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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "VHumanoidActorAnimationController.h"
- //-----------------------------------------------------------------------------
- VHumanoidActorAnimationController::VHumanoidActorAnimationController( void )
- {
- // Void.
- }
- VHumanoidActorAnimationController::~VHumanoidActorAnimationController( void )
- {
- // Void.
- }
- //-----------------------------------------------------------------------------
- bool VHumanoidActorAnimationController::initArmAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale )
- {
- // Initialise Animation Ref.
- return initAnimation( mArmAnimation, pIndex, pPosition, pTimeScale );
- }
- //-----------------------------------------------------------------------------
- //
- // Animation Methods
- //
- //-----------------------------------------------------------------------------
- void VHumanoidActorAnimationController::update( const F32 &pDelta )
- {
- // Parent Call.
- VActorAnimationController::update( pDelta );
- // Update the Look Thread.
- if ( mArmAnimation.Thread )
- {
- // Set Position.
- getShapeInstance()->setPos( mArmAnimation.Thread, 0.5f );
- }
- }
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