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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "sim/netConnection.h"
- #include "sfx/sfxDescription.h"
- #include "afx/ce/afxAudioBank.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- IMPLEMENT_CO_DATABLOCK_V1(afxAudioBank);
- ConsoleDocClass( afxAudioBank,
- "@brief A datablock that specifies an Audio Bank effect.\n\n"
- "afxAudioBank is very similar to the stock Torque SFXProfile datablock but it allows specification of up to 32 different sound "
- "files. The sound that actually plays is determined by the playIndex field."
- "\n\n"
- "afxAudioBank is most useful when used in combination with field substitutions, whereby a substitution statement "
- "assigned to playIndex selects a different sound (perhaps randomly) each time the effect is used."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxAudioBank::afxAudioBank()
- {
- mPath = ST_NULLSTRING;
- mDescriptionObjectID = 0;
- mDescriptionObject = NULL;
- mPreload = false;
- play_index = -1;
- for (S32 i = 0; i < 32; i++)
- mFilenames[i] = ST_NULLSTRING;
- }
- afxAudioBank::afxAudioBank(const afxAudioBank& other, bool temp_clone) : SimDataBlock(other, temp_clone)
- {
- mPath = other.mPath;
- mDescriptionObject = other.mDescriptionObject;
- mDescriptionObjectID = other.mDescriptionObjectID; // -- for pack/unpack of mDescriptionObject ptr
- mPreload = other.mPreload;
- play_index = other.play_index;
- for (S32 i = 0; i < 32; i++)
- mFilenames[i] = other.mFilenames[i];
- }
- afxAudioBank::~afxAudioBank()
- {
- if (!isTempClone())
- return;
- if (mDescriptionObject && mDescriptionObject->isTempClone())
- {
- delete mDescriptionObject;
- mDescriptionObject = 0;
- }
- }
- afxAudioBank* afxAudioBank::cloneAndPerformSubstitutions(const SimObject* owner, S32 index)
- {
- if (!owner)
- return this;
- afxAudioBank* sub_profile_db = this;
- SFXDescription* desc_db;
- if (mDescriptionObject && mDescriptionObject->getSubstitutionCount() > 0)
- {
- SFXDescription* orig_db = mDescriptionObject;
- desc_db = new SFXDescription(*orig_db, true);
- orig_db->performSubstitutions(desc_db, owner, index);
- }
- else
- desc_db = 0;
- if (this->getSubstitutionCount() > 0 || desc_db)
- {
- sub_profile_db = new afxAudioBank(*this, true);
- performSubstitutions(sub_profile_db, owner, index);
- if (desc_db)
- sub_profile_db->mDescriptionObject = desc_db;
- }
- return sub_profile_db;
- }
- void afxAudioBank::onPerformSubstitutions()
- {
- }
- void afxAudioBank::initPersistFields()
- {
- addField("path", TypeFilename, Offset(mPath, afxAudioBank),
- "A filesystem path to the folder containing the sound files specified by the "
- "filenames[] field. All sound files used in a single AudioBank must be located in "
- "the same folder.");
- addField("filenames", TypeString, Offset(mFilenames, afxAudioBank), 32,
- "Up to 32 names of sound files found in the path folder. The sound that is actually "
- "played by an Audio Bank effect is determined by the playIndex field.");
- addField("description", TYPEID<SFXDescription>(), Offset(mDescriptionObject, afxAudioBank),
- "SFXDescription datablock to use with this set of sounds.");
- addField("preload", TypeBool, Offset(mPreload, afxAudioBank),
- "If set to true, file is pre-loaded, otherwise it is loaded on-demand.");
- addField("playIndex", TypeS32, Offset(play_index, afxAudioBank),
- "An array index that selects a sound to play from the filenames[] field. Values "
- "outside of the range of assigned filename[] entries will not play any sound.");
- Parent::initPersistFields();
- }
- bool afxAudioBank::preload(bool server, String &errorStr)
- {
- if(!Parent::preload(server, errorStr))
- return false;
- return true;
- }
- bool afxAudioBank::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- if (!mDescriptionObject && mDescriptionObjectID)
- Sim::findObject(mDescriptionObjectID , mDescriptionObject);
- // if this is client side, make sure that description is as well
- if(mDescriptionObject)
- { // client side dataBlock id's are not in the dataBlock id range
- if (getId() >= DataBlockObjectIdFirst && getId() <= DataBlockObjectIdLast)
- {
- SimObjectId pid = mDescriptionObject->getId();
- if (pid < DataBlockObjectIdFirst || pid > DataBlockObjectIdLast)
- {
- Con::errorf(ConsoleLogEntry::General,"afxAudioBank: data dataBlock not networkable (use datablock to create).");
- return false;
- }
- }
- }
- return(true);
- }
- void afxAudioBank::packData(BitStream* stream)
- {
- Parent::packData(stream);
- if (stream->writeFlag(mDescriptionObject))
- stream->writeRangedU32(mDescriptionObject->getId(), DataBlockObjectIdFirst, DataBlockObjectIdLast);
- /*
- char buffer[256];
- if(!mFilename)
- buffer[0] = 0;
- else
- dStrcpy(buffer, mFilename, 256);
- stream->writeString(buffer);
- */
- stream->writeString(mPath);
- for (S32 i = 0; i < 32; i++)
- {
- stream->writeString(mFilenames[i]);
- if (mFilenames[i] == ST_NULLSTRING)
- break;
- }
- stream->writeFlag(mPreload);
- if (stream->writeFlag(play_index >= 0 && play_index < 32))
- stream->writeInt(play_index, 5);
- }
- void afxAudioBank::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- if (stream->readFlag()) // AudioDescription
- {
- SimObjectId id = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
- mDescriptionObjectID = id;
- Sim::findObject(id, mDescriptionObject);
- }
- // Filename
- /*
- char buffer[256];
- stream->readString(buffer);
- mFilename = StringTable->insert(buffer);
- */
- char buffer[256];
- stream->readString(buffer);
- mPath = StringTable->insert(buffer);
- for (S32 i = 0; i < 32; i++)
- {
- stream->readString(buffer);
- mFilenames[i] = StringTable->insert(buffer);
- if (mFilenames[i] == ST_NULLSTRING)
- break;
- }
- mPreload = stream->readFlag(); // Preload
- if (stream->readFlag())
- play_index = stream->readInt(5);
- else
- play_index = -1;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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