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accuFeatureHLSL.cpp
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92017332eb
Fixed AccuTexFeatHLSL implicit truncation error
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9 years ago |
accuFeatureHLSL.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
bumpHLSL.cpp
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 years ago |
bumpHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
depthHLSL.cpp
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b2a4f3fd44
depth correction
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10 years ago |
depthHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
paraboloidHLSL.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
paraboloidHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
pixSpecularHLSL.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
pixSpecularHLSL.h
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5c72035e01
virtual processVert also on directx
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10 years ago |
shaderCompHLSL.cpp
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3496c549b5
Hardware Skinning Support
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9 years ago |
shaderCompHLSL.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
shaderFeatureHLSL.cpp
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 years ago |
shaderFeatureHLSL.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
shaderGenHLSL.cpp
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3496c549b5
Hardware Skinning Support
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9 years ago |
shaderGenHLSL.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shaderGenHLSLInit.cpp
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3496c549b5
Hardware Skinning Support
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9 years ago |