px3Collision.h 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _PX3COLLISION_H_
  23. #define _PX3COLLISION_H_
  24. #ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
  25. #include "T3D/physics/physicsCollision.h"
  26. #endif
  27. #ifndef _TVECTOR_H_
  28. #include "core/util/tVector.h"
  29. #endif
  30. #ifndef _MMATRIX_H_
  31. #include "math/mMatrix.h"
  32. #endif
  33. #include <foundation/PxTransform.h>
  34. //forward declare
  35. namespace physx{class PxGeometry;}
  36. struct Px3CollisionDesc
  37. {
  38. physx::PxGeometry *pGeometry;
  39. physx::PxTransform pose;
  40. };
  41. class Px3Collision : public PhysicsCollision
  42. {
  43. typedef Vector<Px3CollisionDesc*> Px3CollisionList;
  44. protected:
  45. /// The collision representation.
  46. Px3CollisionList mColShapes;
  47. public:
  48. Px3Collision();
  49. virtual ~Px3Collision();
  50. /// Return the PhysX shape descriptions.
  51. const Px3CollisionList& getShapes() const { return mColShapes; }
  52. // PhysicsCollision
  53. virtual void addPlane( const PlaneF &plane );
  54. virtual void addBox( const Point3F &halfWidth,
  55. const MatrixF &localXfm );
  56. virtual void addSphere( F32 radius,
  57. const MatrixF &localXfm );
  58. virtual void addCapsule( F32 radius,
  59. F32 height,
  60. const MatrixF &localXfm );
  61. virtual bool addConvex( const Point3F *points,
  62. U32 count,
  63. const MatrixF &localXfm );
  64. virtual bool addTriangleMesh( const Point3F *vert,
  65. U32 vertCount,
  66. const U32 *index,
  67. U32 triCount,
  68. const MatrixF &localXfm );
  69. virtual bool addHeightfield( const U16 *heights,
  70. const bool *holes,
  71. U32 blockSize,
  72. F32 metersPerSample,
  73. const MatrixF &localXfm );
  74. };
  75. #endif // _PX3COLLISION_H_