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- <?php
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- beginModule( 'fmod' );
- $allgood = true;
- // Additional includes
- switch( T3D_Generator::$platform )
- {
- case "win32":
- case "mac":
- //addLibIncludePath( 'fmod/inc' );
- // Look for the optional global from the project.conf.
- global $FMOD_SDK_PATH;
- if (!$FMOD_SDK_PATH)
- {
- // First look for an environment var.
- $FMOD_SDK_PATH = getenv( "TORQUE_FMOD_PATH" );
-
- if (strlen($FMOD_SDK_PATH) == 0 || !file_exists($FMOD_SDK_PATH))
- {
- // Check for another environment variable. There is no standard one for FMOD.
- $FMOD_SDK_PATH = getenv( "FMOD_SDK_PATH" );
- if (strlen($FMOD_SDK_PATH) == 0 || !file_exists($FMOD_SDK_PATH))
- {
- // No environment variables present so check the FMOD SDK install location
- $FMOD_SDK_PATH = getenv("ProgramFiles") . "/FMOD SoundSystem/FMOD Programmers API Windows";
-
- // Last channce... try the x86 default install path.
- if (!file_exists($FMOD_SDK_PATH))
- $FMOD_SDK_PATH = getenv("ProgramFiles(x86)") . "/FMOD SoundSystem/FMOD Programmers API Windows";
- }
- }
- // We need forward slashes for paths.
- $FMOD_SDK_PATH = str_replace( "\\", "/", $FMOD_SDK_PATH);
- // Remove trailing slashes.
- $FMOD_SDK_PATH = rtrim($FMOD_SDK_PATH, " /");
- }
-
- if (file_exists($FMOD_SDK_PATH))
- {
- addIncludePath( $FMOD_SDK_PATH . "/api/inc" );
- addIncludePath( $FMOD_SDK_PATH . "/fmoddesignerapi/api/inc" );
-
- // File Copy
- copyFileToProject( $FMOD_SDK_PATH . "/api/fmodex.dll", "/game/fmodex.dll" );
- copyFileToProject( $FMOD_SDK_PATH . "/fmoddesignerapi/api/fmod_event.dll", "/game/fmod_event.dll" );
- }
- else
- {
- echo "\n\n*** FMOD PATH NOT VALID \n\n";
- $allgood = false;
- }
- break;
-
- case "360":
- // Assume 32-bit system
- $FMOD_PATH = "C:/Program Files/FMOD SoundSystem/FMOD Programmers API Xbox 360/";
-
- // Ohnoes! Try 64-bit!
- if (!file_exists($FMOD_PATH))
- $FMOD_PATH = "C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API Xbox 360/";
-
- if (!file_exists($FMOD_PATH))
- {
- $allgood = false;
- echo "\n\n FMOD integration failed to find Xbox360 installation!\n";
- echo " - FMOD_PATH is set to $FMOD_PATH\n\n";
- }
- else
- {
- echo "\n\nFMOD integration for Torque3D on the Xbox360\n";
- echo " - FMOD_PATH is set to $FMOD_PATH\n\n";
-
- // Fmod API
- addIncludePath($FMOD_PATH . 'api/inc');
- addProjectLibDir($FMOD_PATH . 'api/lib');
-
- // Fmod Designer API
- addIncludePath($FMOD_PATH . 'fmoddesignerapi/api/inc');
- addProjectLibDir($FMOD_PATH . 'fmoddesignerapi/api/lib');
-
- addProjectLibInput('fmodxbox360.lib');
-
- addProjectLibInput('xmahal.lib');
- addProjectLibInput('xmic.lib');
-
- // Prior to June 2009 XDK, FMOD requires xaudio.lib
- //addProjectLibInput('xaudio.lib');
- }
- break;
- }
-
- // Source
- if($allgood)
- addEngineSrcDir('sfx/fmod');
- endModule();
- ?>
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