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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "afx/ce/afxAnimClip.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxAnimClipData
- IMPLEMENT_CO_DATABLOCK_V1(afxAnimClipData);
- ConsoleDocClass( afxAnimClipData,
- "@brief A datablock that specifies an Animation Clip effect.\n\n"
- "An Animation Clip forces a target ShapeBase-derived object, such as Player or AIPlayer, to perform a particular "
- "animation sequence. Animation Clip does not supply any new animation data, but simply selects, by name, a "
- "sequence that is already defined in the target. Animation Clip can also target afxModel effects within the same "
- "choreographer."
- "\n\n"
- "The target of an Animation Clip is the constraint source object specified by the posConstraint field of the enclosing "
- "effect wrapper. The target must be a ShapeBase-derived object, or an afxModel and it must contain an animation "
- "sequence with the same name as the clipName field."
- "\n\n"
- "Animation Clip controls the rate of animation playback and can even play a sequence in reverse. When an Animation "
- "Clip selects a blended animation sequence, it is mixed with the current animation instead of replacing it. Animation "
- "Clips can be used to activate multiple, overlapping blend sequences."
- "\n\n"
- "Normally when an Animation Clip is applied to a user-controlled Player, any interactive user actions will override the "
- "animation selected by the clip, but Animation Clips can be configured to temporarily block out some user actions for "
- "the duration of the clip."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxAnimClipData::afxAnimClipData()
- {
- clip_name = ST_NULLSTRING;
- rate = 1.0f;
- pos_offset = 0.0;
- trans = 0.12f;
- flags = 0;
- ignore_disabled = false;
- ignore_enabled = false;
- is_death_anim = false;
- lock_anim = false;
- ignore_first_person = false;
- ignore_third_person = false;
- }
- afxAnimClipData::afxAnimClipData(const afxAnimClipData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- clip_name = other.clip_name;
- rate = other.rate;
- pos_offset = other.pos_offset;
- trans = other.trans;
- flags = other.flags;
- expand_flags();
- }
- void afxAnimClipData::onStaticModified(const char* slot, const char* newValue)
- {
- Parent::onStaticModified(slot, newValue);
- merge_flags();
- }
- #define myOffset(field) Offset(field, afxAnimClipData)
- void afxAnimClipData::initPersistFields()
- {
- addField("clipName", TYPEID< StringTableEntry >(), myOffset(clip_name),
- "The name of an animation sequence to be played by a ShapeBase-derived object to which this effect is "
- "constrained. Also works on afxModel effects.\n"
- "default: \"\"\n");
- addField("rate", TYPEID< F32 >(), myOffset(rate),
- "The desired playback speed for the sequence. A value of 1.0 indicates forward playback at a normal rate. Negative "
- "values cause the sequence to play backwards.\n"
- "default: 1.0\n");
- addField("posOffset", TYPEID< F32 >(), myOffset(pos_offset),
- "Sets a starting offset for the selected animation clip. It directly specifies an animation thread position in the 0.0 to "
- "1.0 range as a fraction of the clip's duration.\n"
- "default: 1.0\n");
- addField("transitionTime", TYPEID< F32 >(), myOffset(trans),
- "The duration in which the active animation overlaps and blends into the sequence selected by the animation clip.\n"
- "default: 0.12\n");
- addField("ignoreCorpse", TYPEID< bool >(), myOffset(ignore_disabled),
- "Specifies if the animation clip should not be applied to corpses or anything else with a disabled damage state.\n"
- "default: false\n");
- addField("ignoreLiving", TYPEID< bool >(), myOffset(ignore_enabled),
- "Specifies if the animation clip should not be applied to living objects or anything else with an enabled damage "
- "state.\n"
- "default: false\n");
- addField("treatAsDeathAnim", TYPEID< bool >(), myOffset(is_death_anim),
- "Indicates if the animation clip is a death animation. If the target object dies during the effect, this will prevent "
- "the object from playing another standard death animation after this clip finishes.\n"
- "default: false\n");
- addField("lockAnimation", TYPEID< bool >(), myOffset(lock_anim),
- "Indicates if user control of a Player should be temporarily blocked during the clip. (See afxAnimLockData.)\n"
- "default: false\n");
- addField("ignoreFirstPerson", TYPEID< bool >(), myOffset(ignore_first_person),
- "If true, the clip will not be played on targets that are the control object and the camera is in first person mode.\n"
- "default: false\n");
- addField("ignoreThirdPerson", TYPEID< bool >(), myOffset(ignore_third_person),
- "If true, the clip will not be played on targets that are the control object and the camera is in third person mode.\n"
- "default: false\n");
- // synonyms
- addField("ignoreDisabled", TYPEID< bool >(), myOffset(ignore_disabled),
- "A synonym for ignoreLiving.");
- addField("ignoreEnabled", TYPEID< bool >(), myOffset(ignore_enabled),
- "A synonym for ignoreCorpse.");
- Parent::initPersistFields();
- }
- bool afxAnimClipData::onAdd()
- {
- if (Parent::onAdd() == false)
- return false;
- return true;
- }
- void afxAnimClipData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- merge_flags();
- stream->writeString(clip_name);
- stream->write(rate);
- stream->write(pos_offset);
- stream->write(trans);
- stream->write(flags);
- }
- void afxAnimClipData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- clip_name = stream->readSTString();
- stream->read(&rate);
- stream->read(&pos_offset);
- stream->read(&trans);
- stream->read(&flags);
- expand_flags();
- }
- bool afxAnimClipData::writeField(StringTableEntry fieldname, const char* value)
- {
- if (!Parent::writeField(fieldname, value))
- return false;
- // don't write the synonyms
- if( fieldname == StringTable->insert("ignoreDisabled") )
- return false;
- if( fieldname == StringTable->insert("ignoreEnabled") )
- return false;
- return true;
- }
- void afxAnimClipData::expand_flags()
- {
- ignore_disabled = ((flags & IGNORE_DISABLED) != 0);
- ignore_enabled = ((flags & IGNORE_ENABLED) != 0);
- lock_anim = ((flags & BLOCK_USER_CONTROL) != 0);
- is_death_anim = ((flags & IS_DEATH_ANIM) != 0);
- ignore_first_person = ((flags & IGNORE_FIRST_PERSON) != 0);
- ignore_third_person = ((flags & IGNORE_THIRD_PERSON) != 0);
- }
- void afxAnimClipData::merge_flags()
- {
- flags = (((ignore_disabled) ? IGNORE_DISABLED : 0) |
- ((ignore_enabled) ? IGNORE_ENABLED : 0) |
- ((lock_anim) ? BLOCK_USER_CONTROL : 0) |
- ((ignore_first_person) ? IGNORE_FIRST_PERSON : 0) |
- ((ignore_third_person) ? IGNORE_THIRD_PERSON : 0) |
- ((is_death_anim) ? IS_DEATH_ANIM : 0));
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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