VHumanoidActorAnimationController.cpp 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "VHumanoidActorAnimationController.h"
  24. //-----------------------------------------------------------------------------
  25. VHumanoidActorAnimationController::VHumanoidActorAnimationController( void )
  26. {
  27. // Void.
  28. }
  29. VHumanoidActorAnimationController::~VHumanoidActorAnimationController( void )
  30. {
  31. // Void.
  32. }
  33. //-----------------------------------------------------------------------------
  34. bool VHumanoidActorAnimationController::initArmAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale )
  35. {
  36. // Initialise Animation Ref.
  37. return initAnimation( mArmAnimation, pIndex, pPosition, pTimeScale );
  38. }
  39. //-----------------------------------------------------------------------------
  40. //
  41. // Animation Methods
  42. //
  43. //-----------------------------------------------------------------------------
  44. void VHumanoidActorAnimationController::update( const F32 &pDelta )
  45. {
  46. // Parent Call.
  47. VActorAnimationController::update( pDelta );
  48. // Update the Look Thread.
  49. if ( mArmAnimation.Thread )
  50. {
  51. // Set Position.
  52. getShapeInstance()->setPos( mArmAnimation.Thread, 0.5f );
  53. }
  54. }