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accuFeatureHLSL.cpp
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92017332eb
Fixed AccuTexFeatHLSL implicit truncation error
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il y a 9 ans |
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accuFeatureHLSL.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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il y a 11 ans |
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bumpHLSL.cpp
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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il y a 9 ans |
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bumpHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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depthHLSL.cpp
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b2a4f3fd44
depth correction
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il y a 11 ans |
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depthHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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paraboloidHLSL.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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il y a 9 ans |
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paraboloidHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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pixSpecularHLSL.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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il y a 9 ans |
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pixSpecularHLSL.h
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5c72035e01
virtual processVert also on directx
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il y a 11 ans |
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shaderCompHLSL.cpp
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3496c549b5
Hardware Skinning Support
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il y a 9 ans |
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shaderCompHLSL.h
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41e5caf22b
Direct3D11 Engine/source changes
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il y a 9 ans |
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shaderFeatureHLSL.cpp
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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il y a 9 ans |
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shaderFeatureHLSL.h
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3496c549b5
Hardware Skinning Support
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il y a 9 ans |
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shaderGenHLSL.cpp
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3496c549b5
Hardware Skinning Support
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il y a 9 ans |
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shaderGenHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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shaderGenHLSLInit.cpp
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3496c549b5
Hardware Skinning Support
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il y a 9 ans |