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accuFeatureGLSL.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
accuFeatureGLSL.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
bumpGLSL.cpp
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 years ago |
bumpGLSL.h
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 years ago |
depthGLSL.cpp
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32b2564cd5
Jeff faust fix also on openGL.
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10 years ago |
depthGLSL.h
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 years ago |
paraboloidGLSL.cpp
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 years ago |
paraboloidGLSL.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
pixSpecularGLSL.cpp
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1751e60734
bugfix #1066
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10 years ago |
pixSpecularGLSL.h
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4bf5aade6e
make override processVert on SpecularMap feature
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10 years ago |
shaderCompGLSL.cpp
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 years ago |
shaderCompGLSL.h
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6450294855
Fixes for dedicated build on linux.
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11 years ago |
shaderFeatureGLSL.cpp
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 years ago |
shaderFeatureGLSL.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
shaderGenGLSL.cpp
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3496c549b5
Hardware Skinning Support
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9 years ago |
shaderGenGLSL.h
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196b214eae
engine:
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9 years ago |
shaderGenGLSLInit.cpp
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3496c549b5
Hardware Skinning Support
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9 years ago |