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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _STATICSHAPE_H_
- #define _STATICSHAPE_H_
- #ifndef _SHAPEBASE_H_
- #include "T3D/shapeBase.h"
- #endif
- //----------------------------------------------------------------------------
- struct StaticShapeData: public ShapeBaseData {
- typedef ShapeBaseData Parent;
- public:
- StaticShapeData();
- bool noIndividualDamage;
- S32 dynamicTypeField;
- bool isShielded;
- //
- DECLARE_CONOBJECT(StaticShapeData);
- static void initPersistFields();
- virtual void packData(BitStream* stream);
- virtual void unpackData(BitStream* stream);
- };
- //----------------------------------------------------------------------------
- class StaticShape: public ShapeBase
- {
- typedef ShapeBase Parent;
- StaticShapeData* mDataBlock;
- bool mPowered;
- void onUnmount(SceneObject* obj,S32 node);
- protected:
- enum MaskBits {
- PositionMask = Parent::NextFreeMask,
- NextFreeMask = Parent::NextFreeMask << 1
- };
- public:
- DECLARE_CONOBJECT(StaticShape);
- StaticShape();
- ~StaticShape();
- bool onAdd();
- void onRemove();
- bool onNewDataBlock(GameBaseData *dptr, bool reload);
- void processTick(const Move *move);
- void setTransform(const MatrixF &mat);
- U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
- void unpackUpdate(NetConnection *conn, BitStream *stream);
- // power
- void setPowered(bool power) {mPowered = power;}
- bool isPowered() {return(mPowered);}
- static void initPersistFields();
- };
- #endif
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