oculusVRSensorDevice.cpp 12 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/input/oculusVR/oculusVRSensorDevice.h"
  23. #include "platform/input/oculusVR/oculusVRSensorData.h"
  24. #include "platform/input/oculusVR/oculusVRUtil.h"
  25. #include "platform/platformInput.h"
  26. U32 OculusVRSensorDevice::OVR_SENSORROT[OculusVRConstants::MaxSensors] = {0};
  27. U32 OculusVRSensorDevice::OVR_SENSORROTANG[OculusVRConstants::MaxSensors] = {0};
  28. U32 OculusVRSensorDevice::OVR_SENSORROTAXISX[OculusVRConstants::MaxSensors] = {0};
  29. U32 OculusVRSensorDevice::OVR_SENSORROTAXISY[OculusVRConstants::MaxSensors] = {0};
  30. U32 OculusVRSensorDevice::OVR_SENSORACCELERATION[OculusVRConstants::MaxSensors] = {0};
  31. U32 OculusVRSensorDevice::OVR_SENSORANGVEL[OculusVRConstants::MaxSensors] = {0};
  32. U32 OculusVRSensorDevice::OVR_SENSORMAGNETOMETER[OculusVRConstants::MaxSensors] = {0};
  33. OculusVRSensorDevice::OculusVRSensorDevice()
  34. {
  35. mIsValid = false;
  36. mIsSimulation = false;
  37. mDevice = NULL;
  38. for(U32 i=0; i<2; ++i)
  39. {
  40. mDataBuffer[i] = new OculusVRSensorData();
  41. }
  42. mPrevData = mDataBuffer[0];
  43. }
  44. OculusVRSensorDevice::~OculusVRSensorDevice()
  45. {
  46. cleanUp();
  47. for(U32 i=0; i<2; ++i)
  48. {
  49. delete mDataBuffer[i];
  50. mDataBuffer[i] = NULL;
  51. }
  52. mPrevData = NULL;
  53. }
  54. void OculusVRSensorDevice::cleanUp()
  55. {
  56. mSensorFusion.AttachToSensor(NULL);
  57. if(mDevice)
  58. {
  59. mDevice->Release();
  60. mDevice = NULL;
  61. }
  62. mIsValid = false;
  63. }
  64. void OculusVRSensorDevice::set(OVR::SensorDevice* sensor, OVR::SensorInfo& info, S32 actionCodeIndex)
  65. {
  66. mIsValid = false;
  67. mDevice = sensor;
  68. mSensorFusion.AttachToSensor(sensor);
  69. mYawCorrectionDisabled = !mSensorFusion.IsYawCorrectionEnabled();
  70. // DeviceInfo
  71. mProductName = info.ProductName;
  72. mManufacturer = info.Manufacturer;
  73. mVersion = info.Version;
  74. // SensorInfo
  75. mVendorId = info.VendorId;
  76. mProductId = info.ProductId;
  77. mSerialNumber = info.SerialNumber;
  78. mActionCodeIndex = actionCodeIndex;
  79. if(mActionCodeIndex >= OculusVRConstants::MaxSensors)
  80. {
  81. // Cannot declare more sensors than we are able to handle
  82. mIsValid = false;
  83. }
  84. else
  85. {
  86. mIsValid = true;
  87. }
  88. }
  89. void OculusVRSensorDevice::createSimulation(SimulationTypes simulationType, S32 actionCodeIndex)
  90. {
  91. if(simulationType == ST_RIFT_PREVIEW)
  92. {
  93. createSimulatedPreviewRift(actionCodeIndex);
  94. }
  95. }
  96. void OculusVRSensorDevice::createSimulatedPreviewRift(S32 actionCodeIndex)
  97. {
  98. mIsValid = false;
  99. mIsSimulation = true;
  100. mYawCorrectionDisabled = true;
  101. // DeviceInfo
  102. mProductName = "Tracker DK";
  103. mManufacturer = "Oculus VR, Inc.";
  104. mVersion = 0;
  105. // SensorInfo
  106. mVendorId = 10291;
  107. mProductId = 1;
  108. mSerialNumber = "000000000000";
  109. mActionCodeIndex = actionCodeIndex;
  110. if(mActionCodeIndex >= OculusVRConstants::MaxSensors)
  111. {
  112. // Cannot declare more sensors than we are able to handle
  113. mIsValid = false;
  114. }
  115. else
  116. {
  117. mIsValid = true;
  118. }
  119. }
  120. void OculusVRSensorDevice::buildCodeTable()
  121. {
  122. // Obtain all of the device codes
  123. for(U32 i=0; i<OculusVRConstants::MaxSensors; ++i)
  124. {
  125. OVR_SENSORROT[i] = INPUTMGR->getNextDeviceCode();
  126. OVR_SENSORROTANG[i] = INPUTMGR->getNextDeviceCode();
  127. OVR_SENSORROTAXISX[i] = INPUTMGR->getNextDeviceCode();
  128. OVR_SENSORROTAXISY[i] = INPUTMGR->getNextDeviceCode();
  129. OVR_SENSORACCELERATION[i] = INPUTMGR->getNextDeviceCode();
  130. OVR_SENSORANGVEL[i] = INPUTMGR->getNextDeviceCode();
  131. OVR_SENSORMAGNETOMETER[i] = INPUTMGR->getNextDeviceCode();
  132. }
  133. // Build out the virtual map
  134. char buffer[64];
  135. for(U32 i=0; i<OculusVRConstants::MaxSensors; ++i)
  136. {
  137. dSprintf(buffer, 64, "ovr_sensorrot%d", i);
  138. INPUTMGR->addVirtualMap( buffer, SI_ROT, OVR_SENSORROT[i] );
  139. dSprintf(buffer, 64, "ovr_sensorrotang%d", i);
  140. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORROTANG[i] );
  141. dSprintf(buffer, 64, "ovr_sensorrotaxisx%d", i);
  142. INPUTMGR->addVirtualMap( buffer, SI_AXIS, OVR_SENSORROTAXISX[i] );
  143. dSprintf(buffer, 64, "ovr_sensorrotaxisy%d", i);
  144. INPUTMGR->addVirtualMap( buffer, SI_AXIS, OVR_SENSORROTAXISY[i] );
  145. dSprintf(buffer, 64, "ovr_sensoracceleration%d", i);
  146. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORACCELERATION[i] );
  147. dSprintf(buffer, 64, "ovr_sensorangvel%d", i);
  148. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORANGVEL[i] );
  149. dSprintf(buffer, 64, "ovr_sensormagnetometer%d", i);
  150. INPUTMGR->addVirtualMap( buffer, SI_POS, OVR_SENSORMAGNETOMETER[i] );
  151. }
  152. }
  153. //-----------------------------------------------------------------------------
  154. bool OculusVRSensorDevice::process(U32 deviceType, bool generateRotAsAngAxis, bool generateRotAsEuler, bool generateRotationAsAxisEvents, F32 maxAxisRadius, bool generateRawSensor)
  155. {
  156. if(!mIsValid)
  157. return false;
  158. // Store the current data from the sensor and compare with previous data
  159. U32 diff;
  160. OculusVRSensorData* currentBuffer = (mPrevData == mDataBuffer[0]) ? mDataBuffer[1] : mDataBuffer[0];
  161. if(!mIsSimulation)
  162. {
  163. currentBuffer->setData(mSensorFusion, maxAxisRadius);
  164. }
  165. else
  166. {
  167. currentBuffer->simulateData(maxAxisRadius);
  168. }
  169. diff = mPrevData->compare(currentBuffer, generateRawSensor);
  170. // Update the previous data pointer. We do this here in case someone calls our
  171. // console functions during one of the input events below.
  172. mPrevData = currentBuffer;
  173. // Rotation event
  174. if(diff & OculusVRSensorData::DIFF_ROT)
  175. {
  176. if(generateRotAsAngAxis)
  177. {
  178. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_ROT, OVR_SENSORROT[mActionCodeIndex], SI_MOVE, currentBuffer->mRotQuat);
  179. }
  180. if(generateRotAsEuler)
  181. {
  182. // Convert angles to degrees
  183. VectorF angles;
  184. for(U32 i=0; i<3; ++i)
  185. {
  186. angles[i] = mRadToDeg(currentBuffer->mRotEuler[i]);
  187. }
  188. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORROTANG[mActionCodeIndex], SI_MOVE, angles);
  189. }
  190. }
  191. // Rotation as axis event
  192. if(generateRotationAsAxisEvents && diff & OculusVRSensorData::DIFF_ROTAXIS)
  193. {
  194. if(diff & OculusVRSensorData::DIFF_ROTAXISX)
  195. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_AXIS, OVR_SENSORROTAXISX[mActionCodeIndex], SI_MOVE, currentBuffer->mRotAxis.x);
  196. if(diff & OculusVRSensorData::DIFF_ROTAXISY)
  197. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_AXIS, OVR_SENSORROTAXISY[mActionCodeIndex], SI_MOVE, currentBuffer->mRotAxis.y);
  198. }
  199. // Raw sensor event
  200. if(generateRawSensor && diff & OculusVRSensorData::DIFF_RAW)
  201. {
  202. if(diff & OculusVRSensorData::DIFF_ACCEL)
  203. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORACCELERATION[mActionCodeIndex], SI_MOVE, currentBuffer->mAcceleration);
  204. if(diff & OculusVRSensorData::DIFF_ANGVEL)
  205. {
  206. // Convert angles to degrees
  207. VectorF angles;
  208. for(U32 i=0; i<3; ++i)
  209. {
  210. angles[i] = mRadToDeg(currentBuffer->mAngVelocity[i]);
  211. }
  212. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORANGVEL[mActionCodeIndex], SI_MOVE, angles);
  213. }
  214. if(diff & OculusVRSensorData::DIFF_MAG)
  215. INPUTMGR->buildInputEvent(deviceType, OculusVRConstants::DefaultOVRBase, SI_POS, OVR_SENSORMAGNETOMETER[mActionCodeIndex], SI_MOVE, currentBuffer->mMagnetometer);
  216. }
  217. return true;
  218. }
  219. //-----------------------------------------------------------------------------
  220. void OculusVRSensorDevice::reset()
  221. {
  222. if(!mIsValid)
  223. return;
  224. mSensorFusion.Reset();
  225. }
  226. F32 OculusVRSensorDevice::getPredictionTime() const
  227. {
  228. if(!mIsValid)
  229. return 0.0f;
  230. return mSensorFusion.GetPredictionDelta();
  231. }
  232. void OculusVRSensorDevice::setPredictionTime(F32 dt)
  233. {
  234. if(!mIsValid)
  235. return;
  236. mSensorFusion.SetPrediction(dt);
  237. }
  238. bool OculusVRSensorDevice::getGravityCorrection() const
  239. {
  240. if(!mIsValid)
  241. return false;
  242. return mSensorFusion.IsGravityEnabled();
  243. }
  244. void OculusVRSensorDevice::setGravityCorrection(bool state)
  245. {
  246. if(!mIsValid)
  247. return;
  248. mSensorFusion.SetGravityEnabled(state);
  249. }
  250. bool OculusVRSensorDevice::getYawCorrection() const
  251. {
  252. if(!mIsValid)
  253. return false;
  254. return mSensorFusion.IsYawCorrectionEnabled();
  255. }
  256. void OculusVRSensorDevice::setYawCorrection(bool state)
  257. {
  258. if(!mIsValid)
  259. return;
  260. if(mYawCorrectionDisabled || !mSensorFusion.HasMagCalibration())
  261. return;
  262. mSensorFusion.SetYawCorrectionEnabled(state);
  263. }
  264. bool OculusVRSensorDevice::getMagnetometerCalibrationAvailable() const
  265. {
  266. if(!mIsValid)
  267. return false;
  268. return mSensorFusion.HasMagCalibration();
  269. }
  270. //-----------------------------------------------------------------------------
  271. EulerF OculusVRSensorDevice::getEulerRotation()
  272. {
  273. if(!mIsValid)
  274. return Point3F::Zero;
  275. OVR::Quatf orientation;
  276. if(mSensorFusion.GetPredictionDelta() > 0)
  277. {
  278. orientation = mSensorFusion.GetPredictedOrientation();
  279. }
  280. else
  281. {
  282. orientation = mSensorFusion.GetOrientation();
  283. }
  284. // Sensor rotation in Euler format
  285. EulerF rot;
  286. OculusVRUtil::convertRotation(orientation, rot);
  287. return rot;
  288. }
  289. EulerF OculusVRSensorDevice::getRawEulerRotation()
  290. {
  291. if(!mIsValid)
  292. return Point3F::Zero;
  293. OVR::Quatf orientation;
  294. orientation = mSensorFusion.GetOrientation();
  295. // Sensor rotation in Euler format
  296. EulerF rot;
  297. OculusVRUtil::convertRotation(orientation, rot);
  298. return rot;
  299. }
  300. VectorF OculusVRSensorDevice::getAcceleration()
  301. {
  302. if(!mIsValid)
  303. return VectorF::Zero;
  304. OVR::Vector3f a = mSensorFusion.GetAcceleration();
  305. // Sensor acceleration in VectorF format
  306. VectorF acceleration;
  307. OculusVRUtil::convertAcceleration(a, acceleration);
  308. return acceleration;
  309. }
  310. EulerF OculusVRSensorDevice::getAngularVelocity()
  311. {
  312. if(!mIsValid)
  313. return EulerF::Zero;
  314. OVR::Vector3f v = mSensorFusion.GetAngularVelocity();
  315. // Sensor angular velocity in EulerF format
  316. EulerF vel;
  317. OculusVRUtil::convertAngularVelocity(v, vel);
  318. return vel;
  319. }
  320. VectorF OculusVRSensorDevice::getMagnetometer()
  321. {
  322. if(!mIsValid)
  323. return VectorF::Zero;
  324. OVR::Vector3f m;
  325. if(mSensorFusion.HasMagCalibration() && mSensorFusion.IsYawCorrectionEnabled())
  326. {
  327. m = mSensorFusion.GetCalibratedMagnetometer();
  328. }
  329. else
  330. {
  331. m = mSensorFusion.GetMagnetometer();
  332. }
  333. // Sensor magnetometer reading in VectorF format
  334. VectorF mag;
  335. OculusVRUtil::convertMagnetometer(m, mag);
  336. return mag;
  337. }
  338. VectorF OculusVRSensorDevice::getRawMagnetometer()
  339. {
  340. if(!mIsValid)
  341. return VectorF::Zero;
  342. OVR::Vector3f m = mSensorFusion.GetMagnetometer();
  343. // Sensor magnetometer reading in VectorF format
  344. VectorF mag;
  345. OculusVRUtil::convertMagnetometer(m, mag);
  346. return mag;
  347. }