Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 years ago
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accuFeatureHLSL.cpp 92017332eb Fixed AccuTexFeatHLSL implicit truncation error 9 years ago
accuFeatureHLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
bumpHLSL.cpp a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 years ago
bumpHLSL.h 7dbfe6994d Engine directory for ticket #1 13 years ago
depthHLSL.cpp b2a4f3fd44 depth correction 10 years ago
depthHLSL.h 7dbfe6994d Engine directory for ticket #1 13 years ago
paraboloidHLSL.cpp 41e5caf22b Direct3D11 Engine/source changes 9 years ago
paraboloidHLSL.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pixSpecularHLSL.cpp 41e5caf22b Direct3D11 Engine/source changes 9 years ago
pixSpecularHLSL.h 5c72035e01 virtual processVert also on directx 10 years ago
shaderCompHLSL.cpp 3496c549b5 Hardware Skinning Support 9 years ago
shaderCompHLSL.h 41e5caf22b Direct3D11 Engine/source changes 9 years ago
shaderFeatureHLSL.cpp c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 years ago
shaderFeatureHLSL.h 3496c549b5 Hardware Skinning Support 9 years ago
shaderGenHLSL.cpp 3496c549b5 Hardware Skinning Support 9 years ago
shaderGenHLSL.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shaderGenHLSLInit.cpp 3496c549b5 Hardware Skinning Support 9 years ago