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- //-----------------------------------------------------------------------------
- // Verve
- // Copyright (C) 2014 - Violent Tulip
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _VT_VACTORSTATETABLE_H_
- #define _VT_VACTORSTATETABLE_H_
- #ifndef _TVECTOR_H
- #include "core/util/tVector.h"
- #endif
- //-----------------------------------------------------------------------------
- class VActor;
- class VActorStateTable;
- //-----------------------------------------------------------------------------
- class VActorState
- {
- public:
- VActorState( void ) { };
- virtual ~VActorState( void ) { };
- virtual void enter( VActor *pObject ) = 0;
- virtual bool execute( VActor *pObject ) = 0;
- virtual void exit( VActor *pObject ) = 0;
- };
- //-----------------------------------------------------------------------------
- class VActorStateTable
- {
- public:
- struct sStateRef
- {
- VActorState *State;
- F32 Priority;
- };
- typedef Vector<sStateRef> tStateVector;
- typedef tStateVector::iterator tStateIterator;
- typedef tStateVector::const_iterator tStateConstIterator;
- protected:
- tStateVector mStateVector;
- VActor *mObject;
- VActorState *mLastState;
- VActorState *mCurrentState;
- public:
- VActorStateTable( void ) :
- mObject( NULL ),
- mLastState( NULL ),
- mCurrentState( NULL )
- {
- VECTOR_SET_ASSOCIATION( mStateVector );
- };
- virtual ~VActorStateTable( void )
- {
- // Clear Table.
- clear();
- };
- void registerState( VActorState *pState, const F32 &pPriority = 0.5f );
- virtual void enter( void ) { };
- virtual VActorState *execute( void );
- virtual void exit( void ) { };
- //-------------------------------------------------------------------------
- //
- // Gets
- //
- //-------------------------------------------------------------------------
- inline VActor *getObject( void ) { return mObject; };
- bool isRegisteredState( VActorState *pState );
- inline VActorState *getCurrentState( void ) { return mCurrentState; };
- inline VActorState *getLastState( void ) { return mLastState; };
- //-------------------------------------------------------------------------
- //
- // Sets
- //
- //-------------------------------------------------------------------------
- void clear( void );
- void sort( void );
- inline void setObject( VActor *pObject ) { mObject = pObject; };
- void setState( VActorState *pState );
- //-------------------------------------------------------------------------
- //
- // Accessors
- //
- //-------------------------------------------------------------------------
- tStateConstIterator begin( void ) const { return mStateVector.begin(); };
- tStateConstIterator end( void ) const { return mStateVector.end(); };
- S32 size( void ) const { return mStateVector.size(); };
- protected:
- static S32 QSORT_CALLBACK _onSortCallback( const VActorStateTable::sStateRef *pA, const VActorStateTable::sStateRef *pB );
- };
- #endif // _VT_VACTORSTATETABLE_H_
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