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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "VActorStateTable.h"
- #include "VActor.h"
- //-----------------------------------------------------------------------------
- bool VActorStateTable::isRegisteredState( VActorState *pState )
- {
- for ( tStateConstIterator itr = mStateVector.begin(); itr != mStateVector.end(); itr++ )
- {
- // Target State?
- if ( ( *itr ).State == pState )
- {
- // Yes.
- return true;
- }
- }
- // No.
- return false;
- }
- void VActorStateTable::clear( void )
- {
- // Clear the States.
- mLastState = NULL;
- mCurrentState = NULL;
- // Clear the State Vector.
- mStateVector.clear();
- };
- void VActorStateTable::sort( void )
- {
- mStateVector.sort( &_onSortCallback );
- }
- void VActorStateTable::registerState( VActorState *pState, const F32 &pPriority )
- {
- // Already a State?
- if ( isRegisteredState( pState ) )
- {
- // Exit Now.
- return;
- }
- // Create the Reference.
- sStateRef entry;
- entry.State = pState;
- entry.Priority = pPriority;
- // Push to Back.
- mStateVector.push_back( entry );
- // Set Current?
- if ( mStateVector.size() == 1 )
- {
- // Set State.
- setState( pState );
- }
- };
- void VActorStateTable::setState( VActorState *pState )
- {
- if ( !mObject || !pState || pState == mCurrentState )
- {
- // Invalid.
- return;
- }
- if ( mCurrentState )
- {
- // Exit.
- exit();
- // Exit the Old State.
- mCurrentState->exit( mObject );
- }
- // Update States.
- mLastState = mCurrentState;
- mCurrentState = pState;
- // Enter.
- enter();
- // Enter the New State.
- pState->enter( mObject );
- };
- VActorState *VActorStateTable::execute( void )
- {
- if ( !mObject || !mCurrentState )
- {
- // Invalid.
- return NULL;
- }
- for ( tStateConstIterator itr = mStateVector.begin(); itr != mStateVector.end(); itr++ )
- {
- // Fetch State Reference.
- const sStateRef &stateRef = ( *itr );
- // Enter State?
- if ( stateRef.State->execute( mObject ) )
- {
- // Set the State.
- setState( stateRef.State );
- // Return.
- return stateRef.State;
- }
- }
- // No Valid Entries, Ouch!
- Con::warnf( "VActorStateTable::execute() - No Valid Entries." );
- // Return Current State.
- return mCurrentState;
- }
- S32 QSORT_CALLBACK VActorStateTable::_onSortCallback( const VActorStateTable::sStateRef *pA, const VActorStateTable::sStateRef *pB )
- {
- if ( pB->Priority > pA->Priority )
- {
- return 1;
- }
- else if ( pB->Priority < pA->Priority )
- {
- return -1;
- }
- return 0;
- }
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