afxModel_T3D.cpp 2.5 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #include "afx/arcaneFX.h"
  25. #include "scene/sceneRenderState.h"
  26. #include "scene/sceneManager.h"
  27. #include "ts/tsShapeInstance.h"
  28. #include "lighting/lightQuery.h"
  29. #include "afx/ce/afxModel.h"
  30. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  31. void afxModel::renderObject(SceneRenderState* state)
  32. {
  33. MatrixF proj = GFX->getProjectionMatrix();
  34. RectI viewport = GFX->getViewport();
  35. MatrixF world = GFX->getWorldMatrix();
  36. GFX->pushWorldMatrix();
  37. TSRenderState rdata;
  38. rdata.setSceneState( state );
  39. rdata.setFadeOverride(fade_amt*mDataBlock->alpha_mult);
  40. // We might have some forward lit materials
  41. // so pass down a query to gather lights.
  42. LightQuery query;
  43. query.init( getWorldSphere() );
  44. rdata.setLightQuery( &query );
  45. MatrixF mat = getRenderTransform();
  46. mat.scale( mObjScale );
  47. GFX->setWorldMatrix( mat );
  48. shape_inst->animate();
  49. shape_inst->render(rdata);
  50. GFX->popWorldMatrix();
  51. GFX->setProjectionMatrix( proj );
  52. GFX->setViewport( viewport );
  53. }
  54. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//