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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VT_VACTORDATA_H_
- #define _VT_VACTORDATA_H_
- #ifndef _SHAPEBASE_H_
- #include "T3D/shapeBase.h"
- #endif
- //-----------------------------------------------------------------------------
- class VActor;
- class VActorStateTable;
- class VActorAnimationState;
- class VActorPhysicsState;
- //-----------------------------------------------------------------------------
- struct VActorData : public ShapeBaseData
- {
- private:
- typedef ShapeBaseData Parent;
- friend class VActor;
- public:
- // Animation Data.
- enum eAnimationList
- {
- k_NextAnimation = 0,
- };
- struct sAnimationSequence
- {
- U32 Index;
- const char *Name;
- F32 Priority;
- VActorAnimationState *State;
- S32 Sequence;
- };
- struct sAnimationTransition
- {
- U32 FromIndex;
- U32 ToIndex;
- F32 Duration;
- bool Ordered;
- U32 Sequence;
- };
- typedef Vector<sAnimationSequence> tAnimationSequenceVector;
- typedef Vector<sAnimationTransition> tAnimationTransitionVector;
- // Physics Data.
- enum ePhysicsStateList
- {
- k_NextPhysicsState = 0,
- };
- struct sPhysicsState
- {
- U32 Index;
- F32 Priority;
- VActorPhysicsState *State;
- };
- typedef Vector<sPhysicsState> tPhysicsStateVector;
- protected:
- tAnimationSequenceVector mAnimationSequenceList;
- tAnimationTransitionVector mAnimationTransitionList;
- tPhysicsStateVector mPhysicsList;
- F32 mMaxStepHeight;
- F32 mRunSpeed;
- F32 mSubmergeCoverage;
- public:
- VActorData( void );
- ~VActorData( void );
- static void initPersistFields( void );
- virtual bool initAnimationSequenceList( const S32 &pSize, const sAnimationSequence *pTable );
- virtual bool initAnimationTransitionList( const S32 &pSize, const sAnimationTransition *pTable );
- virtual bool initPhysicsStateList( const S32 &pSize, const sPhysicsState *pTable );
- virtual void packData( BitStream *pStream );
- virtual void unpackData( BitStream *pStream );
- DECLARE_CONOBJECT( VActorData );
- public:
- tAnimationSequenceVector *getAnimationList( void ) { return &mAnimationSequenceList; };
- S32 getAnimationSequence( const U32 &pIndex );
- tPhysicsStateVector *getPhysicsStateList( void ) { return &mPhysicsList; };
- inline const F32 &getMaxStepHeight( void ) const { return mMaxStepHeight; };
- inline const F32 &getRunSpeed( void ) const { return mRunSpeed; };
- inline const F32 &getSumbergeCoverage( void ) const { return mSubmergeCoverage; };
- };
- #endif // _VT_VACTORDATA_H_
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