afxZodiacGroundPlaneRenderer_T3D.h 3.3 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_
  25. #define _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_
  26. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  27. #include "renderInstance/renderBinManager.h"
  28. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  29. class ConcretePolyList;
  30. class GroundPlane;
  31. class afxZodiacGroundPlaneRenderer : public RenderBinManager
  32. {
  33. typedef RenderBinManager Parent;
  34. struct GroundPlaneZodiacElem
  35. {
  36. const GroundPlane* gp;
  37. U32 zode_idx;
  38. F32 ang;
  39. F32 camDist;
  40. };
  41. Vector<GroundPlaneZodiacElem> groundPlane_zodiacs;
  42. static afxZodiacGroundPlaneRenderer* master;
  43. GFXStateBlockRef norm_norefl_zb_SB, norm_refl_zb_SB;
  44. GFXStateBlockRef add_norefl_zb_SB, add_refl_zb_SB;
  45. GFXStateBlockRef sub_norefl_zb_SB, sub_refl_zb_SB;
  46. ShaderData* zodiac_shader;
  47. GFXShaderConstBufferRef shader_consts;
  48. GFXShaderConstHandle* projection_sc;
  49. GFXShaderConstHandle* color_sc;
  50. bool shader_initialized;
  51. GFXStateBlock* chooseStateBlock(U32 blend, bool isReflectPass);
  52. public:
  53. static const RenderInstType RIT_GroundPlaneZodiac;
  54. /*C*/ afxZodiacGroundPlaneRenderer();
  55. /*C*/ afxZodiacGroundPlaneRenderer(F32 renderOrder, F32 processAddOrder);
  56. /*D*/ ~afxZodiacGroundPlaneRenderer();
  57. // RenderBinManager
  58. virtual void sort(){} // don't sort them
  59. virtual void clear();
  60. void initShader();
  61. void addZodiac(U32 zode_idx, const Point3F& pos, F32 ang, const GroundPlane*, F32 camDist);
  62. virtual void render(SceneRenderState* state);
  63. static afxZodiacGroundPlaneRenderer* getMaster();
  64. // ConsoleObject
  65. DECLARE_CONOBJECT(afxZodiacGroundPlaneRenderer);
  66. DECLARE_CATEGORY("AFX");
  67. };
  68. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  69. #endif // _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_