VSceneJumpEvent.cpp 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "Verve/Core/VController.h"
  24. #include "Verve/Extension/Director/VSceneJumpEvent.h"
  25. #include "Verve/Extension/Director/VDirectorGroup.h"
  26. #include "Verve/Extension/Director/VDirectorTrack.h"
  27. #include "Verve/Extension/Director/VDirectorEvent.h"
  28. #include "console/consoleTypes.h"
  29. //-----------------------------------------------------------------------------
  30. IMPLEMENT_CONOBJECT( VSceneJumpEvent );
  31. //-----------------------------------------------------------------------------
  32. VSceneJumpEvent::VSceneJumpEvent( void ) :
  33. mTarget( String::EmptyString )
  34. {
  35. setLabel( "SceneJumpEvent" );
  36. }
  37. void VSceneJumpEvent::initPersistFields( void )
  38. {
  39. Parent::initPersistFields();
  40. addField( "Target", TypeRealString, Offset( mTarget, VSceneJumpEvent ), "The name of the Scene that the controller will jump to upon triggering." );
  41. }
  42. //-----------------------------------------------------------------------------
  43. //
  44. // Controller Methods.
  45. //
  46. //-----------------------------------------------------------------------------
  47. //-----------------------------------------------------------------------------
  48. //
  49. // VSceneJumpEvent::onTrigger( pTime, pDelta );
  50. //
  51. // Tell the controller to jump to a new scene.
  52. //
  53. //-----------------------------------------------------------------------------
  54. void VSceneJumpEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
  55. {
  56. Parent::onTrigger( pTime, pDelta );
  57. VDirectorTrack *track = getController()->getDirectorTrack();
  58. if ( !track )
  59. {
  60. // Invalid Track.
  61. return;
  62. }
  63. // Get Event.
  64. VDirectorEvent *event;
  65. if ( !track->getObject( mTarget, event ) )
  66. {
  67. // Can't Jump.
  68. return;
  69. }
  70. // Go To Scene.
  71. getController()->jump( VController::k_JumpTime, event->getTriggerTime() );
  72. }