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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VT_VACTORANIMATIONCONTROLLER_H_
- #define _VT_VACTORANIMATIONCONTROLLER_H_
- #ifndef _VT_TYPES_H_
- #include "Types/VTypes.h"
- #endif
- #ifndef _VT_VACTORSTATETABLE_H_
- #include "VActorStateTable.h"
- #endif
- #ifndef _TSSHAPEINSTANCE_H_
- #include "ts/tsShapeInstance.h"
- #endif
- //-----------------------------------------------------------------------------
- class VActor;
- class VActorStateTable;
- //-----------------------------------------------------------------------------
- class VActorAnimationController
- {
- public:
- struct sAnimationRef
- {
- U32 Index;
- TSThread *Thread;
- sAnimationRef( void ) :
- Index( U32_MAX ),
- Thread( NULL )
- {
- // Void.
- }
- };
- protected:
- VActor *mObject;
- VActorStateTable mAnimationTable;
- sAnimationRef mBaseAnimation;
- public:
- VActorAnimationController( void );
- virtual ~VActorAnimationController( void );
- // Initialisation Methods.
- bool initAnimationTable( void );
- bool initAnimation( sAnimationRef &pAnimation, const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale );
- bool initAnimationThread( TSThread *&pThread, const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale );
- bool initBaseAnimation( const U32 &pIndex, const F32 &pPosition, const F32 &pTimeScale );
- // Accessor Methods.
- bool isValidObject( void );
- VActor *getObject( void );
- void setObject( VActor *pObject );
- const TSShape *getShape( void );
- TSShapeInstance *getShapeInstance( void );
- // Animation Methods.
- virtual void update( const F32 &pDelta );
- bool isAnimationSequence( const U32 &pIndex );
- S32 getAnimationSequence( const U32 &pIndex );
- U32 getAnimation( void );
- void setAnimation( const U32 &pIndex );
- };
- #endif // _VT_VACTORANIMATIONCONTROLLER_H_
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