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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VT_VACTORPHYSICSCONTROLLER_H_
- #define _VT_VACTORPHYSICSCONTROLLER_H_
- #ifndef _VT_TYPES_H_
- #include "Types/VTypes.h"
- #endif
- #ifndef _VT_VACTORSTATETABLE_H_
- #include "VActorStateTable.h"
- #endif
- #ifndef _VT_VACTOR_H_
- #include "VActor.h"
- #endif
- #ifndef _VT_VINTERPCONTROLLER_H_
- #include "VInterpController.h"
- #endif
- #ifndef _BOXCONVEX_H_
- #include "collision/boxConvex.h"
- #endif
- //-----------------------------------------------------------------------------
- class VPath;
- //-----------------------------------------------------------------------------
- class VActorPhysicsController
- {
- protected:
- SimObjectPtr<VActor> mObject;
- SimObjectPtr<VPath> mMountedPath;
- VActorStateTable mPhysicsStateTable;
- VInterpController mInterpController;
- U32 mPhysicsState;
- U32 mControlState;
- U32 mMoveState;
- OrthoBoxConvex mConvex;
- VectorF mGravity;
- VectorF mVelocity;
- bool mOnGround;
- SimObjectPtr<SceneObject> mGroundObject;
- VectorF mGroundNormal;
- public:
- VActorPhysicsController( void );
- virtual ~VActorPhysicsController( void );
- // Initialisation Methods.
- bool initPhysicsController( VActor *pObject );
- bool initPhysicsTable( void );
- // Accessor Methods.
- bool isValidObject( void );
- VActor *getObject( void );
- VActorData *getObjectDataBlock( void );
- void clearObject( void );
- virtual const U32 getControlState( void );
- virtual void clearControlState( const U32 &pControlState );
- virtual void setControlState( const U32 &pControlState );
- virtual const bool isMoving( void );
- virtual const bool isMoving( const U32 &pMoveState );
- virtual const U32 getMoveState( void );
- virtual void clearMoveState( const U32 &pMoveState );
- virtual void setMoveState( const U32 &pMoveState );
- virtual const bool isPathing( void );
- virtual VPath *getPathObject( void );
- virtual const bool isInWater( void );
- virtual WaterObject *getWaterObject( void );
- virtual const bool isOnGround( void );
- virtual const bool isInAir( void );
- inline SceneObject *getGroundObject( void ) { return mGroundObject; };
- inline const VectorF &getGroundNormal( void ) { return mGroundNormal; };
- inline const U32 &getPhysicsState( void ) { return mPhysicsState; };
- inline void setPhysicsState( const U32 &pState ) { mPhysicsState = pState; };
- virtual MatrixF getTransform( void );
- virtual void setTransform( const MatrixF &pTransform );
- virtual Point3F getPosition( void );
- virtual void setPosition( const Point3F &pPosition );
- inline VectorF getGravity( void ) { return mGravity; };
- inline void setGravity( VectorF &pGravity ) { mGravity = pGravity; };
- virtual void applyGravity( const F32 &pElapsedTime );
- virtual VectorF getVelocity( void );
- virtual void setVelocity( const VectorF &pVelocity );
- // Physics Methods.
- void update( const F32 &pDelta, const Move *pMove );
- virtual void preTickUpdate( const F32 &pDelta );
- virtual void integrateTickUpdate( const F32 &pDelta, const Move *pMove );
- virtual void postTickUpdate( const F32 &pDelta );
- void interpolateTick( const F32 &pDelta );
- void updateWorkingCollisionSet( void );
- void updateMoveState( void );
- void clearGroundStatus( void );
- void updateGroundStatus( void );
- bool findGroundContact( SceneObject *&pContactObject, Point3F &pContactPoint, VectorF &pContactNormal );
- void processCollisions( void );
- bool findCollision( Collision *&pCollision );
- void solveCollision( Collision *pCollision );
- // Updates Methods.
- void onActorEvent( const VActor::eEventType &pEvent );
- U32 packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream );
- void unpackUpdate( NetConnection *pConnection, BitStream *pStream );
- };
- #endif // _VT_VACTORANIMATIONCONTROLLER_H_
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