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bullet.inc 1.6 KB

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  1. <?php
  2. //-----------------------------------------------------------------------------
  3. // Copyright (c) 2012 GarageGames, LLC
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. beginModule( 'bullet' );
  24. addProjectDefine( "TORQUE_PHYSICS_BULLET" );
  25. addProjectDefine( "TORQUE_PHYSICS_ENABLED" );
  26. addEngineSrcDir( "T3D/physics/bullet" );
  27. includeLib( 'libbullet' );
  28. addLibIncludePath( "bullet/src" );
  29. if (inProjectConfig())
  30. {
  31. addProjectDependency( 'libbullet' );
  32. addSolutionProjectRef( 'libbullet' );
  33. }
  34. endModule();
  35. ?>