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- <?php
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- beginModule( 'leapMotion' );
- // Look for the optional global from the project.conf.
- global $LEAPMOTION_SDK_PATH;
- if (!$LEAPMOTION_SDK_PATH)
- {
- // First look for an environment var.
- $LEAPMOTION_SDK_PATH = getenv( "TORQUE_LEAPMOTION_PATH" );
- if (strlen($LEAPMOTION_SDK_PATH) == 0 || !file_exists($LEAPMOTION_SDK_PATH))
- {
- // Sometimes users get confused and use this var.
- $LEAPMOTION_SDK_PATH = getenv( "LEAPMOTION_SDK_PATH" );
- }
- // We need forward slashes for paths.
- $LEAPMOTION_SDK_PATH = str_replace( "\\", "/", $LEAPMOTION_SDK_PATH);
- // Remove trailing slashes.
- $LEAPMOTION_SDK_PATH = rtrim($LEAPMOTION_SDK_PATH, " /");
- }
- // If we still don't have the SDK path then let the user know.
- if (!file_exists($LEAPMOTION_SDK_PATH))
- {
- trigger_error(
- "\n*******************************************************************".
- "\n".
- "\n We were not able to find a valid path to the Leap Motion SDK!".
- "\n".
- "\n You must install the latest Sixense SDK and set the path via a".
- "\n \$LEAPMOTION_SDK_PATH variable in your buildFiles/project.conf file".
- "\n or by setting the TORQUE_LEAPMOTION_PATH system environment variable".
- "\n (may require a reboot).".
- "\n".
- "\n*******************************************************************".
- "\n", E_USER_ERROR );
- }
- // Only Windows is supported at this time
- if ( T3D_Generator::$platform == "win32" )
- {
- // Source
- addEngineSrcDir( "platform/input/leapMotion" );
- // Includes
- addIncludePath( $LEAPMOTION_SDK_PATH . "/include" );
- // Libs
- addProjectLibDir( $LEAPMOTION_SDK_PATH . "/lib/x86" );
- addProjectLibInput( "Leap.lib", "Leapd.lib" );
-
- // File Copy for Release
- copyFileToProject( $LEAPMOTION_SDK_PATH . "/lib/x86/Leap.dll", "/game/Leap.dll" );
- // File Copy for Debug
- copyFileToProject( $LEAPMOTION_SDK_PATH . "/lib/x86/Leapd.dll", "/game/Leapd.dll" );
- }
- endModule();
- ?>
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