VActorAnimationStates.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef _VT_VACTORANIMATIONSTATES_H_
  24. #define _VT_VACTORANIMATIONSTATES_H_
  25. #ifndef _VT_VACTORSTATETABLE_H_
  26. #include "VActorStateTable.h"
  27. #endif
  28. #ifndef _TSINGLETON_H_
  29. #include "core/util/tSingleton.h"
  30. #endif
  31. //-----------------------------------------------------------------------------
  32. class VActorAnimationState : public VActorState
  33. {
  34. public:
  35. virtual void exit( VActor *pObject ) {};
  36. };
  37. //-----------------------------------------------------------------------------
  38. #define DeclareActorAnimationState( name ) \
  39. class VActor##name##AnimationState : public VActorAnimationState \
  40. { \
  41. public: \
  42. void enter( VActor *pObject ); \
  43. bool execute( VActor *pObject ); \
  44. }
  45. #define ActorAnimationStateInstance( name ) \
  46. Singleton<VActor##name##AnimationState>::instance()
  47. #define ImplementActorAnimationState( name, sequence ) \
  48. void VActor##name##AnimationState::enter( VActor *pObject ) { pObject->getAnimationController()->setAnimation( sequence ); }
  49. #define ExecuteActorAnimationState( name ) \
  50. bool VActor##name##AnimationState::execute( VActor *pObject )
  51. //-----------------------------------------------------------------------------
  52. #endif // _VT_VACTORANIMATIONSTATES_H_