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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXDSVOICE_H_
- #define _SFXDSVOICE_H_
- #ifndef _SFXVOICE_H_
- #include "sfx/sfxVoice.h"
- #endif
- #ifndef _SFXDSBUFFER_H_
- #include "sfx/dsound/sfxDSBuffer.h"
- #endif
- #include <dsound.h>
- class SFXDSDevice;
- class SFXDSVoice : public SFXVoice
- {
- typedef SFXVoice Parent;
- protected:
- SFXDSVoice( SFXDSDevice *device,
- SFXDSBuffer *buffer,
- IDirectSoundBuffer8 *dsBuffer,
- IDirectSound3DBuffer8 *dsBuffer3d );
- /// The device used to commit deferred settings.
- SFXDSDevice *mDevice;
- IDirectSoundBuffer8 *mDSBuffer;
- IDirectSound3DBuffer8 *mDSBuffer3D;
- bool mIsLooping;
- SFXDSBuffer* _getBuffer() const { return ( SFXDSBuffer* ) mBuffer.getPointer(); }
- /// Helper for converting floating point linear volume
- /// to a logrithmic integer volume for dsound.
- static LONG _linearToLogVolume( F32 linVolume );
- // SFXVoice
- virtual SFXStatus _status() const;
- virtual void _play();
- virtual void _pause();
- virtual void _stop();
- virtual void _seek( U32 sample );
- virtual U32 _tell() const;
- public:
- ///
- static SFXDSVoice* create( SFXDSDevice *device,
- SFXDSBuffer *buffer );
- ///
- virtual ~SFXDSVoice();
- // SFXVoice
- void setMinMaxDistance( F32 min, F32 max );
- void play( bool looping );
- void setVelocity( const VectorF& velocity );
- void setTransform( const MatrixF& transform );
- void setVolume( F32 volume );
- void setPitch( F32 pitch );
- void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
- };
- #endif // _SFXDSBUFFER_H_
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