i18n.cpp 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "core/stream/stream.h"
  24. #include "core/stream/fileStream.h"
  25. #include "console/console.h"
  26. #include "i18n/i18n.h"
  27. #include "i18n/lang.h"
  28. //-----------------------------------------------------------------------------
  29. // Globals
  30. //-----------------------------------------------------------------------------
  31. // [tom, 3/17/2005] Note: This is created in script
  32. static LangTable *gCoreLangTable = NULL;
  33. // [tom, 3/17/2005] Defined in CoreStringsDefaults.cc, which is generated by langc
  34. //extern const UTF8 *gI18NDefaultStrings[];
  35. // [tom, 5/2/2005] Note: Temporary kludge to keep this compilable while
  36. // the core localization isn't finished.
  37. static const UTF8 *gI18NDefaultStrings[] =
  38. {
  39. NULL
  40. };
  41. //-----------------------------------------------------------------------------
  42. const UTF8 *getCoreString(S32 id)
  43. {
  44. if(gCoreLangTable)
  45. return gCoreLangTable->getString(id);
  46. else
  47. return gI18NDefaultStrings[id];
  48. }
  49. //-----------------------------------------------------------------------------
  50. ConsoleFunction(getCoreLangTable, S32, 1, 1, "()"
  51. "@brief Gets the primary LangTable used by the game\n\n"
  52. "@return ID of the core LangTable\n"
  53. "@ingroup Localization")
  54. {
  55. if(gCoreLangTable)
  56. return gCoreLangTable->getId();
  57. else
  58. return 0;
  59. }
  60. ConsoleFunction(setCoreLangTable, void, 2, 2, "(string LangTable)"
  61. "@brief Sets the primary LangTable used by the game\n\n"
  62. "@param LangTable ID of the core LangTable\n"
  63. "@ingroup Localization")
  64. {
  65. LangTable *lt;
  66. if(Sim::findObject(argv[1], lt))
  67. gCoreLangTable = lt;
  68. else
  69. Con::errorf("setCoreLangTable - Unable to find LanTable '%s'", argv[1]);
  70. }
  71. //-----------------------------------------------------------------------------