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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <stdlib.h>
- #include <math.h>
- #include <float.h>
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "alMain.h"
- #include "alEffect.h"
- #include "alThunk.h"
- #include "alError.h"
- ALboolean DisabledEffects[MAX_EFFECTS];
- extern inline void LockEffectsRead(ALCdevice *device);
- extern inline void UnlockEffectsRead(ALCdevice *device);
- extern inline void LockEffectsWrite(ALCdevice *device);
- extern inline void UnlockEffectsWrite(ALCdevice *device);
- extern inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id);
- extern inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id);
- extern inline ALboolean IsReverbEffect(ALenum type);
- static void InitEffectParams(ALeffect *effect, ALenum type);
- AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
- {
- ALCdevice *device;
- ALCcontext *context;
- ALsizei cur;
- context = GetContextRef();
- if(!context) return;
- if(!(n >= 0))
- SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
- device = context->Device;
- for(cur = 0;cur < n;cur++)
- {
- ALeffect *effect = al_calloc(16, sizeof(ALeffect));
- ALenum err = AL_OUT_OF_MEMORY;
- if(!effect || (err=InitEffect(effect)) != AL_NO_ERROR)
- {
- al_free(effect);
- alDeleteEffects(cur, effects);
- SET_ERROR_AND_GOTO(context, err, done);
- }
- err = NewThunkEntry(&effect->id);
- if(err == AL_NO_ERROR)
- err = InsertUIntMapEntry(&device->EffectMap, effect->id, effect);
- if(err != AL_NO_ERROR)
- {
- FreeThunkEntry(effect->id);
- memset(effect, 0, sizeof(ALeffect));
- al_free(effect);
- alDeleteEffects(cur, effects);
- SET_ERROR_AND_GOTO(context, err, done);
- }
- effects[cur] = effect->id;
- }
- done:
- ALCcontext_DecRef(context);
- }
- AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
- {
- ALCdevice *device;
- ALCcontext *context;
- ALeffect *effect;
- ALsizei i;
- context = GetContextRef();
- if(!context) return;
- device = context->Device;
- LockEffectsWrite(device);
- if(!(n >= 0))
- SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
- for(i = 0;i < n;i++)
- {
- if(effects[i] && LookupEffect(device, effects[i]) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
- }
- for(i = 0;i < n;i++)
- {
- if((effect=RemoveEffect(device, effects[i])) == NULL)
- continue;
- FreeThunkEntry(effect->id);
- memset(effect, 0, sizeof(*effect));
- al_free(effect);
- }
- done:
- UnlockEffectsWrite(device);
- ALCcontext_DecRef(context);
- }
- AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
- {
- ALCcontext *Context;
- ALboolean result;
- Context = GetContextRef();
- if(!Context) return AL_FALSE;
- LockEffectsRead(Context->Device);
- result = ((!effect || LookupEffect(Context->Device, effect)) ?
- AL_TRUE : AL_FALSE);
- UnlockEffectsRead(Context->Device);
- ALCcontext_DecRef(Context);
- return result;
- }
- AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
- {
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
- Context = GetContextRef();
- if(!Context) return;
- Device = Context->Device;
- LockEffectsWrite(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME);
- else
- {
- if(param == AL_EFFECT_TYPE)
- {
- ALboolean isOk = (value == AL_EFFECT_NULL);
- ALint i;
- for(i = 0;!isOk && EffectList[i].val;i++)
- {
- if(value == EffectList[i].val &&
- !DisabledEffects[EffectList[i].type])
- isOk = AL_TRUE;
- }
- if(isOk)
- InitEffectParams(ALEffect, value);
- else
- alSetError(Context, AL_INVALID_VALUE);
- }
- else
- {
- /* Call the appropriate handler */
- V(ALEffect,setParami)(Context, param, value);
- }
- }
- UnlockEffectsWrite(Device);
- ALCcontext_DecRef(Context);
- }
- AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values)
- {
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
- switch(param)
- {
- case AL_EFFECT_TYPE:
- alEffecti(effect, param, values[0]);
- return;
- }
- Context = GetContextRef();
- if(!Context) return;
- Device = Context->Device;
- LockEffectsWrite(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME);
- else
- {
- /* Call the appropriate handler */
- V(ALEffect,setParamiv)(Context, param, values);
- }
- UnlockEffectsWrite(Device);
- ALCcontext_DecRef(Context);
- }
- AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
- {
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
- Context = GetContextRef();
- if(!Context) return;
- Device = Context->Device;
- LockEffectsWrite(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME);
- else
- {
- /* Call the appropriate handler */
- V(ALEffect,setParamf)(Context, param, value);
- }
- UnlockEffectsWrite(Device);
- ALCcontext_DecRef(Context);
- }
- AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values)
- {
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
- Context = GetContextRef();
- if(!Context) return;
- Device = Context->Device;
- LockEffectsWrite(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME);
- else
- {
- /* Call the appropriate handler */
- V(ALEffect,setParamfv)(Context, param, values);
- }
- UnlockEffectsWrite(Device);
- ALCcontext_DecRef(Context);
- }
- AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value)
- {
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
- Context = GetContextRef();
- if(!Context) return;
- Device = Context->Device;
- LockEffectsRead(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME);
- else
- {
- if(param == AL_EFFECT_TYPE)
- *value = ALEffect->type;
- else
- {
- /* Call the appropriate handler */
- V(ALEffect,getParami)(Context, param, value);
- }
- }
- UnlockEffectsRead(Device);
- ALCcontext_DecRef(Context);
- }
- AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values)
- {
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
- switch(param)
- {
- case AL_EFFECT_TYPE:
- alGetEffecti(effect, param, values);
- return;
- }
- Context = GetContextRef();
- if(!Context) return;
- Device = Context->Device;
- LockEffectsRead(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME);
- else
- {
- /* Call the appropriate handler */
- V(ALEffect,getParamiv)(Context, param, values);
- }
- UnlockEffectsRead(Device);
- ALCcontext_DecRef(Context);
- }
- AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value)
- {
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
- Context = GetContextRef();
- if(!Context) return;
- Device = Context->Device;
- LockEffectsRead(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME);
- else
- {
- /* Call the appropriate handler */
- V(ALEffect,getParamf)(Context, param, value);
- }
- UnlockEffectsRead(Device);
- ALCcontext_DecRef(Context);
- }
- AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values)
- {
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
- Context = GetContextRef();
- if(!Context) return;
- Device = Context->Device;
- LockEffectsRead(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME);
- else
- {
- /* Call the appropriate handler */
- V(ALEffect,getParamfv)(Context, param, values);
- }
- UnlockEffectsRead(Device);
- ALCcontext_DecRef(Context);
- }
- ALenum InitEffect(ALeffect *effect)
- {
- InitEffectParams(effect, AL_EFFECT_NULL);
- return AL_NO_ERROR;
- }
- ALvoid ReleaseALEffects(ALCdevice *device)
- {
- ALsizei i;
- for(i = 0;i < device->EffectMap.size;i++)
- {
- ALeffect *temp = device->EffectMap.values[i];
- device->EffectMap.values[i] = NULL;
- // Release effect structure
- FreeThunkEntry(temp->id);
- memset(temp, 0, sizeof(ALeffect));
- al_free(temp);
- }
- }
- static void InitEffectParams(ALeffect *effect, ALenum type)
- {
- switch(type)
- {
- case AL_EFFECT_EAXREVERB:
- effect->Props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
- effect->Props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
- effect->Props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
- effect->Props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
- effect->Props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
- effect->Props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
- effect->Props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
- effect->Props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
- effect->Props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
- effect->Props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
- effect->Props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
- effect->Props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
- effect->Props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
- effect->Props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
- effect->Props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
- effect->Props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
- effect->Props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- effect->Props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
- effect->Props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
- effect->Props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- effect->Props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
- SET_VTABLE1(ALeaxreverb, effect);
- break;
- case AL_EFFECT_REVERB:
- effect->Props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
- effect->Props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
- effect->Props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
- effect->Props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
- effect->Props.Reverb.GainLF = 1.0f;
- effect->Props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
- effect->Props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
- effect->Props.Reverb.DecayLFRatio = 1.0f;
- effect->Props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
- effect->Props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
- effect->Props.Reverb.ReflectionsPan[0] = 0.0f;
- effect->Props.Reverb.ReflectionsPan[1] = 0.0f;
- effect->Props.Reverb.ReflectionsPan[2] = 0.0f;
- effect->Props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
- effect->Props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
- effect->Props.Reverb.LateReverbPan[0] = 0.0f;
- effect->Props.Reverb.LateReverbPan[1] = 0.0f;
- effect->Props.Reverb.LateReverbPan[2] = 0.0f;
- effect->Props.Reverb.EchoTime = 0.25f;
- effect->Props.Reverb.EchoDepth = 0.0f;
- effect->Props.Reverb.ModulationTime = 0.25f;
- effect->Props.Reverb.ModulationDepth = 0.0f;
- effect->Props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- effect->Props.Reverb.HFReference = 5000.0f;
- effect->Props.Reverb.LFReference = 250.0f;
- effect->Props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
- SET_VTABLE1(ALreverb, effect);
- break;
- case AL_EFFECT_CHORUS:
- effect->Props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
- effect->Props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
- effect->Props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
- effect->Props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
- effect->Props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
- effect->Props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
- SET_VTABLE1(ALchorus, effect);
- break;
- case AL_EFFECT_COMPRESSOR:
- effect->Props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF;
- SET_VTABLE1(ALcompressor, effect);
- break;
- case AL_EFFECT_DISTORTION:
- effect->Props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
- effect->Props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
- effect->Props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
- effect->Props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
- effect->Props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
- SET_VTABLE1(ALdistortion, effect);
- break;
- case AL_EFFECT_ECHO:
- effect->Props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
- effect->Props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
- effect->Props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
- effect->Props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
- effect->Props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
- SET_VTABLE1(ALecho, effect);
- break;
- case AL_EFFECT_EQUALIZER:
- effect->Props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
- effect->Props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
- effect->Props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
- effect->Props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
- effect->Props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
- effect->Props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
- effect->Props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
- effect->Props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
- effect->Props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
- effect->Props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
- SET_VTABLE1(ALequalizer, effect);
- break;
- case AL_EFFECT_FLANGER:
- effect->Props.Flanger.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
- effect->Props.Flanger.Phase = AL_FLANGER_DEFAULT_PHASE;
- effect->Props.Flanger.Rate = AL_FLANGER_DEFAULT_RATE;
- effect->Props.Flanger.Depth = AL_FLANGER_DEFAULT_DEPTH;
- effect->Props.Flanger.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
- effect->Props.Flanger.Delay = AL_FLANGER_DEFAULT_DELAY;
- SET_VTABLE1(ALflanger, effect);
- break;
- case AL_EFFECT_RING_MODULATOR:
- effect->Props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
- effect->Props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
- effect->Props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
- SET_VTABLE1(ALmodulator, effect);
- break;
- case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
- case AL_EFFECT_DEDICATED_DIALOGUE:
- effect->Props.Dedicated.Gain = 1.0f;
- SET_VTABLE1(ALdedicated, effect);
- break;
- default:
- SET_VTABLE1(ALnull, effect);
- break;
- }
- effect->type = type;
- }
- #include "AL/efx-presets.h"
- #define DECL(x) { #x, EFX_REVERB_PRESET_##x }
- static const struct {
- const char name[32];
- EFXEAXREVERBPROPERTIES props;
- } reverblist[] = {
- DECL(GENERIC),
- DECL(PADDEDCELL),
- DECL(ROOM),
- DECL(BATHROOM),
- DECL(LIVINGROOM),
- DECL(STONEROOM),
- DECL(AUDITORIUM),
- DECL(CONCERTHALL),
- DECL(CAVE),
- DECL(ARENA),
- DECL(HANGAR),
- DECL(CARPETEDHALLWAY),
- DECL(HALLWAY),
- DECL(STONECORRIDOR),
- DECL(ALLEY),
- DECL(FOREST),
- DECL(CITY),
- DECL(MOUNTAINS),
- DECL(QUARRY),
- DECL(PLAIN),
- DECL(PARKINGLOT),
- DECL(SEWERPIPE),
- DECL(UNDERWATER),
- DECL(DRUGGED),
- DECL(DIZZY),
- DECL(PSYCHOTIC),
- DECL(CASTLE_SMALLROOM),
- DECL(CASTLE_SHORTPASSAGE),
- DECL(CASTLE_MEDIUMROOM),
- DECL(CASTLE_LARGEROOM),
- DECL(CASTLE_LONGPASSAGE),
- DECL(CASTLE_HALL),
- DECL(CASTLE_CUPBOARD),
- DECL(CASTLE_COURTYARD),
- DECL(CASTLE_ALCOVE),
- DECL(FACTORY_SMALLROOM),
- DECL(FACTORY_SHORTPASSAGE),
- DECL(FACTORY_MEDIUMROOM),
- DECL(FACTORY_LARGEROOM),
- DECL(FACTORY_LONGPASSAGE),
- DECL(FACTORY_HALL),
- DECL(FACTORY_CUPBOARD),
- DECL(FACTORY_COURTYARD),
- DECL(FACTORY_ALCOVE),
- DECL(ICEPALACE_SMALLROOM),
- DECL(ICEPALACE_SHORTPASSAGE),
- DECL(ICEPALACE_MEDIUMROOM),
- DECL(ICEPALACE_LARGEROOM),
- DECL(ICEPALACE_LONGPASSAGE),
- DECL(ICEPALACE_HALL),
- DECL(ICEPALACE_CUPBOARD),
- DECL(ICEPALACE_COURTYARD),
- DECL(ICEPALACE_ALCOVE),
- DECL(SPACESTATION_SMALLROOM),
- DECL(SPACESTATION_SHORTPASSAGE),
- DECL(SPACESTATION_MEDIUMROOM),
- DECL(SPACESTATION_LARGEROOM),
- DECL(SPACESTATION_LONGPASSAGE),
- DECL(SPACESTATION_HALL),
- DECL(SPACESTATION_CUPBOARD),
- DECL(SPACESTATION_ALCOVE),
- DECL(WOODEN_SMALLROOM),
- DECL(WOODEN_SHORTPASSAGE),
- DECL(WOODEN_MEDIUMROOM),
- DECL(WOODEN_LARGEROOM),
- DECL(WOODEN_LONGPASSAGE),
- DECL(WOODEN_HALL),
- DECL(WOODEN_CUPBOARD),
- DECL(WOODEN_COURTYARD),
- DECL(WOODEN_ALCOVE),
- DECL(SPORT_EMPTYSTADIUM),
- DECL(SPORT_SQUASHCOURT),
- DECL(SPORT_SMALLSWIMMINGPOOL),
- DECL(SPORT_LARGESWIMMINGPOOL),
- DECL(SPORT_GYMNASIUM),
- DECL(SPORT_FULLSTADIUM),
- DECL(SPORT_STADIUMTANNOY),
- DECL(PREFAB_WORKSHOP),
- DECL(PREFAB_SCHOOLROOM),
- DECL(PREFAB_PRACTISEROOM),
- DECL(PREFAB_OUTHOUSE),
- DECL(PREFAB_CARAVAN),
- DECL(DOME_TOMB),
- DECL(PIPE_SMALL),
- DECL(DOME_SAINTPAULS),
- DECL(PIPE_LONGTHIN),
- DECL(PIPE_LARGE),
- DECL(PIPE_RESONANT),
- DECL(OUTDOORS_BACKYARD),
- DECL(OUTDOORS_ROLLINGPLAINS),
- DECL(OUTDOORS_DEEPCANYON),
- DECL(OUTDOORS_CREEK),
- DECL(OUTDOORS_VALLEY),
- DECL(MOOD_HEAVEN),
- DECL(MOOD_HELL),
- DECL(MOOD_MEMORY),
- DECL(DRIVING_COMMENTATOR),
- DECL(DRIVING_PITGARAGE),
- DECL(DRIVING_INCAR_RACER),
- DECL(DRIVING_INCAR_SPORTS),
- DECL(DRIVING_INCAR_LUXURY),
- DECL(DRIVING_FULLGRANDSTAND),
- DECL(DRIVING_EMPTYGRANDSTAND),
- DECL(DRIVING_TUNNEL),
- DECL(CITY_STREETS),
- DECL(CITY_SUBWAY),
- DECL(CITY_MUSEUM),
- DECL(CITY_LIBRARY),
- DECL(CITY_UNDERPASS),
- DECL(CITY_ABANDONED),
- DECL(DUSTYROOM),
- DECL(CHAPEL),
- DECL(SMALLWATERROOM),
- };
- #undef DECL
- ALvoid LoadReverbPreset(const char *name, ALeffect *effect)
- {
- size_t i;
- if(strcasecmp(name, "NONE") == 0)
- {
- InitEffectParams(effect, AL_EFFECT_NULL);
- TRACE("Loading reverb '%s'\n", "NONE");
- return;
- }
- if(!DisabledEffects[EAXREVERB])
- InitEffectParams(effect, AL_EFFECT_EAXREVERB);
- else if(!DisabledEffects[REVERB])
- InitEffectParams(effect, AL_EFFECT_REVERB);
- else
- InitEffectParams(effect, AL_EFFECT_NULL);
- for(i = 0;i < COUNTOF(reverblist);i++)
- {
- const EFXEAXREVERBPROPERTIES *props;
- if(strcasecmp(name, reverblist[i].name) != 0)
- continue;
- TRACE("Loading reverb '%s'\n", reverblist[i].name);
- props = &reverblist[i].props;
- effect->Props.Reverb.Density = props->flDensity;
- effect->Props.Reverb.Diffusion = props->flDiffusion;
- effect->Props.Reverb.Gain = props->flGain;
- effect->Props.Reverb.GainHF = props->flGainHF;
- effect->Props.Reverb.GainLF = props->flGainLF;
- effect->Props.Reverb.DecayTime = props->flDecayTime;
- effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
- effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
- effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
- effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
- effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
- effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
- effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
- effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
- effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
- effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
- effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
- effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
- effect->Props.Reverb.EchoTime = props->flEchoTime;
- effect->Props.Reverb.EchoDepth = props->flEchoDepth;
- effect->Props.Reverb.ModulationTime = props->flModulationTime;
- effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
- effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
- effect->Props.Reverb.HFReference = props->flHFReference;
- effect->Props.Reverb.LFReference = props->flLFReference;
- effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
- effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit;
- return;
- }
- WARN("Reverb preset '%s' not found\n", name);
- }
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