| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _SFXAMBIENCE_H_#define _SFXAMBIENCE_H_#ifndef _SIMDATABLOCK_H_   #include "console/simDatablock.h"#endif#ifndef _CONSOLETYPES_H_   #include "console/consoleTypes.h"#endif#ifndef _TSIGNAL_H_   #include "core/util/tSignal.h"#endifclass SFXEnvironment;class SFXTrack;class SFXState;/// Datablock for describing an ambient audio space.///class SFXAmbience : public SimDataBlock{   public:         typedef SimDataBlock Parent;      typedef Signal< void( SFXAmbience* ) > ChangeSignal;            enum      {         /// Maximum number of states that can be tied to an ambient space.         MaxStates = 4      };            protected:         /// Doppler shift factor for this space.      F32 mDopplerFactor;            /// Rolloff factor for this space.  Only applies to logarithmic distance model.      F32 mRolloffFactor;         /// Sound track to play when inside the ambient space.      SFXTrack* mSoundTrack;      /// Reverb environment to apply when inside the ambient space.      SFXEnvironment* mEnvironment;            /// SFXStates to activate when in this ambient space.      SFXState* mState[ MaxStates ];            ///      static ChangeSignal smChangeSignal;   public:         SFXAmbience();                  /// Ensure all properties of this ambience adhere to their value contraints.      void validate();            /// Return the rolloff factor to apply to distance-based volume attenuation in this space (logarithmic distance model only).      F32 getRolloffFactor() const { return mRolloffFactor; }            /// Return the doppler shift factor to apply in this space.      F32 getDopplerFactor() const { return mDopplerFactor; }                  /// Return the reverb environment of the ambient space.      SFXEnvironment* getEnvironment() const { return mEnvironment; }            /// Return the ambient soundtrack of this ambient space.      SFXTrack* getSoundTrack() const { return mSoundTrack; }            /// Return the given state bound to this ambient space.      SFXState* getState( U32 i ) const      {         AssertFatal( i < MaxStates, "SFXState::getState() - index out of range" );         return mState[ i ];      }            ///      static ChangeSignal& getChangeSignal() { return smChangeSignal; }                        // SimDataBlock.      virtual bool onAdd();      virtual void packData( BitStream* stream );      virtual void unpackData( BitStream* stream );      virtual bool preload( bool server, String& errorStr );      virtual void inspectPostApply();            static void initPersistFields();         DECLARE_CONOBJECT( SFXAmbience );      DECLARE_CATEGORY( "SFX" );      DECLARE_DESCRIPTION( "An ambient sound environment." );};#endif // !_SFXAMBIENCE_H_
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