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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "afx/ce/afxAnimLock.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxAnimLockData
- IMPLEMENT_CO_DATABLOCK_V1(afxAnimLockData);
- ConsoleDocClass( afxAnimLockData,
- "@brief A datablock that specifies an Animation Lock effect.\n\n"
- "Animation Lock is used to temporarily lock out user-controlled Player actions, usually while an Animation Clip is "
- "concurrently playing. Animation Clips can already do this, but must lock out user actions for the entire clip length. "
- "Sometimes you only want to block user actions for a short section of a longer playing animation, such as the part where "
- "the Player is thrown into the air from an impact. With Animation Lock, you can set a specific timespan for when user "
- "actions are blocked, independent of any Animation Clip timing."
- "\n\n"
- "The target of an Animation Lock is the constraint source object specified by the posConstraint field of the enclosing effect "
- "wrapper. The target must be a Player, a subclass of Player, or an afxModel."
- "\n\n"
- "The timing of the Animation Lock is determined by the timing fields of the enclosing effect wrapper."
- "\n\n"
- "Locking behavior timing is set by fields of the enclosing effect wrapper, so afxAnimLockData does not require any fields. "
- "However, TorqueScript syntax disallows the declaration of an empty datablock. Therefore, it is recommended that you set "
- "a dynamic field named 'priority' to zero in the body of the datablock as a workaround to this limitation."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxAnimLockData::afxAnimLockData()
- {
- }
- #define myOffset(field) Offset(field, afxAnimLockData)
- void afxAnimLockData::initPersistFields()
- {
- Parent::initPersistFields();
- }
- bool afxAnimLockData::onAdd()
- {
- if (Parent::onAdd() == false)
- return false;
- return true;
- }
- void afxAnimLockData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- }
- void afxAnimLockData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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