afxCollisionEvent.cpp 3.3 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #include "afx/arcaneFX.h"
  25. #include "console/consoleTypes.h"
  26. #include "core/stream/bitStream.h"
  27. #include "afx/ce/afxCollisionEvent.h"
  28. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  29. // afxCollisionEventData
  30. IMPLEMENT_CO_DATABLOCK_V1(afxCollisionEventData);
  31. ConsoleDocClass( afxCollisionEventData,
  32. "@brief A datablock that specifies a Collision Event effect.\n\n"
  33. "MORE NEEDED HERE.\n"
  34. "@ingroup afxEffects\n"
  35. "@ingroup AFX\n"
  36. "@ingroup Datablocks\n"
  37. );
  38. afxCollisionEventData::afxCollisionEventData()
  39. {
  40. method_name = ST_NULLSTRING;
  41. script_data = ST_NULLSTRING;
  42. gen_trigger = false;
  43. trigger_bit = 0;
  44. }
  45. afxCollisionEventData::afxCollisionEventData(const afxCollisionEventData& other, bool temp_clone) : GameBaseData(other, temp_clone)
  46. {
  47. method_name = other.method_name;
  48. script_data = other.script_data;
  49. gen_trigger = other.gen_trigger;
  50. trigger_bit = other.trigger_bit;
  51. }
  52. #define myOffset(field) Offset(field, afxCollisionEventData)
  53. void afxCollisionEventData::initPersistFields()
  54. {
  55. addField("methodName", TypeString, myOffset(method_name),
  56. "...");
  57. addField("scriptData", TypeString, myOffset(script_data),
  58. "...");
  59. addField("generateTrigger", TypeBool, myOffset(gen_trigger),
  60. "...");
  61. addField("triggerBit", TypeS8, myOffset(trigger_bit),
  62. "...");
  63. Parent::initPersistFields();
  64. }
  65. void afxCollisionEventData::packData(BitStream* stream)
  66. {
  67. Parent::packData(stream);
  68. stream->writeString(method_name);
  69. stream->writeString(script_data);
  70. if (stream->writeFlag(gen_trigger))
  71. stream->write(trigger_bit);
  72. }
  73. void afxCollisionEventData::unpackData(BitStream* stream)
  74. {
  75. Parent::unpackData(stream);
  76. method_name = stream->readSTString();
  77. script_data = stream->readSTString();
  78. gen_trigger = stream->readFlag();
  79. if (gen_trigger)
  80. stream->read(&trigger_bit);
  81. else
  82. trigger_bit = 0;
  83. }
  84. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//