Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 年之前
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
dualParaboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 年之前
lightShadowMap.h d2700f881c Source changes needed for Linux build. 13 年之前
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pssmLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 年之前
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 年之前
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 年之前
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 年之前