Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. il y a 9 ans
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accuFeatureGLSL.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 9 ans
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. il y a 11 ans
bumpGLSL.cpp a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. il y a 9 ans
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. il y a 11 ans
depthGLSL.cpp 32b2564cd5 Jeff faust fix also on openGL. il y a 11 ans
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. il y a 11 ans
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. il y a 11 ans
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
pixSpecularGLSL.cpp 1751e60734 bugfix #1066 il y a 11 ans
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature il y a 11 ans
shaderCompGLSL.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl il y a 9 ans
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. il y a 11 ans
shaderFeatureGLSL.cpp c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. il y a 9 ans
shaderFeatureGLSL.h 3496c549b5 Hardware Skinning Support il y a 9 ans
shaderGenGLSL.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans
shaderGenGLSL.h 196b214eae engine: il y a 9 ans
shaderGenGLSLInit.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans