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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PHYSX3_H_
- #define _PHYSX3_H_
- //-------------------------------------------------------------------------
- //defines to keep PhysX happy and compiling
- #if defined(TORQUE_OS_MAC) && !defined(__APPLE__)
- #define __APPLE__
- #elif defined(TORQUE_OS_LINUX) && !defined(LINUX)
- #define LINUX
- #elif defined(TORQUE_OS_WIN) && !defined(WIN32)
- #define WIN32
- #endif
- //-------------------------------------------------------------------------
- #include <PxPhysicsAPI.h>
- #include <PxExtensionsAPI.h>
- #include <PxDefaultErrorCallback.h>
- #include <PxDefaultAllocator.h>
- #include <PxDefaultSimulationFilterShader.h>
- #include <PxDefaultCpuDispatcher.h>
- #include <PxShapeExt.h>
- #include <PxSimpleFactory.h>
- #include <PxFoundation.h>
- #include <PxController.h>
- #include <PxIO.h>
- extern physx::PxPhysics* gPhysics3SDK;
- #endif // _PHYSX3_
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