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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef GUI_INSPECTOR_MOUNTINGGROUP_H
- #define GUI_INSPECTOR_MOUNTINGGROUP_H
- #include "gui/editor/inspector/group.h"
- #include "console/simFieldDictionary.h"
- #include "T3D/components/component.h"
- #include "gui/controls/guiPopUpCtrlEx.h"
- #ifndef _GUI_INSPECTOR_TYPES_H_
- #include "gui/editor/guiInspectorTypes.h"
- #endif
- #ifndef _ENTITY_H_
- #include "T3D/entity.h"
- #endif
- class GuiInspectorMountingGroup;
- class GuiInspectorNodeListField : public GuiInspectorField
- {
- typedef GuiInspectorField Parent;
- friend class GuiInspectorMountingGroup;
- public:
- GuiInspectorNodeListField( GuiInspector *inspector, GuiInspectorGroup* parent, SimFieldDictionary::Entry* field,
- SimObjectPtr<Entity> target );
- GuiInspectorNodeListField();
- ~GuiInspectorNodeListField() {};
- DECLARE_CONOBJECT( GuiInspectorNodeListField );
- virtual void setData( const char* data, bool callbacks = true );
- virtual const char* getData( U32 inspectObjectIndex = 0 );
- virtual void updateValue();
- virtual StringTableEntry getFieldName() { return StringTable->EmptyString(); }
- virtual void setDoc( const char* doc );
- virtual void setToolTip( StringTableEntry data );
- virtual bool onAdd();
- virtual void setInspectorField( AbstractClassRep::Field *field,
- StringTableEntry caption = NULL,
- const char *arrayIndex = NULL );
-
- virtual GuiControl* constructEditControl();
- virtual void setValue( const char* newValue );
- void setTargetEntity(SimObjectPtr<Entity> target);
- protected:
- virtual void _executeSelectedCallback();
- protected:
- String mCustomValue;
- StringTableEntry mDoc;
- GuiPopUpMenuCtrl *mMenu;
- SimObjectPtr<Entity> mTargetEntity;
- };
- class GuiInspectorMountingGroup : public GuiInspectorGroup
- {
- private:
- typedef GuiInspectorGroup Parent;
- GuiControl* mAddCtrl;
- GuiPopUpMenuCtrlEx* mAddBhvrList;
- GuiTextCtrl *persistText;
- GuiButtonCtrl *reloadFile;
- GuiButtonCtrl *saveFile;
- GuiButtonCtrl *overwriteFile;
- GuiButtonCtrl *mBrowseButton;
- GuiControl *filePath;
- GuiControl *targetMountCtrl;
- GuiTextCtrl *targetMountText;
- GuiPopUpMenuCtrl *targetMountNode;
- GuiControl *mountCtrl;
- GuiTextCtrl *mountText;
- GuiPopUpMenuCtrl *mountNode;
- GuiInspectorNodeListField* mountNodeList;
- GuiInspectorNodeListField* targetMountNodeList;
- SimObjectPtr<GuiInspector> mParentInspector;
- public:
- DECLARE_CONOBJECT(GuiInspectorMountingGroup);
- GuiInspectorMountingGroup() { /*mNeedScroll=false;*/ };
- GuiInspectorMountingGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent );
- //-----------------------------------------------------------------------------
- // inspectGroup is overridden in GuiInspectorMountingGroup to inspect an
- // objects FieldDictionary (dynamic fields) instead of regular persistent
- // fields.
- bool inspectGroup();
- virtual void updateAllFields();
- void onMouseMove(const GuiEvent &event);
- // For scriptable dynamic field additions
- void addDynamicField();
- // Clear our fields (delete them)
- void clearFields();
- virtual bool resize( const Point2I &newPosition, const Point2I &newExtent );
- // Find an already existent field by name in the dictionary
- virtual SimFieldDictionary::Entry* findDynamicFieldInDictionary( StringTableEntry fieldName );
- AbstractClassRep::Field* findObjectComponentField(Component* target, String fieldName);
- protected:
- // create our inner controls when we add
- virtual bool createContent();
- GuiControl* buildMenuCtrl();
- bool buildList(Entity* ent, GuiPopUpMenuCtrl* menu);
- };
- #endif
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