Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 years ago
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accuFeatureGLSL.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
bumpGLSL.cpp a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 years ago
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
depthGLSL.cpp 32b2564cd5 Jeff faust fix also on openGL. 10 years ago
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pixSpecularGLSL.cpp 1751e60734 bugfix #1066 10 years ago
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 10 years ago
shaderCompGLSL.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 years ago
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 years ago
shaderFeatureGLSL.cpp c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 years ago
shaderFeatureGLSL.h 3496c549b5 Hardware Skinning Support 9 years ago
shaderGenGLSL.cpp 3496c549b5 Hardware Skinning Support 9 years ago
shaderGenGLSL.h 196b214eae engine: 9 years ago
shaderGenGLSLInit.cpp 3496c549b5 Hardware Skinning Support 9 years ago