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guiChunkedBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
guiFadeinBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
guiFadeinBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
guiIdleCamFadeBitmapCtrl.cpp
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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%!s(int64=12) %!d(string=hai) anos |
guiMessageVectorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
guiMessageVectorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
guiProgressBitmapCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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%!s(int64=11) %!d(string=hai) anos |
guiProgressBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
guiProgressCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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%!s(int64=11) %!d(string=hai) anos |
guiProgressCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |