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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "Verve/Core/VTrack.h"
- #include "Verve/Core/VGroup.h"
- #include "Verve/Core/VController.h"
- #include "math/mMath.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT( VTrack );
- //-----------------------------------------------------------------------------
- VTrack::VTrack( void ) :
- mNextEvent( NULL )
- {
- setLabel( "DefaultTrack" );
- }
- //-----------------------------------------------------------------------------
- //
- // Tree Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VTrack::onAttach();
- //
- // This callback subscribes this object to the controller's event signal.
- //
- //-----------------------------------------------------------------------------
- void VTrack::onAttach( void )
- {
- Parent::onAttach();
- // Valid Controller?
- if ( getController() )
- {
- // Subscribe to Updates.
- getController()->getControllerUpdateSignal().notify( this, &VTrack::onControllerUpdate );
- // Subscribe to Events.
- getController()->getControllerEventSignal().notify( this, &VTrack::onControllerEvent );
- }
- }
- //-----------------------------------------------------------------------------
- //
- // VTrack::onAttach();
- //
- // This callback removes this object from the controller's event signal
- // notification list.
- //
- //-----------------------------------------------------------------------------
- void VTrack::onDetach( void )
- {
- // Valid Controller?
- if ( getController() )
- {
- // Remove Update Notification.
- getController()->getControllerUpdateSignal().remove( this, &VTrack::onControllerUpdate );
- // Remove Event Notification.
- getController()->getControllerEventSignal().remove( this, &VTrack::onControllerEvent );
- }
- Parent::onDetach();
- }
- //-----------------------------------------------------------------------------
- //
- // Controller Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VTrack::onControllerUpdate( pTime, pDelta );
- //
- // The Next Event is integrated until has finished its execution. Once it has
- // finished, the next event to be triggered becomes the Current Event. Doing
- // this means that only one event is ever checked to see if it should be
- // triggered.
- //
- //-----------------------------------------------------------------------------
- void VTrack::onControllerUpdate( const S32 &pTime, const S32 &pDelta )
- {
- if ( !isEnabled() || !mNextEvent )
- {
- // Don't Update.
- return;
- }
- // Update Next Event.
- while ( !mNextEvent->onControllerUpdate( pTime, pDelta ) )
- {
- // Next Event?
- if ( !updateNextEvent() )
- {
- // No Valid Events.
- mNextEvent = NULL;
- break;
- }
- }
- }
- //-----------------------------------------------------------------------------
- //
- // VTrack::onControllerEvent( pEvent );
- //
- // When the controller's state changes, this method is called. If the
- // controller is reset the virtual method, onControllerReset is called.
- //
- // For a full list of possible events, see the 'eControllerEventType'
- // declaration in VController.h.
- //
- //-----------------------------------------------------------------------------
- bool VTrack::onControllerEvent( VController::eControllerEventType pEvent )
- {
- if ( !getController() )
- {
- AssertFatal( false, "VTrack::onControllerEvent() - Invalid Controller." );
- return false;
- }
- // Enabled?
- if ( !isEnabled() )
- {
- // Continue Processing Events.
- return true;
- }
- switch( pEvent )
- {
- case VController::k_EventReset :
- {
- // Reset.
- onControllerReset( getControllerTime(), isControllerPlayingForward() );
- } break;
- }
- // Continue Processing Events.
- return true;
- }
- //-----------------------------------------------------------------------------
- //
- // VTrack::onControllerReset( pTime, pForward );
- //
- // Reset the status of the track. The Next Event is allocated here.
- //
- //-----------------------------------------------------------------------------
- void VTrack::onControllerReset( const S32 &pTime, const bool &pForward )
- {
- // Clear Next Event.
- mNextEvent = NULL;
- for ( ITreeNode *node = mChildNode; node != NULL; node = node->mSiblingNextNode )
- {
- VEvent *event = ( VEvent* )node;
- // Reset Event.
- event->onControllerReset( pTime, pForward );
- if ( ( event->isPlaying() )
- || ( pForward && event->getTriggerTime() >= pTime ) )
- {
- if ( !mNextEvent )
- {
- // Use as Next Event.
- mNextEvent = event;
- }
- }
- else if ( !pForward && pTime >= event->getTriggerTime() )
- {
- VEvent *nextEvent = ( VEvent* )node->mSiblingNextNode;
- if ( !nextEvent || pTime < nextEvent->getTriggerTime() )
- {
- // Use as Next Event.
- mNextEvent = event;
- }
- }
- }
- }
- //-----------------------------------------------------------------------------
- //
- // Reference Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VTrack::sort();
- //
- // Sort the track's events by the event's trigger time.
- //
- //-----------------------------------------------------------------------------
- void VTrack::sort( void )
- {
- const S32 count = size();
- for ( S32 j = 0; j < count; j++ )
- {
- for ( ITreeNode *node = mChildNode; node != NULL; node = node->mSiblingNextNode )
- {
- VEvent *eventA = ( VEvent* )node;
- VEvent *eventB = ( VEvent* )node->mSiblingNextNode;
- if ( !eventB )
- {
- // No Node.
- break;
- }
- // Swap?
- if ( eventA->getTriggerTime() > eventB->getTriggerTime() )
- {
- // Get Outer Siblings.
- ITreeNode *prevNode = eventA->mSiblingPrevNode;
- ITreeNode *nextNode = eventB->mSiblingNextNode;
-
- if ( eventA->mParentNode && eventA->mParentNode->mChildNode == eventA )
- {
- // New Child Node.
- eventA->mParentNode->mChildNode = eventB;
- }
- //
- // Move A.
- eventA->mSiblingPrevNode = eventB;
- eventA->mSiblingNextNode = nextNode;
- if ( nextNode )
- {
- // Update Outer Sibling.
- nextNode->mSiblingPrevNode = eventA;
- }
- //
- // Move B.
- eventB->mSiblingPrevNode = prevNode;
- eventB->mSiblingNextNode = eventA;
- if ( prevNode )
- {
- // Update Outer Sibling.
- prevNode->mSiblingNextNode = eventB;
- }
- }
- }
- }
- }
- //-----------------------------------------------------------------------------
- //
- // VTrack::updateNextEvent( pForward );
- //
- // Point mNextEvent to the next valid event in the track's sequence.
- //
- //-----------------------------------------------------------------------------
- bool VTrack::updateNextEvent( void )
- {
- if ( !mNextEvent )
- {
- // Invalid Event.
- return false;
- }
- while ( ( mNextEvent = mNextEvent->getNextEvent() ) != NULL )
- {
- if ( mNextEvent->isEnabled() )
- {
- // Valid Event.
- return true;
- }
- }
- // Invalid Event.
- return false;
- }
- //-----------------------------------------------------------------------------
- //
- // Property Methods.
- //
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- //
- // VTrack::getGroup();
- //
- // Returns the Track's parent group.
- //
- //-----------------------------------------------------------------------------
- VGroup *VTrack::getGroup( void )
- {
- return dynamic_cast<VGroup*>( mParentNode );
- }
- //-----------------------------------------------------------------------------
- //
- // VTrack::getNextEvent();
- //
- // Returns the Event that the Track is currently observing.
- //
- //-----------------------------------------------------------------------------
- VEvent *VTrack::getNextEvent( void )
- {
- return mNextEvent;
- }
- //-----------------------------------------------------------------------------
- //
- // VTrack::getCurrentEvent();
- //
- // Returns the Event that the Track is currently observing and playing. This
- // will only ever be non-null when the track is observing an Event that has a
- // non-zero duration and has been triggered.
- //
- //-----------------------------------------------------------------------------
- VEvent *VTrack::getCurrentEvent( void )
- {
- if ( mNextEvent && mNextEvent->isPlaying() )
- {
- return mNextEvent;
- }
- return NULL;
- }
- //-----------------------------------------------------------------------------
- //
- // VTrack::getPreviousEvent();
- //
- // Returns the Event that the Track was last intergrating.
- //
- //-----------------------------------------------------------------------------
- VEvent *VTrack::getPreviousEvent( void )
- {
- if ( mNextEvent )
- {
- return mNextEvent->getPreviousEvent();
- }
- if ( !isControllerPlayingForward() )
- {
- return dynamic_cast<VEvent*>( getChild() );
- }
- return dynamic_cast<VEvent*>( getLastChild() );
- }
- //-----------------------------------------------------------------------------
- //
- // VTrack::calclateInterp( pTime );
- //
- // This method returns the interp time between or within events. If the given
- // time is between two events, the return time is:
- //
- // ( pTime - last_event_finish_time )
- // / ( next_event_start_time - last_event_finish_time )
- //
- // If the given time is within an event, the return time is:
- //
- // ( pTime - event_start_time ) / ( event_duration )
- //
- // The value returned here is between 0.0 and 1.0.
- //
- //-----------------------------------------------------------------------------
- F32 VTrack::calculateInterp( S32 pTime )
- {
- if ( !isControllerPlayingForward() )
- {
- return ( 1.f - _calculateInterp( pTime ) );
- }
- return _calculateInterp( pTime );
- }
- F32 VTrack::_calculateInterp( S32 pTime )
- {
- // Fetch Duration.
- const S32 sequenceDuration = getControllerDuration();
- if ( sequenceDuration == 0 || pTime == sequenceDuration )
- {
- // Sanity!
- return 1.f;
- }
- if ( !mChildNode )
- {
- // Quick Interp.
- return F32( pTime / sequenceDuration );
- }
- // Last Time.
- S32 lastTime = 0;
- VEvent *walk = ( VEvent* )mChildNode;
- while ( walk )
- {
- const S32 startTime = walk->getStartTime();
- const S32 finishTime = walk->getFinishTime();
- if ( pTime < startTime )
- {
- return ( F32( pTime - lastTime ) / F32( startTime - lastTime ) );
- }
- // Update Last Time.
- lastTime = startTime;
- if ( pTime < finishTime )
- {
- return ( F32( pTime - lastTime ) / F32( finishTime - lastTime ) );
- }
- // Update Last Time.
- lastTime = finishTime;
- // Fetch Next Node.
- walk = ( VEvent* )walk->mSiblingNextNode;
- }
- // Return.
- return ( F32( pTime - lastTime ) / F32( sequenceDuration - lastTime ) );
- }
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