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- <?php
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- if (T3D_Generator::$platform == "win32")
- {
- // Include the web deployment settings
- $webDeployConf = realpath($argv[1])."/buildFiles/config/webDeploy.conf";
- echo( "\n - Loading web deployment configuration from ".$webDeployConf."\n");
- require_once( $webDeployConf);
- // The NP plugin MUST begin with NP for Firefox to recognize it
- // Also, the plugin uses the filename to locate your game library, so much begin with either "NP " or "IE " and end with " Plugin"
- // If you want to change this behavior, you can modify the plugin source code in webCommon.cpp
- WebDeploymentWindows::$npPluginName = 'NP ' . getGameProjectName() . ' Plugin';
- WebDeploymentWindows::$axPluginName = 'IE ' . getGameProjectName() . ' Plugin';
- beginActiveXConfig( WebDeploymentWindows::$axPluginName, '{CDECDFF9-E125-412E-87CD-2D89DB971CAB}' );
- addProjectDependency( getGameProjectName() . ' DLL' );
- endActiveXConfig();
- beginNPPluginConfig( WebDeploymentWindows::$npPluginName, '{CDECDFF9-E125-412E-87BC-2D89DB971CAB}' );
-
- addProjectDependency( getGameProjectName() . ' DLL' );
- endNPPluginConfig();
-
- // If not building for web deploy, these can be removed
- addSolutionProjectRef( WebDeploymentWindows::$npPluginName );
- addSolutionProjectRef( WebDeploymentWindows::$axPluginName );
- }
- if (T3D_Generator::$platform == "mac")
- {
- // Include the web deployment settings
- $webDeployConf = realpath($argv[1])."/buildFiles/config/webDeploy.mac.conf";
- echo( "\n - Loading web deployment configuration from ".$webDeployConf."\n");
- require_once( $webDeployConf);
- WebDeploymentOSX::$safariPluginName = getGameProjectName() . ' Plugin';
- beginSafariConfig( getGameProjectName() . ' Plugin', '{CCDEDFF9-E136-412E-87BC-2D89DB971CAB}' );
-
- // Dependencies
- addProjectDependency( getGameProjectName() . ' Bundle' );
- endSafariConfig();
- }
- ?>
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