levelInfo.h 3.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _LEVELINFO_H_
  23. #define _LEVELINFO_H_
  24. #ifndef _NETOBJECT_H_
  25. #include "sim/netObject.h"
  26. #endif
  27. #ifndef _COLOR_H_
  28. #include "core/color.h"
  29. #endif
  30. #ifndef _FOGSTRUCTS_H_
  31. #include "scene/fogStructs.h"
  32. #endif
  33. #ifndef _SFXCOMMON_H_
  34. #include "sfx/sfxCommon.h"
  35. #endif
  36. #ifndef _GFXTEXTUREHANDLE_H_
  37. #include "gfx/gfxTextureHandle.h"
  38. #endif
  39. class SFXAmbience;
  40. class SFXSoundscape;
  41. class LevelInfo : public NetObject
  42. {
  43. typedef NetObject Parent;
  44. private:
  45. F32 mWorldSize;
  46. FogData mFogData;
  47. F32 mNearClip;
  48. F32 mVisibleDistance;
  49. F32 mVisibleGhostDistance;
  50. F32 mDecalBias;
  51. ColorI mCanvasClearColor;
  52. /// @name Lighting Properties
  53. /// @{
  54. bool mAdvancedLightmapSupport;
  55. /// Seconds it takes to go from one global ambient color
  56. /// to a different one.
  57. F32 mAmbientLightBlendPhase;
  58. /// Interpolation for going from one global ambient color
  59. /// to a different one.
  60. EaseF mAmbientLightBlendCurve;
  61. /// @}
  62. /// @name Sound Properties
  63. /// @{
  64. /// Global ambient sound space properties.
  65. SFXAmbience* mSoundAmbience;
  66. /// Distance attenuation model to use.
  67. SFXDistanceModel mSoundDistanceModel;
  68. ///
  69. SFXSoundscape* mSoundscape;
  70. /// @}
  71. /// Responsible for passing on
  72. /// the LevelInfo settings to the
  73. /// client SceneGraph, from which
  74. /// other systems can get at them.
  75. void _updateSceneGraph();
  76. void _onLMActivate(const char *lm, bool enable);
  77. protected:
  78. // Name (path) of the accumulation texture.
  79. String mAccuTextureName;
  80. public:
  81. LevelInfo();
  82. virtual ~LevelInfo();
  83. DECLARE_CONOBJECT(LevelInfo);
  84. /// @name SceneObject Inheritance
  85. /// @{
  86. virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; }
  87. /// @}
  88. /// @name SimObject Inheritance
  89. /// @{
  90. virtual bool onAdd();
  91. virtual void onRemove();
  92. virtual void inspectPostApply();
  93. static void initPersistFields();
  94. /// @}
  95. /// @name NetObject Inheritance
  96. /// @{
  97. enum NetMaskBits
  98. {
  99. UpdateMask = BIT(0)
  100. };
  101. GFXTexHandle mAccuTexture;
  102. virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
  103. virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
  104. static bool _setLevelAccuTexture(void *object, const char *index, const char *data);
  105. void setLevelAccuTexture(const String& name);
  106. /// @}
  107. };
  108. #endif // _LEVELINFO_H_