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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "core/stream/stream.h"
- #include "core/stream/fileStream.h"
- #include "console/console.h"
- #include "i18n/i18n.h"
- #include "i18n/lang.h"
- //-----------------------------------------------------------------------------
- // Globals
- //-----------------------------------------------------------------------------
- // [tom, 3/17/2005] Note: This is created in script
- static LangTable *gCoreLangTable = NULL;
- // [tom, 3/17/2005] Defined in CoreStringsDefaults.cc, which is generated by langc
- //extern const UTF8 *gI18NDefaultStrings[];
- // [tom, 5/2/2005] Note: Temporary kludge to keep this compilable while
- // the core localization isn't finished.
- static const UTF8 *gI18NDefaultStrings[] =
- {
- NULL
- };
- //-----------------------------------------------------------------------------
- const UTF8 *getCoreString(S32 id)
- {
- if(gCoreLangTable)
- return gCoreLangTable->getString(id);
- else
- return gI18NDefaultStrings[id];
- }
- //-----------------------------------------------------------------------------
- ConsoleFunction(getCoreLangTable, S32, 1, 1, "()"
- "@brief Gets the primary LangTable used by the game\n\n"
- "@return ID of the core LangTable\n"
- "@ingroup Localization")
- {
- if(gCoreLangTable)
- return gCoreLangTable->getId();
- else
- return 0;
- }
- ConsoleFunction(setCoreLangTable, void, 2, 2, "(string LangTable)"
- "@brief Sets the primary LangTable used by the game\n\n"
- "@param LangTable ID of the core LangTable\n"
- "@ingroup Localization")
- {
- LangTable *lt;
-
- if(Sim::findObject(argv[1], lt))
- gCoreLangTable = lt;
- else
- Con::errorf("setCoreLangTable - Unable to find LanTable '%s'", argv[1]);
- }
- //-----------------------------------------------------------------------------
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