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- <?php
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // 3D
- addEngineSrcDir('collision');
- addEngineSrcDir('materials');
- addEngineSrcDir('lighting');
- addEngineSrcDir('lighting/common');
- addEngineSrcDir('renderInstance');
- addEngineSrcDir('scene');
- addEngineSrcDir('scene/culling');
- addEngineSrcDir('scene/zones');
- addEngineSrcDir('scene/mixin');
- addEngineSrcDir('shaderGen');
- addEngineSrcDir('terrain');
- addEngineSrcDir('environment');
- addEngineSrcDir('forest');
- addEngineSrcDir('forest/ts');
- if(getToolBuild())
- addEngineSrcDir('forest/editor');
- addEngineSrcDir('ts');
- addEngineSrcDir('ts/arch');
- addEngineSrcDir('physics');
- addEngineSrcDir('gui/3d');
- addEngineSrcDir('postFx' );
- addEngineSrcDir('assets');
- addEngineSrcDir('module');
- addEngineSrcDir('persistence/rapidjson');
- addEngineSrcDir('persistence/taml');
- addEngineSrcDir('persistence/taml/binary');
- addEngineSrcDir('persistence/taml/json');
- addEngineSrcDir('persistence/taml/xml');
- // 3D game
- addEngineSrcDir('T3D');
- addEngineSrcDir('T3D/examples');
- addEngineSrcDir('T3D/fps');
- addEngineSrcDir('T3D/fx');
- addEngineSrcDir('T3D/vehicles');
- addEngineSrcDir('T3D/physics');
- addEngineSrcDir('T3D/decal');
- addEngineSrcDir('T3D/sfx');
- addEngineSrcDir('T3D/gameBase');
- addEngineSrcDir('T3D/turret');
- addEngineSrcDir('T3D/assets');
- global $TORQUE_HIFI_NET;
- global $TORQUE_EXTENDED_MOVE;
- if ( $TORQUE_HIFI_NET == true )
- {
- addProjectDefines( 'TORQUE_HIFI_NET' );
- addEngineSrcDir('T3D/gameBase/hifi');
- }
- elseif ( $TORQUE_EXTENDED_MOVE == true )
- {
- addProjectDefines( 'TORQUE_EXTENDED_MOVE' );
- addEngineSrcDir('T3D/gameBase/extended');
- }
- else
- addEngineSrcDir('T3D/gameBase/std');
- // Plstform specific stuff.
- switch( T3D_Generator::$platform )
- {
- case "360":
- addEngineSrcDir('ts/arch/360');
- // Fall through
-
- case "win32":
- addEngineSrcDir( 'terrain/hlsl' );
- addEngineSrcDir( 'forest/hlsl' );
- break;
- case "ps3":
- addEngineSrcDir('ts/arch/ps3');
- // Fall through
-
- case "mac":
- case "linux":
- case "linux_dedicated":
- addEngineSrcDir( 'terrain/glsl' );
- addEngineSrcDir( 'forest/glsl' );
- break;
- }
- ?>
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