oculusVRSensorDevice.cpp 13 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/input/oculusVR/oculusVRSensorDevice.h"
  23. #include "platform/input/oculusVR/oculusVRSensorData.h"
  24. #include "platform/input/oculusVR/oculusVRUtil.h"
  25. #include "platform/platformInput.h"
  26. #include "console/simBase.h"
  27. #include "console/engineAPI.h"
  28. #include "math/mAngAxis.h"
  29. #include "OVR_CAPI_0_8_0.h"
  30. U32 OculusVRSensorDevice::OVR_SENSORROT[OculusVRConstants::MaxSensors] = {0};
  31. U32 OculusVRSensorDevice::OVR_SENSORROTANG[OculusVRConstants::MaxSensors] = {0};
  32. U32 OculusVRSensorDevice::OVR_SENSORROTAXISX[OculusVRConstants::MaxSensors] = {0};
  33. U32 OculusVRSensorDevice::OVR_SENSORROTAXISY[OculusVRConstants::MaxSensors] = {0};
  34. U32 OculusVRSensorDevice::OVR_SENSORACCELERATION[OculusVRConstants::MaxSensors] = {0};
  35. U32 OculusVRSensorDevice::OVR_SENSORANGVEL[OculusVRConstants::MaxSensors] = {0};
  36. U32 OculusVRSensorDevice::OVR_SENSORMAGNETOMETER[OculusVRConstants::MaxSensors] = {0};
  37. U32 OculusVRSensorDevice::OVR_SENSORPOSITION[OculusVRConstants::MaxSensors] = {0};
  38. OculusVRSensorDevice::OculusVRSensorDevice()
  39. {
  40. mIsValid = false;
  41. mDevice = NULL;
  42. mCurrentTrackingCaps = 0;
  43. mSupportedTrackingCaps = 0;
  44. mPositionTrackingDisabled = false;
  45. for(U32 i=0; i<2; ++i)
  46. {
  47. mDataBuffer[i] = new OculusVRSensorData();
  48. }
  49. mPrevData = mDataBuffer[0];
  50. }
  51. OculusVRSensorDevice::~OculusVRSensorDevice()
  52. {
  53. cleanUp();
  54. for(U32 i=0; i<2; ++i)
  55. {
  56. delete mDataBuffer[i];
  57. mDataBuffer[i] = NULL;
  58. }
  59. mPrevData = NULL;
  60. }
  61. void OculusVRSensorDevice::cleanUp()
  62. {
  63. mIsValid = false;
  64. ovr_ConfigureTracking(mDevice, 0, 0);
  65. }
  66. void OculusVRSensorDevice::set(ovrHmd sensor, S32 actionCodeIndex)
  67. {
  68. mIsValid = false;
  69. mDevice = sensor;
  70. mSupportedTrackingCaps = ovr_GetTrackingCaps(sensor);
  71. mCurrentTrackingCaps = ovrTrackingCap_Orientation | ovrTrackingCap_MagYawCorrection | ovrTrackingCap_Position;
  72. mCurrentTrackingCaps = mSupportedTrackingCaps & mCurrentTrackingCaps;
  73. mYawCorrectionDisabled = !(mCurrentTrackingCaps & ovrTrackingCap_MagYawCorrection);
  74. mPositionTrackingDisabled = !(mCurrentTrackingCaps & ovrTrackingCap_Position);
  75. ovrHmdDesc desc = ovr_GetHmdDesc(sensor);
  76. // DeviceInfo
  77. mProductName = desc.ProductName;
  78. mManufacturer = desc.Manufacturer;
  79. mVersion = desc.Type;
  80. // SensorInfo
  81. mVendorId = desc.VendorId;
  82. mProductId = desc.ProductId;
  83. mSerialNumber = desc.SerialNumber;
  84. mActionCodeIndex = actionCodeIndex;
  85. if(mActionCodeIndex >= OculusVRConstants::MaxSensors)
  86. {
  87. // Cannot declare more sensors than we are able to handle
  88. mIsValid = false;
  89. }
  90. else
  91. {
  92. mIsValid = true;
  93. }
  94. updateTrackingCaps();
  95. }
  96. void OculusVRSensorDevice::buildCodeTable()
  97. {
  98. // Obtain all of the device codes
  99. for(U32 i=0; i<OculusVRConstants::MaxSensors; ++i)
  100. {
  101. OVR_SENSORROT[i] = INPUTMGR->getNextDeviceCode();
  102. OVR_SENSORROTANG[i] = INPUTMGR->getNextDeviceCode();
  103. OVR_SENSORROTAXISX[i] = INPUTMGR->getNextDeviceCode();
  104. OVR_SENSORROTAXISY[i] = INPUTMGR->getNextDeviceCode();
  105. OVR_SENSORACCELERATION[i] = INPUTMGR->getNextDeviceCode();
  106. OVR_SENSORANGVEL[i] = INPUTMGR->getNextDeviceCode();
  107. OVR_SENSORMAGNETOMETER[i] = INPUTMGR->getNextDeviceCode();
  108. OVR_SENSORPOSITION[i] = INPUTMGR->getNextDeviceCode();
  109. }
  110. // Build out the virtual map
  111. char buffer[64];
  112. for(U32 i=0; i<OculusVRConstants::MaxSensors; ++i)
  113. {
  114. dSprintf(buffer, 64, "ovr_sensorrot%d", i);
  115. INPUTMGR->addVirtualMap( buffer, SI_ROT, OVR_SENSORROT[i] );
  116. dSprintf(buffer, 64, "ovr_sensorrotang%d", i);
  117. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORROTANG[i] );
  118. dSprintf(buffer, 64, "ovr_sensorrotaxisx%d", i);
  119. INPUTMGR->addVirtualMap( buffer, SI_AXIS, OVR_SENSORROTAXISX[i] );
  120. dSprintf(buffer, 64, "ovr_sensorrotaxisy%d", i);
  121. INPUTMGR->addVirtualMap( buffer, SI_AXIS, OVR_SENSORROTAXISY[i] );
  122. dSprintf(buffer, 64, "ovr_sensoracceleration%d", i);
  123. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORACCELERATION[i] );
  124. dSprintf(buffer, 64, "ovr_sensorangvel%d", i);
  125. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORANGVEL[i] );
  126. dSprintf(buffer, 64, "ovr_sensormagnetometer%d", i);
  127. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORMAGNETOMETER[i] );
  128. dSprintf(buffer, 64, "ovr_sensorpos%d", i);
  129. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORPOSITION[i] );
  130. }
  131. }
  132. //-----------------------------------------------------------------------------
  133. bool OculusVRSensorDevice::process(U32 deviceType, bool generateRotAsAngAxis, bool generateRotAsEuler, bool generateRotationAsAxisEvents, bool generatePositionEvents, F32 maxAxisRadius, bool generateRawSensor)
  134. {
  135. if(!mIsValid)
  136. return false;
  137. // Grab current state
  138. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  139. mLastStatus = ts.StatusFlags;
  140. // Store the current data from the sensor and compare with previous data
  141. U32 diff;
  142. OculusVRSensorData* currentBuffer = (mPrevData == mDataBuffer[0]) ? mDataBuffer[1] : mDataBuffer[0];
  143. currentBuffer->setData(ts, maxAxisRadius);
  144. diff = mPrevData->compare(currentBuffer, generateRawSensor);
  145. // Update the previous data pointer. We do this here in case someone calls our
  146. // console functions during one of the input events below.
  147. mPrevData = currentBuffer;
  148. // Rotation event
  149. if(diff & OculusVRSensorData::DIFF_ROT)
  150. {
  151. if(generateRotAsAngAxis)
  152. {
  153. AngAxisF axisAA(currentBuffer->mRotQuat);
  154. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_ROT, OVR_SENSORROT[mActionCodeIndex], SI_MOVE, axisAA);
  155. }
  156. if(generateRotAsEuler)
  157. {
  158. // Convert angles to degrees
  159. VectorF angles;
  160. for(U32 i=0; i<3; ++i)
  161. {
  162. angles[i] = mRadToDeg(currentBuffer->mRotEuler[i]);
  163. }
  164. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORROTANG[mActionCodeIndex], SI_MOVE, angles);
  165. }
  166. }
  167. // Rotation as axis event
  168. if(generateRotationAsAxisEvents && diff & OculusVRSensorData::DIFF_ROTAXIS)
  169. {
  170. if(diff & OculusVRSensorData::DIFF_ROTAXISX)
  171. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_AXIS, OVR_SENSORROTAXISX[mActionCodeIndex], SI_MOVE, currentBuffer->mRotAxis.x);
  172. if(diff & OculusVRSensorData::DIFF_ROTAXISY)
  173. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_AXIS, OVR_SENSORROTAXISY[mActionCodeIndex], SI_MOVE, currentBuffer->mRotAxis.y);
  174. }
  175. if (generatePositionEvents && diff & OculusVRSensorData::DIFF_POS)
  176. {
  177. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_AXIS, OVR_SENSORROTAXISX[mActionCodeIndex], SI_MOVE, currentBuffer->mPosition);
  178. }
  179. // Raw sensor event
  180. if(generateRawSensor && diff & OculusVRSensorData::DIFF_RAW)
  181. {
  182. if(diff & OculusVRSensorData::DIFF_ACCEL)
  183. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORACCELERATION[mActionCodeIndex], SI_MOVE, currentBuffer->mAcceleration);
  184. if(diff & OculusVRSensorData::DIFF_ANGVEL)
  185. {
  186. // Convert angles to degrees
  187. VectorF angles;
  188. for(U32 i=0; i<3; ++i)
  189. {
  190. angles[i] = mRadToDeg(currentBuffer->mAngVelocity[i]);
  191. }
  192. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORANGVEL[mActionCodeIndex], SI_MOVE, angles);
  193. }
  194. if(diff & OculusVRSensorData::DIFF_MAG)
  195. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORMAGNETOMETER[mActionCodeIndex], SI_MOVE, currentBuffer->mMagnetometer);
  196. }
  197. if (diff & OculusVRSensorData::DIFF_STATUS)
  198. {
  199. if (Con::isFunction("onOculusStatusUpdate"))
  200. {
  201. Con::executef("onOculusStatusUpdate", ts.StatusFlags);
  202. }
  203. }
  204. return true;
  205. }
  206. //-----------------------------------------------------------------------------
  207. void OculusVRSensorDevice::reset()
  208. {
  209. if(!mIsValid)
  210. return;
  211. ovr_RecenterPose(mDevice);
  212. }
  213. bool OculusVRSensorDevice::getYawCorrection() const
  214. {
  215. if(!mIsValid)
  216. return false;
  217. return !(mCurrentTrackingCaps & ovrTrackingCap_MagYawCorrection);
  218. }
  219. void OculusVRSensorDevice::setYawCorrection(bool state)
  220. {
  221. if(!mIsValid)
  222. return;
  223. if (state == !mYawCorrectionDisabled)
  224. return;
  225. // Don't allow if not capable
  226. if(state && !(mSupportedTrackingCaps & ovrTrackingCap_MagYawCorrection))
  227. return;
  228. mYawCorrectionDisabled = !state;
  229. updateTrackingCaps();
  230. }
  231. void OculusVRSensorDevice::setPositionTracking(bool state)
  232. {
  233. if(!mIsValid)
  234. return;
  235. if (state == !mPositionTrackingDisabled)
  236. return;
  237. if(state && !(mSupportedTrackingCaps & ovrTrackingCap_Position))
  238. return;
  239. mPositionTrackingDisabled = !state;
  240. updateTrackingCaps();
  241. }
  242. bool OculusVRSensorDevice::getMagnetometerCalibrationAvailable() const
  243. {
  244. if(!mIsValid)
  245. return false;
  246. return (mSupportedTrackingCaps & ovrTrackingCap_MagYawCorrection) != 0;
  247. }
  248. bool OculusVRSensorDevice::getOrientationTrackingAvailable() const
  249. {
  250. if(!mIsValid)
  251. return false;
  252. return (mSupportedTrackingCaps & ovrTrackingCap_Orientation) != 0;
  253. }
  254. bool OculusVRSensorDevice::getPositionTrackingAvailable() const
  255. {
  256. if(!mIsValid)
  257. return false;
  258. return (mSupportedTrackingCaps & ovrTrackingCap_Position) != 0;
  259. }
  260. //-----------------------------------------------------------------------------
  261. EulerF OculusVRSensorDevice::getEulerRotation()
  262. {
  263. if(!mIsValid)
  264. return Point3F::Zero;
  265. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  266. OVR::Quatf orientation = ts.HeadPose.ThePose.Orientation;
  267. // Sensor rotation in Euler format
  268. EulerF rot;
  269. OculusVRUtil::convertRotation(orientation, rot);
  270. return rot;
  271. }
  272. EulerF OculusVRSensorDevice::getRawEulerRotation()
  273. {
  274. if(!mIsValid)
  275. return Point3F::Zero;
  276. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  277. OVR::Quatf orientation = ts.HeadPose.ThePose.Orientation;
  278. // Sensor rotation in Euler format
  279. EulerF rot;
  280. OculusVRUtil::convertRotation(orientation, rot);
  281. return rot;
  282. }
  283. VectorF OculusVRSensorDevice::getAcceleration()
  284. {
  285. if(!mIsValid)
  286. return VectorF::Zero;
  287. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  288. OVR::Vector3f a = ts.HeadPose.LinearAcceleration;
  289. // Sensor acceleration in VectorF format
  290. VectorF acceleration;
  291. OculusVRUtil::convertAcceleration(a, acceleration);
  292. return acceleration;
  293. }
  294. EulerF OculusVRSensorDevice::getAngularVelocity()
  295. {
  296. if(!mIsValid)
  297. return EulerF::Zero;
  298. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  299. OVR::Vector3f v = ts.HeadPose.AngularVelocity;
  300. // Sensor angular velocity in EulerF format
  301. EulerF vel;
  302. OculusVRUtil::convertAngularVelocity(v, vel);
  303. return vel;
  304. }
  305. Point3F OculusVRSensorDevice::getPosition()
  306. {
  307. if(!mIsValid)
  308. return Point3F();
  309. ovrTrackingState ts = ovr_GetTrackingState(mDevice, ovr_GetTimeInSeconds(), ovrTrue);
  310. OVR::Vector3f v = ts.HeadPose.ThePose.Position;
  311. return Point3F(-v.x, v.z, -v.y);
  312. }
  313. void OculusVRSensorDevice::updateTrackingCaps()
  314. {
  315. if (!mIsValid)
  316. return;
  317. // Set based on current vars
  318. mCurrentTrackingCaps = ovrTrackingCap_Orientation;
  319. if (!mYawCorrectionDisabled)
  320. mCurrentTrackingCaps |= ovrTrackingCap_MagYawCorrection;
  321. if (!mPositionTrackingDisabled)
  322. mCurrentTrackingCaps |= ovrTrackingCap_Position;
  323. ovr_ConfigureTracking(mDevice, mCurrentTrackingCaps, 0);
  324. }