, ALfilterType_HighShelf,
- WetGainHF[i], hfscale, calc_rcpQ_from_slope(WetGainHF[i], 0.75f)
- );
- ALfilterState_setParams(
- &voice->Chan[c].Send[i].HighPass, ALfilterType_LowShelf,
- WetGainLF[i], lfscale, calc_rcpQ_from_slope(WetGainLF[i], 0.75f)
- );
- }
- }
- }
- static void CalcAttnSourceParams(ALvoice *voice, const struct ALsourceProps *props, const ALbuffer *ALBuffer, const ALCcontext *ALContext)
- {
- const ALCdevice *Device = ALContext->Device;
- const ALlistener *Listener = ALContext->Listener;
- aluVector Position, Velocity, Direction, SourceToListener;
- ALfloat InnerAngle,OuterAngle,Distance,ClampedDist;
- ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff;
- ALfloat SourceVolume,ListenerGain;
- ALfloat DopplerFactor, SpeedOfSound;
- ALfloat AirAbsorptionFactor;
- ALfloat RoomAirAbsorption[MAX_SENDS];
- ALeffectslot *SendSlots[MAX_SENDS];
- ALfloat Attenuation;
- ALfloat RoomAttenuation[MAX_SENDS];
- ALfloat MetersPerUnit;
- ALfloat RoomRolloffBase;
- ALfloat RoomRolloff[MAX_SENDS];
- ALfloat DecayDistance[MAX_SENDS];
- ALfloat DryGain;
- ALfloat DryGainHF;
- ALfloat DryGainLF;
- ALboolean DryGainHFAuto;
- ALfloat WetGain[MAX_SENDS];
- ALfloat WetGainHF[MAX_SENDS];
- ALfloat WetGainLF[MAX_SENDS];
- ALboolean WetGainAuto;
- ALboolean WetGainHFAuto;
- ALfloat Pitch;
- ALuint Frequency;
- ALint NumSends;
- ALint i;
- DryGainHF = 1.0f;
- DryGainLF = 1.0f;
- for(i = 0;i < MAX_SENDS;i++)
- {
- WetGainHF[i] = 1.0f;
- WetGainLF[i] = 1.0f;
- }
- /* Get context/device properties */
- DopplerFactor = Listener->Params.DopplerFactor;
- SpeedOfSound = Listener->Params.SpeedOfSound;
- NumSends = Device->NumAuxSends;
- Frequency = Device->Frequency;
- /* Get listener properties */
- ListenerGain = Listener->Params.Gain;
- MetersPerUnit = Listener->Params.MetersPerUnit;
- /* Get source properties */
- SourceVolume = ATOMIC_LOAD(&props->Gain, almemory_order_relaxed);
- MinVolume = ATOMIC_LOAD(&props->MinGain, almemory_order_relaxed);
- MaxVolume = ATOMIC_LOAD(&props->MaxGain, almemory_order_relaxed);
- Pitch = ATOMIC_LOAD(&props->Pitch, almemory_order_relaxed);
- aluVectorSet(&Position, ATOMIC_LOAD(&props->Position[0], almemory_order_relaxed),
- ATOMIC_LOAD(&props->Position[1], almemory_order_relaxed),
- ATOMIC_LOAD(&props->Position[2], almemory_order_relaxed),
- 1.0f);
- aluVectorSet(&Direction, ATOMIC_LOAD(&props->Direction[0], almemory_order_relaxed),
- ATOMIC_LOAD(&props->Direction[1], almemory_order_relaxed),
- ATOMIC_LOAD(&props->Direction[2], almemory_order_relaxed),
- 0.0f);
- aluVectorSet(&Velocity, ATOMIC_LOAD(&props->Velocity[0], almemory_order_relaxed),
- ATOMIC_LOAD(&props->Velocity[1], almemory_order_relaxed),
- ATOMIC_LOAD(&props->Velocity[2], almemory_order_relaxed),
- 0.0f);
- MinDist = ATOMIC_LOAD(&props->RefDistance, almemory_order_relaxed);
- MaxDist = ATOMIC_LOAD(&props->MaxDistance, almemory_order_relaxed);
- Rolloff = ATOMIC_LOAD(&props->RollOffFactor, almemory_order_relaxed);
- DopplerFactor *= ATOMIC_LOAD(&props->DopplerFactor, almemory_order_relaxed);
- InnerAngle = ATOMIC_LOAD(&props->InnerAngle, almemory_order_relaxed);
- OuterAngle = ATOMIC_LOAD(&props->OuterAngle, almemory_order_relaxed);
- AirAbsorptionFactor = ATOMIC_LOAD(&props->AirAbsorptionFactor, almemory_order_relaxed);
- DryGainHFAuto = ATOMIC_LOAD(&props->DryGainHFAuto, almemory_order_relaxed);
- WetGainAuto = ATOMIC_LOAD(&props->WetGainAuto, almemory_order_relaxed);
- WetGainHFAuto = ATOMIC_LOAD(&props->WetGainHFAuto, almemory_order_relaxed);
- RoomRolloffBase = ATOMIC_LOAD(&props->RoomRolloffFactor, almemory_order_relaxed);
- voice->DirectOut.Buffer = Device->Dry.Buffer;
- voice->DirectOut.Channels = Device->Dry.NumChannels;
- for(i = 0;i < NumSends;i++)
- {
- SendSlots[i] = ATOMIC_LOAD(&props->Send[i].Slot, almemory_order_relaxed);
- if(!SendSlots[i] && i == 0)
- SendSlots[i] = Device->DefaultSlot;
- if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL)
- {
- SendSlots[i] = NULL;
- RoomRolloff[i] = 0.0f;
- DecayDistance[i] = 0.0f;
- RoomAirAbsorption[i] = 1.0f;
- }
- else if(SendSlots[i]->Params.AuxSendAuto)
- {
- RoomRolloff[i] = SendSlots[i]->Params.RoomRolloff + RoomRolloffBase;
- DecayDistance[i] = SendSlots[i]->Params.DecayTime *
- SPEEDOFSOUNDMETRESPERSEC;
- RoomAirAbsorption[i] = SendSlots[i]->Params.AirAbsorptionGainHF;
- }
- else
- {
- /* If the slot's auxiliary send auto is off, the data sent to the
- * effect slot is the same as the dry path, sans filter effects */
- RoomRolloff[i] = Rolloff;
- DecayDistance[i] = 0.0f;
- RoomAirAbsorption[i] = AIRABSORBGAINHF;
- }
- if(!SendSlots[i])
- {
- voice->SendOut[i].Buffer = NULL;
- voice->SendOut[i].Channels = 0;
- }
- else
- {
- voice->SendOut[i].Buffer = SendSlots[i]->WetBuffer;
- voice->SendOut[i].Channels = SendSlots[i]->NumChannels;
- }
- }
- /* Transform source to listener space (convert to head relative) */
- if(ATOMIC_LOAD(&props->HeadRelative, almemory_order_relaxed) == AL_FALSE)
- {
- const aluMatrixf *Matrix = &Listener->Params.Matrix;
- /* Transform source vectors */
- Position = aluMatrixfVector(Matrix, &Position);
- Velocity = aluMatrixfVector(Matrix, &Velocity);
- Direction = aluMatrixfVector(Matrix, &Direction);
- }
- else
- {
- const aluVector *lvelocity = &Listener->Params.Velocity;
- /* Offset the source velocity to be relative of the listener velocity */
- Velocity.v[0] += lvelocity->v[0];
- Velocity.v[1] += lvelocity->v[1];
- Velocity.v[2] += lvelocity->v[2];
- }
- aluNormalize(Direction.v);
- SourceToListener.v[0] = -Position.v[0];
- SourceToListener.v[1] = -Position.v[1];
- SourceToListener.v[2] = -Position.v[2];
- SourceToListener.v[3] = 0.0f;
- Distance = aluNormalize(SourceToListener.v);
- /* Calculate distance attenuation */
- ClampedDist = Distance;
- Attenuation = 1.0f;
- for(i = 0;i < NumSends;i++)
- RoomAttenuation[i] = 1.0f;
- switch(Listener->Params.SourceDistanceModel ?
- ATOMIC_LOAD(&props->DistanceModel, almemory_order_relaxed) :
- Listener->Params.DistanceModel)
- {
- case InverseDistanceClamped:
- ClampedDist = clampf(ClampedDist, MinDist, MaxDist);
- if(MaxDist < MinDist)
- break;
- /*fall-through*/
- case InverseDistance:
- if(MinDist > 0.0f)
- {
- ALfloat dist = lerp(MinDist, ClampedDist, Rolloff);
- if(dist > 0.0f) Attenuation = MinDist / dist;
- for(i = 0;i < NumSends;i++)
- {
- dist = lerp(MinDist, ClampedDist, RoomRolloff[i]);
- if(dist > 0.0f) RoomAttenuation[i] = MinDist / dist;
- }
- }
- break;
- case LinearDistanceClamped:
- ClampedDist = clampf(ClampedDist, MinDist, MaxDist);
- if(MaxDist < MinDist)
- break;
- /*fall-through*/
- case LinearDistance:
- if(MaxDist != MinDist)
- {
- Attenuation = 1.0f - (Rolloff*(ClampedDist-MinDist)/(MaxDist - MinDist));
- Attenuation = maxf(Attenuation, 0.0f);
- for(i = 0;i < NumSends;i++)
- {
- RoomAttenuation[i] = 1.0f - (RoomRolloff[i]*(ClampedDist-MinDist)/(MaxDist - MinDist));
- RoomAttenuation[i] = maxf(RoomAttenuation[i], 0.0f);
- }
- }
- break;
- case ExponentDistanceClamped:
- ClampedDist = clampf(ClampedDist, MinDist, MaxDist);
- if(MaxDist < MinDist)
- break;
- /*fall-through*/
- case ExponentDistance:
- if(ClampedDist > 0.0f && MinDist > 0.0f)
- {
- Attenuation = powf(ClampedDist/MinDist, -Rolloff);
- for(i = 0;i < NumSends;i++)
- RoomAttenuation[i] = powf(ClampedDist/MinDist, -RoomRolloff[i]);
- }
- break;
- case DisableDistance:
- ClampedDist = MinDist;
- break;
- }
- /* Source Gain + Attenuation */
- DryGain = SourceVolume * Attenuation;
- for(i = 0;i < NumSends;i++)
- WetGain[i] = SourceVolume * RoomAttenuation[i];
- /* Distance-based air absorption */
- if(AirAbsorptionFactor > 0.0f && ClampedDist > MinDist)
- {
- ALfloat meters = (ClampedDist-MinDist) * MetersPerUnit;
- DryGainHF *= powf(AIRABSORBGAINHF, AirAbsorptionFactor*meters);
- for(i = 0;i < NumSends;i++)
- WetGainHF[i] *= powf(RoomAirAbsorption[i], AirAbsorptionFactor*meters);
- }
- if(WetGainAuto)
- {
- ALfloat ApparentDist = 1.0f/maxf(Attenuation, 0.00001f) - 1.0f;
- /* Apply a decay-time transformation to the wet path, based on the
- * attenuation of the dry path.
- *
- * Using the apparent distance, based on the distance attenuation, the
- * initial decay of the reverb effect is calculated and applied to the
- * wet path.
- */
- for(i = 0;i < NumSends;i++)
- {
- if(DecayDistance[i] > 0.0f)
- WetGain[i] *= powf(0.001f/*-60dB*/, ApparentDist/DecayDistance[i]);
- }
- }
- /* Calculate directional soundcones */
- if(InnerAngle < 360.0f)
- {
- ALfloat ConeVolume;
- ALfloat ConeHF;
- ALfloat Angle;
- ALfloat scale;
- Angle = RAD2DEG(acosf(aluDotproduct(&Direction, &SourceToListener)) * ConeScale) * 2.0f;
- if(Angle > InnerAngle)
- {
- if(Angle < OuterAngle)
- {
- scale = (Angle-InnerAngle) / (OuterAngle-InnerAngle);
- ConeVolume = lerp(
- 1.0f, ATOMIC_LOAD(&props->OuterGain, almemory_order_relaxed), scale
- );
- ConeHF = lerp(
- 1.0f, ATOMIC_LOAD(&props->OuterGainHF, almemory_order_relaxed), scale
- );
- }
- else
- {
- ConeVolume = ATOMIC_LOAD(&props->OuterGain, almemory_order_relaxed);
- ConeHF = ATOMIC_LOAD(&props->OuterGainHF, almemory_order_relaxed);
- }
- DryGain *= ConeVolume;
- if(DryGainHFAuto)
- DryGainHF *= ConeHF;
- }
- /* Wet path uses the total area of the cone emitter (the room will
- * receive the same amount of sound regardless of its direction).
- */
- scale = (asinf(maxf((OuterAngle-InnerAngle)/360.0f, 0.0f)) / F_PI) +
- (InnerAngle/360.0f);
- if(WetGainAuto)
- {
- ConeVolume = lerp(
- 1.0f, ATOMIC_LOAD(&props->OuterGain, almemory_order_relaxed), scale
- );
- for(i = 0;i < NumSends;i++)
- WetGain[i] *= ConeVolume;
- }
- if(WetGainHFAuto)
- {
- ConeHF = lerp(
- 1.0f, ATOMIC_LOAD(&props->OuterGainHF, almemory_order_relaxed), scale
- );
- for(i = 0;i < NumSends;i++)
- WetGainHF[i] *= ConeHF;
- }
- }
- /* Apply gain and frequency filters */
- DryGain = clampf(DryGain, MinVolume, MaxVolume);
- DryGain *= ATOMIC_LOAD(&props->Direct.Gain, almemory_order_relaxed) * ListenerGain;
- DryGain = minf(DryGain, GAIN_MIX_MAX);
- DryGainHF *= ATOMIC_LOAD(&props->Direct.GainHF, almemory_order_relaxed);
- DryGainLF *= ATOMIC_LOAD(&props->Direct.GainLF, almemory_order_relaxed);
- for(i = 0;i < NumSends;i++)
- {
- WetGain[i] = clampf(WetGain[i], MinVolume, MaxVolume);
- WetGain[i] *= ATOMIC_LOAD(&props->Send[i].Gain, almemory_order_relaxed) * ListenerGain;
- WetGain[i] = minf(WetGain[i], GAIN_MIX_MAX);
- WetGainHF[i] *= ATOMIC_LOAD(&props->Send[i].GainHF, almemory_order_relaxed);
- WetGainLF[i] *= ATOMIC_LOAD(&props->Send[i].GainLF, almemory_order_relaxed);
- }
- /* Calculate velocity-based doppler effect */
- if(DopplerFactor > 0.0f)
- {
- const aluVector *lvelocity = &Listener->Params.Velocity;
- ALfloat VSS, VLS;
- if(SpeedOfSound < 1.0f)
- {
- DopplerFactor *= 1.0f/SpeedOfSound;
- SpeedOfSound = 1.0f;
- }
- VSS = aluDotproduct(&Velocity, &SourceToListener) * DopplerFactor;
- VLS = aluDotproduct(lvelocity, &SourceToListener) * DopplerFactor;
- Pitch *= clampf(SpeedOfSound-VLS, 1.0f, SpeedOfSound*2.0f - 1.0f) /
- clampf(SpeedOfSound-VSS, 1.0f, SpeedOfSound*2.0f - 1.0f);
- }
- /* Calculate fixed-point stepping value, based on the pitch, buffer
- * frequency, and output frequency.
- */
- Pitch *= (ALfloat)ALBuffer->Frequency / Frequency;
- if(Pitch > (ALfloat)MAX_PITCH)
- voice->Step = MAX_PITCH<<FRACTIONBITS;
- else
- voice->Step = maxi(fastf2i(Pitch*FRACTIONONE + 0.5f), 1);
- BsincPrepare(voice->Step, &voice->SincState);
- if(Device->Render_Mode == HrtfRender)
- {
- /* Full HRTF rendering. Skip the virtual channels and render to the
- * real outputs.
- */
- ALfloat dir[3] = { 0.0f, 0.0f, -1.0f };
- ALfloat ev = 0.0f, az = 0.0f;
- ALfloat radius = ATOMIC_LOAD(&props->Radius, almemory_order_relaxed);
- ALfloat coeffs[MAX_AMBI_COEFFS];
- ALfloat spread = 0.0f;
- voice->DirectOut.Buffer = Device->RealOut.Buffer;
- voice->DirectOut.Channels = Device->RealOut.NumChannels;
- if(Distance > FLT_EPSILON)
- {
- dir[0] = -SourceToListener.v[0];
- dir[1] = -SourceToListener.v[1];
- dir[2] = -SourceToListener.v[2] * ZScale;
- /* Calculate elevation and azimuth only when the source is not at
- * the listener. This prevents +0 and -0 Z from producing
- * inconsistent panning. Also, clamp Y in case FP precision errors
- * cause it to land outside of -1..+1. */
- ev = asinf(clampf(dir[1], -1.0f, 1.0f));
- az = atan2f(dir[0], -dir[2]);
- }
- if(radius > Distance)
- spread = F_TAU - Distance/radius*F_PI;
- else if(Distance > FLT_EPSILON)
- spread = asinf(radius / Distance) * 2.0f;
- /* Get the HRIR coefficients and delays. */
- GetHrtfCoeffs(Device->Hrtf.Handle, ev, az, spread, DryGain,
- voice->Chan[0].Direct.Hrtf.Target.Coeffs,
- voice->Chan[0].Direct.Hrtf.Target.Delay);
- CalcDirectionCoeffs(dir, spread, coeffs);
- for(i = 0;i < NumSends;i++)
- {
- if(!SendSlots[i])
- {
- ALuint j;
- for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
- voice->Chan[0].Send[i].Gains.Target[j] = 0.0f;
- }
- else
- {
- const ALeffectslot *Slot = SendSlots[i];
- ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, coeffs,
- WetGain[i], voice->Chan[0].Send[i].Gains.Target);
- }
- }
- voice->IsHrtf = AL_TRUE;
- }
- else
- {
- /* Non-HRTF rendering. */
- ALfloat dir[3] = { 0.0f, 0.0f, -1.0f };
- ALfloat radius = ATOMIC_LOAD(&props->Radius, almemory_order_relaxed);
- ALfloat coeffs[MAX_AMBI_COEFFS];
- ALfloat spread = 0.0f;
- /* Get the localized direction, and compute panned gains. */
- if(Distance > FLT_EPSILON)
- {
- dir[0] = -SourceToListener.v[0];
- dir[1] = -SourceToListener.v[1];
- dir[2] = -SourceToListener.v[2] * ZScale;
- }
- if(radius > Distance)
- spread = F_TAU - Distance/radius*F_PI;
- else if(Distance > FLT_EPSILON)
- spread = asinf(radius / Distance) * 2.0f;
- if(Device->Render_Mode == StereoPair)
- {
- /* Clamp X so it remains within 30 degrees of 0 or 180 degree azimuth. */
- ALfloat x = -dir[0] * (0.5f * (cosf(spread*0.5f) + 1.0f));
- x = clampf(x, -0.5f, 0.5f) + 0.5f;
- voice->Chan[0].Direct.Gains.Target[0] = x * DryGain;
- voice->Chan[0].Direct.Gains.Target[1] = (1.0f-x) * DryGain;
- for(i = 2;i < MAX_OUTPUT_CHANNELS;i++)
- voice->Chan[0].Direct.Gains.Target[i] = 0.0f;
- CalcDirectionCoeffs(dir, spread, coeffs);
- }
- else
- {
- CalcDirectionCoeffs(dir, spread, coeffs);
- ComputePanningGains(Device->Dry, coeffs, DryGain,
- voice->Chan[0].Direct.Gains.Target);
- }
- for(i = 0;i < NumSends;i++)
- {
- if(!SendSlots[i])
- {
- ALuint j;
- for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
- voice->Chan[0].Send[i].Gains.Target[j] = 0.0f;
- }
- else
- {
- const ALeffectslot *Slot = SendSlots[i];
- ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, coeffs,
- WetGain[i], voice->Chan[0].Send[i].Gains.Target);
- }
- }
- voice->IsHrtf = AL_FALSE;
- }
- {
- ALfloat hfscale = ATOMIC_LOAD(&props->Direct.HFReference, almemory_order_relaxed) /
- Frequency;
- ALfloat lfscale = ATOMIC_LOAD(&props->Direct.LFReference, almemory_order_relaxed) /
- Frequency;
- DryGainHF = maxf(DryGainHF, 0.0001f);
- DryGainLF = maxf(DryGainLF, 0.0001f);
- voice->Chan[0].Direct.FilterType = AF_None;
- if(DryGainHF != 1.0f) voice->Chan[0].Direct.FilterType |= AF_LowPass;
- if(DryGainLF != 1.0f) voice->Chan[0].Direct.FilterType |= AF_HighPass;
- ALfilterState_setParams(
- &voice->Chan[0].Direct.LowPass, ALfilterType_HighShelf,
- DryGainHF, hfscale, calc_rcpQ_from_slope(DryGainHF, 0.75f)
- );
- ALfilterState_setParams(
- &voice->Chan[0].Direct.HighPass, ALfilterType_LowShelf,
- DryGainLF, lfscale, calc_rcpQ_from_slope(DryGainLF, 0.75f)
- );
- }
- for(i = 0;i < NumSends;i++)
- {
- ALfloat hfscale = ATOMIC_LOAD(&props->Send[i].HFReference, almemory_order_relaxed) /
- Frequency;
- ALfloat lfscale = ATOMIC_LOAD(&props->Send[i].LFReference, almemory_order_relaxed) /
- Frequency;
- WetGainHF[i] = maxf(WetGainHF[i], 0.0001f);
- WetGainLF[i] = maxf(WetGainLF[i], 0.0001f);
- voice->Chan[0].Send[i].FilterType = AF_None;
- if(WetGainHF[i] != 1.0f) voice->Chan[0].Send[i].FilterType |= AF_LowPass;
- if(WetGainLF[i] != 1.0f) voice->Chan[0].Send[i].FilterType |= AF_HighPass;
- ALfilterState_setParams(
- &voice->Chan[0].Send[i].LowPass, ALfilterType_HighShelf,
- WetGainHF[i], hfscale, calc_rcpQ_from_slope(WetGainHF[i], 0.75f)
- );
- ALfilterState_setParams(
- &voice->Chan[0].Send[i].HighPass, ALfilterType_LowShelf,
- WetGainLF[i], lfscale, calc_rcpQ_from_slope(WetGainLF[i], 0.75f)
- );
- }
- }
- static void CalcSourceParams(ALvoice *voice, ALCcontext *context, ALboolean force)
- {
- ALsource *source = voice->Source;
- const ALbufferlistitem *BufferListItem;
- struct ALsourceProps *first;
- struct ALsourceProps *props;
- props = ATOMIC_EXCHANGE(struct ALsourceProps*, &source->Update, NULL, almemory_order_acq_rel);
- if(!props && !force) return;
- if(props)
- {
- voice->Props = *props;
- /* WARNING: A livelock is theoretically possible if another thread
- * keeps changing the freelist head without giving this a chance to
- * actually swap in the old container (practically impossible with this
- * little code, but...).
- */
- first = ATOMIC_LOAD(&source->FreeList);
- do {
- ATOMIC_STORE(&props->next, first, almemory_order_relaxed);
- } while(ATOMIC_COMPARE_EXCHANGE_WEAK(struct ALsourceProps*,
- &source->FreeList, &first, props) == 0);
- }
- BufferListItem = ATOMIC_LOAD(&source->queue, almemory_order_relaxed);
- while(BufferListItem != NULL)
- {
- const ALbuffer *buffer;
- if((buffer=BufferListItem->buffer) != NULL)
- {
- if(buffer->FmtChannels == FmtMono)
- CalcAttnSourceParams(voice, &voice->Props, buffer, context);
- else
- CalcNonAttnSourceParams(voice, &voice->Props, buffer, context);
- break;
- }
- BufferListItem = BufferListItem->next;
- }
- }
- static void UpdateContextSources(ALCcontext *ctx, ALeffectslot *slot)
- {
- ALvoice *voice, *voice_end;
- ALsource *source;
- IncrementRef(&ctx->UpdateCount);
- if(!ATOMIC_LOAD(&ctx->HoldUpdates))
- {
- ALboolean force = CalcListenerParams(ctx);
- while(slot)
- {
- force |= CalcEffectSlotParams(slot, ctx->Device);
- slot = ATOMIC_LOAD(&slot->next, almemory_order_relaxed);
- }
- voice = ctx->Voices;
- voice_end = voice + ctx->VoiceCount;
- for(;voice != voice_end;++voice)
- {
- if(!(source=voice->Source)) continue;
- if(source->state != AL_PLAYING && source->state != AL_PAUSED)
- voice->Source = NULL;
- else
- CalcSourceParams(voice, ctx, force);
- }
- }
- IncrementRef(&ctx->UpdateCount);
- }
- /* Specialized function to clamp to [-1, +1] with only one branch. This also
- * converts NaN to 0. */
- static inline ALfloat aluClampf(ALfloat val)
- {
- if(fabsf(val) <= 1.0f) return val;
- return (ALfloat)((0.0f < val) - (val < 0.0f));
- }
- static inline ALfloat aluF2F(ALfloat val)
- { return val; }
- static inline ALint aluF2I(ALfloat val)
- {
- /* Floats only have a 24-bit mantissa, so [-16777215, +16777215] is the max
- * integer range normalized floats can be safely converted to.
- */
- return fastf2i(aluClampf(val)*16777215.0f)<<7;
- }
- static inline ALuint aluF2UI(ALfloat val)
- { return aluF2I(val)+2147483648u; }
- static inline ALshort aluF2S(ALfloat val)
- { return fastf2i(aluClampf(val)*32767.0f); }
- static inline ALushort aluF2US(ALfloat val)
- { return aluF2S(val)+32768; }
- static inline ALbyte aluF2B(ALfloat val)
- { return fastf2i(aluClampf(val)*127.0f); }
- static inline ALubyte aluF2UB(ALfloat val)
- { return aluF2B(val)+128; }
- #define DECL_TEMPLATE(T, func) \
- static void Write_##T(ALfloatBUFFERSIZE *InBuffer, ALvoid *OutBuffer, \
- ALuint SamplesToDo, ALuint numchans) \
- { \
- ALuint i, j; \
- for(j = 0;j < numchans;j++) \
- { \
- const ALfloat *in = InBuffer[j]; \
- T *restrict out = (T*)OutBuffer + j; \
- for(i = 0;i < SamplesToDo;i++) \
- out[i*numchans] = func(in[i]); \
- } \
- }
- DECL_TEMPLATE(ALfloat, aluF2F)
- DECL_TEMPLATE(ALuint, aluF2UI)
- DECL_TEMPLATE(ALint, aluF2I)
- DECL_TEMPLATE(ALushort, aluF2US)
- DECL_TEMPLATE(ALshort, aluF2S)
- DECL_TEMPLATE(ALubyte, aluF2UB)
- DECL_TEMPLATE(ALbyte, aluF2B)
- #undef DECL_TEMPLATE
- ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
- {
- ALuint SamplesToDo;
- ALvoice *voice, *voice_end;
- ALeffectslot *slot;
- ALsource *source;
- ALCcontext *ctx;
- FPUCtl oldMode;
- ALuint i, c;
- SetMixerFPUMode(&oldMode);
- while(size > 0)
- {
- SamplesToDo = minu(size, BUFFERSIZE);
- for(c = 0;c < device->Dry.NumChannels;c++)
- memset(device->Dry.Buffer[c], 0, SamplesToDo*sizeof(ALfloat));
- if(device->Dry.Buffer != device->RealOut.Buffer)
- for(c = 0;c < device->RealOut.NumChannels;c++)
- memset(device->RealOut.Buffer[c], 0, SamplesToDo*sizeof(ALfloat));
- if(device->Dry.Buffer != device->FOAOut.Buffer)
- for(c = 0;c < device->FOAOut.NumChannels;c++)
- memset(device->FOAOut.Buffer[c], 0, SamplesToDo*sizeof(ALfloat));
- IncrementRef(&device->MixCount);
- V0(device->Backend,lock)();
- if((slot=device->DefaultSlot) != NULL)
- {
- CalcEffectSlotParams(device->DefaultSlot, device);
- for(i = 0;i < slot->NumChannels;i++)
- memset(slot->WetBuffer[i], 0, SamplesToDo*sizeof(ALfloat));
- }
- ctx = ATOMIC_LOAD(&device->ContextList);
- while(ctx)
- {
- ALeffectslot *slotroot;
- slotroot = ATOMIC_LOAD(&ctx->ActiveAuxSlotList);
- UpdateContextSources(ctx, slotroot);
- slot = slotroot;
- while(slot)
- {
- for(i = 0;i < slot->NumChannels;i++)
- memset(slot->WetBuffer[i], 0, SamplesToDo*sizeof(ALfloat));
- slot = ATOMIC_LOAD(&slot->next, almemory_order_relaxed);
- }
- /* source processing */
- voice = ctx->Voices;
- voice_end = voice + ctx->VoiceCount;
- for(;voice != voice_end;++voice)
- {
- ALboolean IsVoiceInit = (voice->Step > 0);
- source = voice->Source;
- if(source && source->state == AL_PLAYING && IsVoiceInit)
- MixSource(voice, source, device, SamplesToDo);
- }
- /* effect slot processing */
- slot = slotroot;
- while(slot)
- {
- ALeffectState *state = slot->Params.EffectState;
- V(state,process)(SamplesToDo, SAFE_CONST(ALfloatBUFFERSIZE*,slot->WetBuffer),
- state->OutBuffer, state->OutChannels);
- slot = ATOMIC_LOAD(&slot->next, almemory_order_relaxed);
- }
- ctx = ctx->next;
- }
- if(device->DefaultSlot != NULL)
- {
- const ALeffectslot *slot = device->DefaultSlot;
- ALeffectState *state = slot->Params.EffectState;
- V(state,process)(SamplesToDo, slot->WetBuffer, state->OutBuffer,
- state->OutChannels);
- }
- /* Increment the clock time. Every second's worth of samples is
- * converted and added to clock base so that large sample counts don't
- * overflow during conversion. This also guarantees an exact, stable
- * conversion. */
- device->SamplesDone += SamplesToDo;
- device->ClockBase += (device->SamplesDone/device->Frequency) * DEVICE_CLOCK_RES;
- device->SamplesDone %= device->Frequency;
- V0(device->Backend,unlock)();
- IncrementRef(&device->MixCount);
- if(device->Hrtf.Handle)
- {
- int lidx = GetChannelIdxByName(device->RealOut, FrontLeft);
- int ridx = GetChannelIdxByName(device->RealOut, FrontRight);
- if(lidx != -1 && ridx != -1)
- {
- HrtfDirectMixerFunc HrtfMix = SelectHrtfMixer();
- ALuint irsize = device->Hrtf.IrSize;
- for(c = 0;c < device->Dry.NumChannels;c++)
- {
- HrtfMix(device->RealOut.Buffer, lidx, ridx,
- device->Dry.Buffer[c], device->Hrtf.Offset, irsize,
- device->Hrtf.Coeffs[c], device->Hrtf.Values[c],
- SamplesToDo
- );
- }
- device->Hrtf.Offset += SamplesToDo;
- }
- }
- else if(device->AmbiDecoder)
- {
- if(device->Dry.Buffer != device->FOAOut.Buffer)
- bformatdec_upSample(device->AmbiDecoder,
- device->Dry.Buffer, SAFE_CONST(ALfloatBUFFERSIZE*,device->FOAOut.Buffer),
- device->FOAOut.NumChannels, SamplesToDo
- );
- bformatdec_process(device->AmbiDecoder,
- device->RealOut.Buffer, device->RealOut.NumChannels,
- SAFE_CONST(ALfloatBUFFERSIZE*,device->Dry.Buffer), SamplesToDo
- );
- }
- else if(device->AmbiUp)
- {
- ambiup_process(device->AmbiUp,
- device->RealOut.Buffer, device->RealOut.NumChannels,
- SAFE_CONST(ALfloatBUFFERSIZE*,device->FOAOut.Buffer), SamplesToDo
- );
- }
- else if(device->Uhj_Encoder)
- {
- int lidx = GetChannelIdxByName(device->RealOut, FrontLeft);
- int ridx = GetChannelIdxByName(device->RealOut, FrontRight);
- if(lidx != -1 && ridx != -1)
- {
- /* Encode to stereo-compatible 2-channel UHJ output. */
- EncodeUhj2(device->Uhj_Encoder,
- device->RealOut.Buffer[lidx], device->RealOut.Buffer[ridx],
- device->Dry.Buffer, SamplesToDo
- );
- }
- }
- else if(device->Bs2b)
- {
- int lidx = GetChannelIdxByName(device->RealOut, FrontLeft);
- int ridx = GetChannelIdxByName(device->RealOut, FrontRight);
- if(lidx != -1 && ridx != -1)
- {
- /* Apply binaural/crossfeed filter */
- bs2b_cross_feed(device->Bs2b, device->RealOut.Buffer[lidx],
- device->RealOut.Buffer[ridx], SamplesToDo);
- }
- }
- if(buffer)
- {
- ALfloat (*OutBuffer)[BUFFERSIZE] = device->RealOut.Buffer;
- ALuint OutChannels = device->RealOut.NumChannels;
- #define WRITE(T, a, b, c, d) do { \
- Write_##T((a), (b), (c), (d)); \
- buffer = (T*)buffer + (c)*(d); \
- } while(0)
- switch(device->FmtType)
- {
- case DevFmtByte:
- WRITE(ALbyte, OutBuffer, buffer, SamplesToDo, OutChannels);
- break;
- case DevFmtUByte:
- WRITE(ALubyte, OutBuffer, buffer, SamplesToDo, OutChannels);
- break;
- case DevFmtShort:
- WRITE(ALshort, OutBuffer, buffer, SamplesToDo, OutChannels);
- break;
- case DevFmtUShort:
- WRITE(ALushort, OutBuffer, buffer, SamplesToDo, OutChannels);
- break;
- case DevFmtInt:
- WRITE(ALint, OutBuffer, buffer, SamplesToDo, OutChannels);
- break;
- case DevFmtUInt:
- WRITE(ALuint, OutBuffer, buffer, SamplesToDo, OutChannels);
- break;
- case DevFmtFloat:
- WRITE(ALfloat, OutBuffer, buffer, SamplesToDo, OutChannels);
- break;
- }
- #undef WRITE
- }
- size -= SamplesToDo;
- }
- RestoreFPUMode(&oldMode);
- }
- ALvoid aluHandleDisconnect(ALCdevice *device)
- {
- ALCcontext *Context;
- device->Connected = ALC_FALSE;
- Context = ATOMIC_LOAD(&device->ContextList);
- while(Context)
- {
- ALvoice *voice, *voice_end;
- voice = Context->Voices;
- voice_end = voice + Context->VoiceCount;
- while(voice != voice_end)
- {
- ALsource *source = voice->Source;
- voice->Source = NULL;
- if(source && source->state == AL_PLAYING)
- {
- source->state = AL_STOPPED;
- ATOMIC_STORE(&source->current_buffer, NULL);
- ATOMIC_STORE(&source->position, 0);
- ATOMIC_STORE(&source->position_fraction, 0);
- }
- voice++;
- }
- Context->VoiceCount = 0;
- Context = Context->next;
- }
- }
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