Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight hace 9 años
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ComponentAsset.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
ComponentAsset.h 18184747e3 Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item. hace 9 años
ExampleAsset.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
ExampleAsset.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
GameObjectAsset.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
GameObjectAsset.h 7bf49f0670 Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier. hace 9 años
ShapeAsset.cpp 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight hace 9 años
ShapeAsset.h 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. hace 9 años