componentGroup.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef GUI_INSPECTOR_COMPONENT_GROUP_H
  23. #define GUI_INSPECTOR_COMPONENT_GROUP_H
  24. #include "gui/editor/inspector/group.h"
  25. #include "console/simFieldDictionary.h"
  26. #include "T3D/components/component.h"
  27. #include "gui/controls/guiPopUpCtrlEx.h"
  28. class GuiInspectorComponentGroup : public GuiInspectorGroup
  29. {
  30. private:
  31. typedef GuiInspectorGroup Parent;
  32. GuiControl* mAddCtrl;
  33. Vector<AbstractClassRep::Field> tempFields;
  34. public:
  35. DECLARE_CONOBJECT(GuiInspectorComponentGroup);
  36. GuiInspectorComponentGroup() { /*mNeedScroll=false;*/ };
  37. GuiInspectorComponentGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent);
  38. //-----------------------------------------------------------------------------
  39. // inspectGroup is overridden in GuiInspectorComponentGroup to inspect an
  40. // objects FieldDictionary (dynamic fields) instead of regular persistent
  41. // fields.
  42. virtual bool onAdd();
  43. bool inspectGroup();
  44. virtual void updateAllFields();
  45. void onMouseMove(const GuiEvent &event);
  46. // For scriptable dynamic field additions
  47. void addDynamicField();
  48. // Clear our fields (delete them)
  49. void clearFields();
  50. // Find an already existent field by name in the dictionary
  51. virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary(StringTableEntry fieldName);
  52. AbstractClassRep::Field* findObjectBehaviorField(Component* target, String fieldName);
  53. protected:
  54. // create our inner controls when we add
  55. virtual bool createContent();
  56. };
  57. #endif