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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_BILLBOARD_H_
- #define _AFX_BILLBOARD_H_
- #include "afx/afxEffectDefs.h"
- #define BLEND_UNDEFINED GFXBlend_COUNT
- class afxBillboardData : public GameBaseData, public afxEffectDefs
- {
- typedef GameBaseData Parent;
- public:
- // This enum specifies common blend settings with predefined values
- // for src/dst blend factors.
- enum BlendStyle {
- BlendUndefined,
- BlendNormal,
- BlendAdditive,
- BlendSubtractive,
- BlendPremultAlpha,
- BlendUser,
- };
- public:
- DECLARE_IMAGEASSET(afxBillboardData, Texture, onChangeTexture, GFXStaticTextureSRGBProfile);
- DECLARE_ASSET_SETGET(afxBillboardData, Texture);
- LinearColorF color;
- Point2F texCoords[4];
- Point2F dimensions;
- S32 blendStyle;
- GFXBlend srcBlendFactor;
- GFXBlend dstBlendFactor;
- public:
- /*C*/ afxBillboardData();
- /*C*/ afxBillboardData(const afxBillboardData&, bool = false);
- virtual void packData(BitStream*);
- virtual void unpackData(BitStream*);
- bool preload(bool server, String &errorStr);
- virtual bool allowSubstitutions() const { return true; }
- static void initPersistFields();
- void onChangeTexture() {}
- DECLARE_CONOBJECT(afxBillboardData);
- DECLARE_CATEGORY("AFX");
- };
- typedef afxBillboardData::BlendStyle afxBillboard_BlendStyle;
- DefineEnumType( afxBillboard_BlendStyle );
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxBillboard
- class afxBillboard : public GameBase, public afxEffectDefs
- {
- typedef GameBase Parent;
- friend class afxEA_Billboard;
- private:
- afxBillboardData* mDataBlock;
- F32 fade_amt;
- bool is_visible;
- S8 sort_priority;
- LinearColorF live_color;
- GFXStateBlockRef normal_sb;
- GFXStateBlockRef reflected_sb;
- public:
- /*C*/ afxBillboard();
- /*D*/ ~afxBillboard();
- virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
- virtual bool onAdd();
- virtual void onRemove();
- void setFadeAmount(F32 amt) { fade_amt = amt; }
- void setSortPriority(S8 priority) { sort_priority = priority; }
- void setVisibility(bool flag) { is_visible = flag; }
- virtual void prepRenderImage(SceneRenderState*);
- void _renderBillboard(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*);
- DECLARE_CONOBJECT(afxBillboard);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_BILLBOARD_H_
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