afxAudioBank.h 2.5 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_AUDIO_BANK_H_
  25. #define _AFX_AUDIO_BANK_H_
  26. class SFXDescription;
  27. class afxAudioBank: public SimDataBlock
  28. {
  29. private:
  30. typedef SimDataBlock Parent;
  31. public:
  32. SFXDescription* mDescriptionObject;
  33. U32 mDescriptionObjectID;
  34. StringTableEntry mPath;
  35. StringTableEntry mFilenames[32];
  36. bool mPreload;
  37. S32 play_index;
  38. public:
  39. /*C*/ afxAudioBank();
  40. /*C*/ afxAudioBank(const afxAudioBank&, bool = false);
  41. /*D*/ ~afxAudioBank();
  42. static void initPersistFields();
  43. virtual bool onAdd();
  44. virtual void packData(BitStream* stream);
  45. virtual void unpackData(BitStream* stream);
  46. bool preload(bool server, String &errorStr);
  47. afxAudioBank* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
  48. virtual void onPerformSubstitutions();
  49. virtual bool allowSubstitutions() const { return true; }
  50. DECLARE_CONOBJECT(afxAudioBank);
  51. DECLARE_CATEGORY("AFX");
  52. };
  53. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  54. #endif // _AFX_AUDIO_BANK_H_