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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "afx/ce/afxFootSwitch.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxFootSwitchData
- IMPLEMENT_CO_DATABLOCK_V1(afxFootSwitchData);
- ConsoleDocClass( afxFootSwitchData,
- "@brief A datablock that specifies a Foot Switch effect.\n\n"
- "A Foot Switch effect is used to disable some or all of the standard built-in footstep effects generated by Player objects."
- "\n\n"
- "Stock Player objects generate footprint decals, footstep sounds, and puffs of particle dust in response to special "
- "animation triggers embedded in the Player's dts model. With the help of Phase Effects, AFX can substitute alternatives for "
- "these built-in effects. When this is done, it is often preferable to turn off some or all of the built-in footstep effects."
- "\n\n"
- "Foot Switch effects are only meaningful when the primary position constraint is a Player or Player-derived object."
- "\n\n"
- "@ingroup afxEffects\n"
- "@ingroup AFX\n"
- "@ingroup Datablocks\n"
- );
- afxFootSwitchData::afxFootSwitchData()
- {
- override_all = false;
- override_decals = false;
- override_sounds = false;
- override_dust = false;
- }
- afxFootSwitchData::afxFootSwitchData(const afxFootSwitchData& other, bool temp_clone) : GameBaseData(other, temp_clone)
- {
- override_all = other.override_all;
- override_decals = other.override_decals;
- override_sounds = other.override_sounds;
- override_dust = other.override_dust;
- }
- #define myOffset(field) Offset(field, afxFootSwitchData)
- void afxFootSwitchData::initPersistFields()
- {
- addField("overrideAll", TypeBool, myOffset(override_all),
- "When true, all of a Player's footstep effects are turned off for the duration of "
- "the foot-switch effect.");
- addField("overrideDecals", TypeBool, myOffset(override_decals),
- "Specifically selects whether the Player's footprint decals are enabled.");
- addField("overrideSounds", TypeBool, myOffset(override_sounds),
- "Specifically selects whether the Player's footstep sounds are enabled.");
- addField("overrideDust", TypeBool, myOffset(override_dust),
- "Specifically selects whether the Player's footstep puffs of dust are enabled.");
- Parent::initPersistFields();
- }
- void afxFootSwitchData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- if (!stream->writeFlag(override_all))
- {
- stream->writeFlag(override_decals);
- stream->writeFlag(override_sounds);
- stream->writeFlag(override_dust);
- }
- }
- void afxFootSwitchData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- override_all = stream->readFlag();
- if (!override_all)
- {
- override_decals = stream->readFlag();
- override_sounds = stream->readFlag();
- override_dust = stream->readFlag();
- }
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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