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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef GUI_INSPECTOR_ENTITY_GROUP_H
- #define GUI_INSPECTOR_ENTITY_GROUP_H
- #include "gui/editor/inspector/group.h"
- #include "console/simFieldDictionary.h"
- #include "T3D/components/component.h"
- #include "gui/controls/guiPopUpCtrlEx.h"
- class GuiInspectorEntityGroup : public GuiInspectorGroup
- {
- private:
- typedef GuiInspectorGroup Parent;
- GuiControl* mAddCtrl;
- GuiPopUpMenuCtrlEx* mAddBhvrList;
- public:
- DECLARE_CONOBJECT(GuiInspectorEntityGroup);
- GuiInspectorEntityGroup() { /*mNeedScroll=false;*/ };
- GuiInspectorEntityGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent)
- : GuiInspectorGroup(groupName, parent) { /*mNeedScroll=false;*/
- };
- //-----------------------------------------------------------------------------
- // inspectGroup is overridden in GuiInspectorEntityGroup to inspect an
- // objects FieldDictionary (dynamic fields) instead of regular persistent
- // fields.
- virtual bool onAdd();
- bool inspectGroup();
- virtual void updateAllFields();
- void onMouseMove(const GuiEvent &event);
- // For scriptable dynamic field additions
- void addDynamicField();
- // Clear our fields (delete them)
- void clearFields();
- // Find an already existent field by name in the dictionary
- virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary(StringTableEntry fieldName);
- AbstractClassRep::Field* findObjectBehaviorField(Component* target, String fieldName);
- protected:
- // create our inner controls when we add
- virtual bool createContent();
- };
- #endif
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