WebDeploy.conf 3.1 KB

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  1. <?php
  2. //-----------------------------------------------------------------------------
  3. // Copyright (c) 2012 GarageGames, LLC
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. if (T3D_Generator::$platform == "win32")
  24. {
  25. // Include the web deployment settings
  26. $webDeployConf = realpath($argv[1])."/buildFiles/config/webDeploy.conf";
  27. echo( "\n - Loading web deployment configuration from ".$webDeployConf."\n");
  28. require_once( $webDeployConf);
  29. // The NP plugin MUST begin with NP for Firefox to recognize it
  30. // Also, the plugin uses the filename to locate your game library, so much begin with either "NP " or "IE " and end with " Plugin"
  31. // If you want to change this behavior, you can modify the plugin source code in webCommon.cpp
  32. WebDeploymentWindows::$npPluginName = 'NP ' . getGameProjectName() . ' Plugin';
  33. WebDeploymentWindows::$axPluginName = 'IE ' . getGameProjectName() . ' Plugin';
  34. beginActiveXConfig( WebDeploymentWindows::$axPluginName, '{CDECDFF9-E125-412E-87CD-2D89DB971CAB}' );
  35. addProjectDependency( getGameProjectName() . ' DLL' );
  36. endActiveXConfig();
  37. beginNPPluginConfig( WebDeploymentWindows::$npPluginName, '{CDECDFF9-E125-412E-87BC-2D89DB971CAB}' );
  38. addProjectDependency( getGameProjectName() . ' DLL' );
  39. endNPPluginConfig();
  40. // If not building for web deploy, these can be removed
  41. addSolutionProjectRef( WebDeploymentWindows::$npPluginName );
  42. addSolutionProjectRef( WebDeploymentWindows::$axPluginName );
  43. }
  44. if (T3D_Generator::$platform == "mac")
  45. {
  46. // Include the web deployment settings
  47. $webDeployConf = realpath($argv[1])."/buildFiles/config/webDeploy.mac.conf";
  48. echo( "\n - Loading web deployment configuration from ".$webDeployConf."\n");
  49. require_once( $webDeployConf);
  50. WebDeploymentOSX::$safariPluginName = getGameProjectName() . ' Plugin';
  51. beginSafariConfig( getGameProjectName() . ' Plugin', '{CCDEDFF9-E136-412E-87BC-2D89DB971CAB}' );
  52. // Dependencies
  53. addProjectDependency( getGameProjectName() . ' Bundle' );
  54. endSafariConfig();
  55. }
  56. ?>