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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFX3DWORLD_H_
- #define _SFX3DWORLD_H_
- #ifndef _SCENETRACKER_H_
- #include "scene/sceneTracker.h"
- #endif
- #ifndef _SFXWORLD_H_
- #include "sfx/sfxWorld.h"
- #endif
- #ifndef _DATACHUNKER_H_
- #include "core/dataChunker.h"
- #endif
- #ifndef _OBJECTTYPES_H_
- #include "T3D/objectTypes.h"
- #endif
- class SFX3DWorld;
- /// SFXObject implementation for the 3D system.
- class SFX3DObject : public SceneObjectLink, public SFXObject< 3 >
- {
- public:
-
- typedef SceneObjectLink Parent;
-
- ///
- SFX3DObject( SFX3DWorld* world, SceneObject* object );
-
- /// Return the transform for the ears on this object.
- void getEarTransform( MatrixF& transform ) const;
-
- // SFXObject.
- void getReferenceCenter( F32 position[ 3 ] ) const;
- void getBounds( F32 minBounds[ 3 ], F32 maxBounds[ 3 ] ) const;
- void getRealBounds( F32 minBounds[ 3 ], F32 maxBounds[ 3 ] ) const;
- SFXAmbience* getAmbience() const;
- bool containsPoint( const F32 point[ 3 ] ) const;
- String describeSelf() const;
- };
- /// Manager for the 3D sound world.
- ///
- /// Any SceneObject in the world can be made the current listener. It's ear position (if it's a ShapeBase)
- /// will then be used as the reference center for attenuating 3D sounds, traversing ambient spaces, etc.
- ///
- class SFX3DWorld : public SceneTracker
- {
- public:
-
- typedef SceneTracker Parent;
- typedef SFXWorld< 3, SFX3DObject* > SFXWorldType;
-
- enum
- {
- /// The scene object type mask used to filter out the
- /// type of objects we are interested in.
- TYPEMASK = WaterObjectType // Sound ambience.
- | StaticShapeObjectType // Occlusion and sound ambience.
- | StaticObjectType // Portals and zones.
- };
-
- protected:
-
- /// The SFX world tracking system.
- SFXWorldType mSFXWorld;
-
- /// Allocator for the SFX3DObject SceneObjectLinks we attach to SceneObjects.
- FreeListChunker< SFX3DObject > mChunker;
-
- // SceneTracker.
- virtual bool _isTrackableObject( SceneObject* object ) const;
-
- public:
-
- ///
- SFX3DWorld();
-
- ///
- void update();
-
- /// Return the current listener object.
- SceneObject* getListener() const;
-
- /// Make the given object the current listener object.
- void setListener( SceneObject* object );
-
- /// Notify the SFX world that the given object had a (potential) change in its
- /// sound-related properties.
- void notifyChanged( SceneObject* object );
-
- ///
- void debugDump();
-
- // SceneTracker.
- virtual void registerObject( SceneObject* object );
- virtual void unregisterObject( SceneObject* object );
- virtual void updateObject( SceneObjectLink* object );
- };
- /// The singleton instance of SFX3DWorld, if there is one.
- extern SFX3DWorld* gSFX3DWorld;
- #endif // !_SFX3DWORLD_H_
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