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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "VActorData.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CO_DATABLOCK_V1( VActorData );
- //-----------------------------------------------------------------------------
- VActorData::VActorData( void ) :
- mMaxStepHeight( 1.f ),
- mRunSpeed( 6.f ),
- mSubmergeCoverage( 0.25f )
- {
- // Setup Shadowing.
- shadowEnable = true;
- shadowSize = 256;
- shadowProjectionDistance = 14.0f;
- VECTOR_SET_ASSOCIATION( mAnimationSequenceList );
- VECTOR_SET_ASSOCIATION( mPhysicsList );
- }
- VActorData::~VActorData( void )
- {
- // Void.
- }
- void VActorData::initPersistFields( void )
- {
- Parent::initPersistFields();
- addField( "MaxStepHeight", TypeF32, Offset( mMaxStepHeight, VActorData ) );
- addField( "RunSpeed", TypeF32, Offset( mRunSpeed, VActorData ) );
- addField( "SubmergeCoverage", TypeF32, Offset( mSubmergeCoverage, VActorData ) );
- }
- //-----------------------------------------------------------------------------
- bool VActorData::initAnimationSequenceList( const S32 &pSize, const sAnimationSequence *pTable )
- {
- if ( !mShape )
- {
- // Sanity!
- return false;
- }
- // Clear the List.
- mAnimationSequenceList.clear();
- // Initialise each Animation Sequence.
- for ( U32 i = 0; i < pSize; i++ )
- {
- // Fetch Sequence Definition.
- const sAnimationSequence &animSequenceDef = pTable[i];
- // Update Animation Details.
- sAnimationSequence animSequence = animSequenceDef;
- // Find Sequence.
- animSequence.Sequence = mShape->findSequence( animSequenceDef.Name );
- // Store.
- mAnimationSequenceList.push_back( animSequence );
- }
- return true;
- }
- bool VActorData::initAnimationTransitionList( const S32 &pSize, const sAnimationTransition *pTable )
- {
- if ( !mShape )
- {
- // Sanity!
- return false;
- }
- // Clear the List.
- mAnimationTransitionList.clear();
- // Store each Animation Transition.
- for ( U32 i = 0; i < pSize; i++ )
- {
- // Store.
- mAnimationTransitionList.push_back( pTable[i] );
- }
- return true;
- }
- bool VActorData::initPhysicsStateList( const S32 &pSize, const sPhysicsState *pTable )
- {
- // Clear the List.
- mPhysicsList.clear();
- // Initialise each Animation Sequence.
- for ( U32 i = 0; i < pSize; i++ )
- {
- // Store.
- mPhysicsList.push_back( pTable[i] );
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- void VActorData::packData( BitStream *pStream )
- {
- Parent::packData( pStream );
- pStream->write( mMaxStepHeight );
- pStream->write( mRunSpeed );
- pStream->write( mSubmergeCoverage );
- }
- void VActorData::unpackData( BitStream *pStream )
- {
- Parent::unpackData( pStream );
- pStream->read( &mMaxStepHeight );
- pStream->read( &mRunSpeed );
- pStream->read( &mSubmergeCoverage );
- }
- //-----------------------------------------------------------------------------
- S32 VActorData::getAnimationSequence( const U32 &pIndex )
- {
- // Iterate over the Registered Animations.
- for ( tAnimationSequenceVector::iterator itr = mAnimationSequenceList.begin(); itr != mAnimationSequenceList.end(); itr++ )
- {
- // Fetch Sequence Defintion.
- const sAnimationSequence &animSequence = ( *itr );
- // Target Index?
- if ( animSequence.Index == pIndex )
- {
- // Return Sequence ID.
- return animSequence.Sequence;
- }
- }
- // Invalid Sequence.
- return -1;
- };
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