123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "VHumanoidActorData.h"
- #include "VHumanoidAnimationStates.h"
- #include "VHumanoidPhysicsStates.h"
- //-----------------------------------------------------------------------------
- // Animation Table.
- //-----------------------------------------------------------------------------
- static VActorData::sAnimationSequence animSequenceLookup[] =
- {
- // State Based Animations.
- { VHumanoidActorData::k_IdleAnimation, "root", 0.0f, ActorAnimationStateInstance( HumanoidIdle ) },
- { VHumanoidActorData::k_WalkForwardAnimation, "walk", 0.1f, ActorAnimationStateInstance( HumanoidWalkForward ) },
- { VHumanoidActorData::k_WalkBackwardAnimation, "walkback", 0.1f, ActorAnimationStateInstance( HumanoidWalkBackward ) },
- { VHumanoidActorData::k_RunForwardAnimation, "run", 0.1f, ActorAnimationStateInstance( HumanoidRunForward ) },
- { VHumanoidActorData::k_RunBackwardAnimation, "runback", 0.1f, ActorAnimationStateInstance( HumanoidRunBackward ) },
- { VHumanoidActorData::k_SwimIdleAnimation, "swimroot", 1.0f, ActorAnimationStateInstance( HumanoidSwimIdle ) },
- { VHumanoidActorData::k_SwimForwardAnimation, "swim", 1.0f, ActorAnimationStateInstance( HumanoidSwimForward ) },
- { VHumanoidActorData::k_SwimBackwardAnimation, "swimback", 1.0f, ActorAnimationStateInstance( HumanoidSwimBackward ) },
- // Support Animations.
- { VHumanoidActorData::k_HeadHorizontalAnimation, "headside" },
- { VHumanoidActorData::k_HeadVerticalAnimation, "head" },
- { VHumanoidActorData::k_ArmsUpDownAnimation, "look" },
- };
- //-----------------------------------------------------------------------------
- // Physics Table.
- //-----------------------------------------------------------------------------
- static VActorData::sPhysicsState physStateLookup[] =
- {
- { VHumanoidActorData::k_OnGroundPhysics, 0.f, ActorPhysicsStateInstance( HumanoidOnGround ) },
- { VHumanoidActorData::k_InAirPhysics, 0.f, ActorPhysicsStateInstance( HumanoidInAir ) },
- { VHumanoidActorData::k_InWaterPhysics, 0.f, ActorPhysicsStateInstance( HumanoidInWater ) },
- };
- //-----------------------------------------------------------------------------
- IMPLEMENT_CO_DATABLOCK_V1( VHumanoidActorData );
- //-----------------------------------------------------------------------------
- VHumanoidActorData::VHumanoidActorData( void )
- {
- // Void.
- };
- bool VHumanoidActorData::preload( bool pServer, String &pErrorStr )
- {
- if ( !Parent::preload( pServer, pErrorStr ) )
- {
- return false;
- }
- // Initialise Animation List.
- if ( !initAnimationSequenceList( sizeof( animSequenceLookup ) / sizeof( VActorData::sAnimationSequence ), &animSequenceLookup[0] ) )
- {
- Con::errorf( "VHumanoidActorData::preload() - Failed to Initialise Actor Animations." );
- return false;
- }
- // Initialise Physics State List.
- if ( !initPhysicsStateList( sizeof( physStateLookup ) / sizeof( VActorData::sPhysicsState ), &physStateLookup[0] ) )
- {
- Con::errorf( "VHumanoidActorData::preload() - Failed to Initialise Actor Physics States." );
- return false;
- }
- // Valid Load.
- return true;
- }
|